RimWorld
Alpha Biomes
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Aggiornamento: 5 nov 2024, 7:02

v4.04:

Tweaks to some of the Forsaken crags plants to better suit the Forsaken, which are now present in Alpha Genes

Aggiornamento: 16 ott 2024, 23:40

v4.03:

Replace System.Random with Verse.Rand for multiplayer compat. Courtesy of Sokyran the Dragon

Aggiornamento: 23 giu 2024, 5:56

v4.02:

Fix: smoothed stone walls from this mod should now be able to hold wall lamps
Tweak: Tar puddles should now have beauty of -5, both in and outdoors

Aggiornamento: 11 apr 2024, 12:14

v4.01:

Added support for wall lamps for exotic walls

Aggiornamento: 27 mar 2024, 13:20

v4.0:

Updated for RW 1.5
Tweaked the size of all plants. Except for the mushrooms in the Mycotic Jungle, most of the plants in the mod have been slightly reduced by around 30%. This should help with texture flickering in some biomes. They'll still be bigger than base game's ridiculous dwarf trees
Added a silly "Image" tab to the biome's infobox when on the world map, that will show an AI generated image of the biome. Yeah, yeah, AI bad. Bite me.

Aggiornamento: 26 set 2023, 6:13

v3.102:

- Tweak: updated the Empire mod patch

Aggiornamento: 2 lug 2023, 7:56

v3.101:

- Fix: The tar pump was not producing asphalt buckets

Aggiornamento: 17 giu 2023, 0:52

v3.10:

- Tweak: Ocular Forest's fog of war is now red. RED. REEEEEDDDDDDD. But less red than before....
- Added: Update support for Erin's Final Fantasy Animals. Support for the Erin's Valheim Creatures mod.

Aggiornamento: 31 mag 2023, 2:58

v3.09:

- Tweak: Changed the jury-rigged rock substitution system to use the Biome extension on VE Framework: https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/Biome-extension
- Tweak: Ocular Forest's fog of war is now red. RED. REEEEEDDDDDDD.

Aggiornamento: 17 feb 2023, 3:16

v3.08:

- Tweak: Forsaken Crags will now be dark for Sanguophages and Phytokin
- Tweak: Red quartz should produce the same beauty levels in furniture as marble
- Fix: Long abandoned ship parts in the Mechanoid Intrusion will now drop materials when deconstructed or destroyed