Garry's Mod

Garry's Mod

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Stop Motion Helper
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie
File Size
Posted
Updated
217.899 KB
6 Dec, 2012 @ 9:01am
2 Feb, 2022 @ 10:11am
21 Change Notes ( view )

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Stop Motion Helper

In 1 collection by Winded
Server
24 items
Description
What is it?
Stop Motion Helper is a tool that is designed to help with making stop motion animations in Garry's Mod. It can save the state of ragdolls and props into frames and animate between them.

Why should I use it?
There are many reasons.
- You can make linear transitions between two positions, and also ease them in and out
- You can store ragdoll and prop positions into frames, so you don't have to make screenshots right away
- You can save all of your recorded frames, so you can come back to your project, change things, and render it again
- You can use it in any ragdoll posing situation to store different poses of your ragdolls

What's new in version 2?
- Frames are now stored seperately for each entity, so they are not locked to all entities
- Frames are positioned in a timeline, very similar to 3D animation programs, which makes frame manipulation much more easier and fluid
- There's a save/load system that works
- The tool is much more stable now

What's new in version 3?
- It is possible to separate modifiers that record properties of entities into separate timelines, like faceposing and posing
- Physics of props and ragdolls can be recorded in SMH with Physics Recorder
- Load menu now has a function to spawn and offset position of saved entities

How do I download it?
Just press that subscribe button up there and play gmod.

How do I use it?
Follow the tutorial[github.com].

FAQ
Q: I press record, but nothing happens!
A: Generally this happens because you didn't select an entity to record the poses of. To do that, bring up SMH menu, and right click on the entity you want to record, which would highlight it with a green halo (Although highlighting doesn't always work, but it still should select the entity)

Q: Why can't I select more than one entity?
A: In the new version, entities are selected for editing their frames. All entities that have any recorded frames are animated automatically, when the playhead is moved or when smh_playback command is used. So if you select one entity, record frames, select another, record frames, both of these entities will be animated.

Q: SMH isn't playing facial animations?
A: If you have the faceposer tool open, it will override any facial changes made when you move between frames with SMH, so you need to unequip the faceposer tool to see the changes.

Q: Command x doesn't work, and I'm getting x error
A: First, make sure the command you use is correct. Most often you may forget the + sign in front of some commands. Check the tutorial to make sure you are typing the commands correctly.
Also, SMH has only been tested on sandbox mode, and most likely doesn't work on other gamemodes. So if you are getting errors and you are not in sandbox mode, disable the addon. Otherwise, leave a comment below including the error you are getting.

Q: Ragdolls don't move when I playback my animation, but their shadows do?
A: This issue is generally caused by desync of the "Don't animate physbones" setting. You can fix that by going to the settings through SMH's menu, and checking and unchecking "Don't animate physbones".

Q: I can't understand the tutorial
A: I know my tutorial making skills are not that good, but if you have some patience to fiddle around with the tool, you get the hang of it and understand it better. There is also a video tutorial available, which can clear things up better.

More extensive FAQ and guidelines for reporting bugs can be found here.

Bug reporting and links
Report any issues in the comments. I may not be responding much, but I do read them frequently.

FP thread: http://facepunch.com/showthread.php?t=1444421
GitHub: https://github.com/Winded/StopMotionHelper
Popular Discussions View All (376)
3
15 Nov @ 5:02am
Facial animation advice
The Red E2
4
19 Oct @ 4:10am
Overflowing reliable buffer once I try to animate four ragdolls
jerry gourd
1
13 Nov @ 1:01am
how to use physics recorder to the minimum while still having enough to make an animation?
Case
3,644 Comments
Artorias106 22 Nov @ 11:07am 
y como le hago para reparar el error cuando toco el boton de spawn ?:steamthumbsup:
BestTrashCanEver 21 Nov @ 2:51am 
Good mod and all but next time make sure to add a button to close the menu instead of soft-locking the entire game
goosemooge 16 Nov @ 11:39pm 
december 4 is my birth day
yay
prof_aaron 16 Nov @ 5:28am 
is there a way to have this play on loop without needing to hold a button, and is there a way to make the keyframes only account for body position and not physical world position
cat 8 Nov @ 10:57am 
i am from the future
MARK YOUR CALENDERS FOR DECEMBER 4TH 2024
smh version 42069 will release
二葉さな(中) 1 Nov @ 8:54am 
done?
PenolAkushari  [author] 29 Oct @ 1:57am 
weird, seems like UI may not have loaded in correctly. will the error still happen if you disable all other addons? could be something is conflicting with smh, or takes too much time on starting game section where it throws off initialization, could happen due to addons that "precache" models iirc
PARIS 29 Oct @ 1:48am 
theres some error going on idk how to fix it


[Stop Motion Helper] lua/smh/client/ui.lua:418: attempt to index upvalue 'WorldClicker' (a nil value)
1. Close - lua/smh/client/ui.lua:418
2. CloseMenu - lua/smh/client/controller.lua:186
3. unknown - lua/smh/client/concommands.lua:6
4. unknown - lua/includes/modules/concommand.lua:54
REAL_kingoftheworld 28 Oct @ 8:59pm 
is there way play loop?
valenmutte23 20 Oct @ 7:05pm 
Es cine señores :steamthis: por esto salieron muchos youtubers como Mariov18