RimWorld
[XND] Targeting Modes
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Aggiornamento: 24 set 2018, 12:49

v1.0.6

Mechanoids from psychic/poison ships may now get randomized targeting modes

Aggiornamento: 15 set 2018, 10:44

v1.0.5

Fixed a bug where raids with some unarmed pawns would throw errors

Aggiornamento: 15 set 2018, 2:29

v1.0.4

Fixed an issue with Zombieland

Aggiornamento: 11 set 2018, 5:12

v1.0.3

Fixed fire and causeless explosions

Aggiornamento: 10 set 2018, 15:31

v1.0.2

Fixed an issue with A RimWorld of Magic
- Should also apply to other mods that add weapons that inherit from JecsTools' ProjectileDef_Ability

Aggiornamento: 10 set 2018, 9:46

v1.0.1

Fixed a bug with manned turrets

Aggiornamento: 9 set 2018, 13:07

v1.0

Adds five targeting modes to the game:
- General - Vanilla
- Head - ~4x more likely to hit the head at the cost of 30% of attack accuracy
- Body - ~2x more likely to hit the body at the cost of 10% of attack accuracy
- Arms - ~3x more likely to hit the arms at the cost of 20% of attack accuracy
- Legs - ~3x more likely to hit the legs at the cost of 20% of attack accuracy

Targeting modes can be controlled on player colonists and obedience-trained pets.

Raiders can also use targeting modes in certain circumstances