Garry's Mod

Garry's Mod

Stop Motion Helper
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Update: 2 Feb, 2022 @ 10:11am

Small fix
- Freeze All option should be on by default when SMH is first installed — should prevent some of the issues for people who aren't experienced with it.

Update: 21 Jan, 2022 @ 2:54pm

- Fixed an issue with framepointer getting stuck sometimes

Update: 16 Jan, 2022 @ 5:29am

Stop Motion Helper 3.0

Major update:

Changelog:

Works absolutely the same like SMH did before, despite being a complete rewrite by Winded with simpler code.

For the new stuff:

Can manipulate properties of advanced light entities, advanced cameras, prop_effects and soft lamps

Load/save windows are scalable

You can set custom names for recorded entities through properties menu

Multiple timelines per entity, can set up to 13 modifiers overall, can't assign same modifier to multiple timelines though.

Keyframes on specific timelines can be painted in certain colors

Entities with recorded frames will appear in property menu's list, you can select those entities from there rather than having to right click on them when menu is up.

You can save currently selected's entity's timeline setup with "smh_savepreset" console command, and such setup will be applied to any other entity you'll record from that point.

Keyframe multiselection! Press ctrl + left click to select keyframes one at a time, shift + left click to select all frames between last selected and the one you press on.

Selected keyframes obey the usual "commands" - left click to move them, they'll abide to the edges of your frame count, so as long as your selected keyframes weren't outside of the frame count, it'll be fine. If not, frames going below frame 0 will be deleted.

Copying (middle mouse / right click and ctrl) and deleting (just right click) also works

Left clicking any frame without holding ctrl or shift will unselect everything

Added "smooth playback" setting, which will try to playback your animation in a way close to what HAT did. Probably would be of use for people who do video recordings.

"smh_makescreenshot" and "smh_makejpeg" can optionally accept a number input, which will cause them to start rendering from that frame number.

"smh_startatone 0/1" - persistent console variable that changes whether your timeline starts at 0 (disabled) or 1 (enabled). Mostly a UI change, doesn't impact anything apart from makescreenshot/jpeg taking that offset into account.

There's now a spawn window, that is accessible through load window, that allows you to spawn entities from your selected save. Only works with the newer version of the SMH, but you can just load your old save normally, save it, and it should work.

Spawn window also has an option to offset positions of your entities, and the recorded keyframes will also obey by those

Integrated SMH auto recorder, accessible through settings window, it also can record stuff like physics props rather than just ragdolls

World keyframes, you can select "world" timeline from properties menu, record keyframes there, and set their console commands (enter as you would enter stuff in the console) and button presses to simulate (it only can use gmod entities that are activated by certain keyboard keys, keys are separated by spaces and also look like they are in the tool menu. if there are spaces in the original name, replace them with _, so like "Numpad 8" would be "Numpad_8")

Keys that you can enter in the push/release world keyframes (They must be separated by spaces if you want to trigger multiple): 0 , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , a , b , c , d , e , f , g , h , i , j , k , l , m , n , o , p , q , r , s , t , u , v , w , x , y , z , Numpad_0 , Numpad_1 , Numpad_2 , Numpad_3 , Numpad_4 , Numpad_5 , Numpad_6 , Numpad_7 , Numpad_8 , Numpad_9 , Numpad_/ , Numpad_* , Numpad_- , Numpad_+ , Numpad_Enter , Numpad_. , [] , SEMICOLON , ' , ` , , , . , / , \ , - , = , ENTER , SPACE , BACKSPACE , TAB , CAPSLOCK , NUMLOCK , ESCAPE , SCROLLLOCK , INS , DEL , HOME , END , PGUP , PGDN , PAUSE , SHIFT , RSHIFT , ALT , RALT , CTRL , RCTRL , LWIN , RWIN , APP , UPARROW , LEFTARROW , DOWNARROW , RIGHTARROW , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 , F10 , F11 , F12 , CAPSLOCKTOGGLE , NUMLOCKTOGGLE , SCROLLLOCKTOGGLE

Update: 30 May, 2021 @ 6:54am

None Provided

Update: 16 May, 2021 @ 9:09am

Version 2.1.5
- Incorporated SMH fix by ovni from steam workshop that fixes the issue with duplicating frames
- Added setting to disable tweening
- Fixed smh_makescreenshot to start rendering from frame 0

Update: 23 Jul, 2018 @ 9:09am

v2.1.4 fix 2: Fixed CS lua file downloads

Update: 22 Jul, 2018 @ 7:07am

V2.1.4 fix 1: Replaced parent dir include with SMH.Include, as parent folders don't work in gma files

Update: 22 Jul, 2018 @ 5:20am

v2.1.4: https://github.com/Winded/StopMotionHelper/releases/tag/v2.1.4

Update: 17 Aug, 2015 @ 3:52am

Appended last patch, fixed ghosts

Update: 17 Aug, 2015 @ 3:11am

Fixed older save files causing errors.