RimWorld

RimWorld

[XND] Targeting Modes
Viser 11-17 af 17 forekomster
< 1  >
Opdatering: 24. sep. 2018 kl. 12:49

v1.0.6

Mechanoids from psychic/poison ships may now get randomized targeting modes

Opdatering: 15. sep. 2018 kl. 10:44

v1.0.5

Fixed a bug where raids with some unarmed pawns would throw errors

Opdatering: 15. sep. 2018 kl. 2:29

v1.0.4

Fixed an issue with Zombieland

Opdatering: 11. sep. 2018 kl. 5:12

v1.0.3

Fixed fire and causeless explosions

Opdatering: 10. sep. 2018 kl. 15:31

v1.0.2

Fixed an issue with A RimWorld of Magic
- Should also apply to other mods that add weapons that inherit from JecsTools' ProjectileDef_Ability

Opdatering: 10. sep. 2018 kl. 9:46

v1.0.1

Fixed a bug with manned turrets

Opdatering: 9. sep. 2018 kl. 13:07

v1.0

Adds five targeting modes to the game:
- General - Vanilla
- Head - ~4x more likely to hit the head at the cost of 30% of attack accuracy
- Body - ~2x more likely to hit the body at the cost of 10% of attack accuracy
- Arms - ~3x more likely to hit the arms at the cost of 20% of attack accuracy
- Legs - ~3x more likely to hit the legs at the cost of 20% of attack accuracy

Targeting modes can be controlled on player colonists and obedience-trained pets.

Raiders can also use targeting modes in certain circumstances