RimWorld

RimWorld

[XND] Targeting Modes
Viser 11–17 av 17 bidrag
< 1  >
Oppdatering: 24. sep. 2018 @ 12.49

v1.0.6

Mechanoids from psychic/poison ships may now get randomized targeting modes

Oppdatering: 15. sep. 2018 @ 10.44

v1.0.5

Fixed a bug where raids with some unarmed pawns would throw errors

Oppdatering: 15. sep. 2018 @ 2.29

v1.0.4

Fixed an issue with Zombieland

Oppdatering: 11. sep. 2018 @ 5.12

v1.0.3

Fixed fire and causeless explosions

Oppdatering: 10. sep. 2018 @ 15.31

v1.0.2

Fixed an issue with A RimWorld of Magic
- Should also apply to other mods that add weapons that inherit from JecsTools' ProjectileDef_Ability

Oppdatering: 10. sep. 2018 @ 9.46

v1.0.1

Fixed a bug with manned turrets

Oppdatering: 9. sep. 2018 @ 13.07

v1.0

Adds five targeting modes to the game:
- General - Vanilla
- Head - ~4x more likely to hit the head at the cost of 30% of attack accuracy
- Body - ~2x more likely to hit the body at the cost of 10% of attack accuracy
- Arms - ~3x more likely to hit the arms at the cost of 20% of attack accuracy
- Legs - ~3x more likely to hit the legs at the cost of 20% of attack accuracy

Targeting modes can be controlled on player colonists and obedience-trained pets.

Raiders can also use targeting modes in certain circumstances