RimWorld

RimWorld

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[FSF] Growable Grass
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
733.143 KB
12 Dec, 2016 @ 3:40pm
27 Oct @ 2:08pm
23 Change Notes ( view )

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[FSF] Growable Grass

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.6
24 items
Description
Description

This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals.

This mod is included in [FSF] FrozenSnowFox Tweaks.

Recommended Mods

Both of these mods work in a similar way. Use one or the other and not both.

[Kit] Graze up
A bunch of useful changes to how animal grazing works.

Grazing Lands
A bunch of useful changes to grass that makes it more viable for grazing.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]

Link to Non-Steam downloads for my mods.
Github[github.com]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
162 Comments
FrozenSnowFox  [author] 28 Oct @ 2:14pm 
@LINX
I added a rule saying it should be loaded after. It might work before but since this mod is now patching something it should be loaded after.
LINX 28 Oct @ 9:16am 
Should Growable Grass be loaded after ReGrowth? Or it doesn't matter now?
FrozenSnowFox  [author] 27 Oct @ 2:13pm 
@LINX
Alright it's fixed. I'm not sure why it was happening even if my mod was loaded after. Some weirdness with how Rimworld does file loading and load order I guess.
LINX 27 Oct @ 11:53am 
ReGrowth 2 is incompatible with mod that let me plant grass and tall grass, like [FSF] Growable Grass. I don't know coding, but from what I've seen, ReGrowth replaces grass (core) and tall grass (core) with grass (ReGrowth) and tall grass (ReGrowth). I am a grassland lover and
ReGrowth 2 features beautiful and unique GREEN grassland biome. I really want to keep both mods.
The response and fix from ReGrowth 2 owner Helixien is taking too long, so I thought I'd try my luck with you and see if you have any solution.
FrozenSnowFox  [author] 2 Sep @ 9:43pm 
@Void
All three of the grass types added with Odyssey including Night Grass have already been added.
Void 2 Sep @ 9:40pm 
Hello how is your day? A quick question, are you going yo add night grass to the mod? Thanks!
FrozenSnowFox  [author] 6 Aug @ 5:24am 
@Sir Cluff Halbarté
I was thinking of testing that. Although I'm not sure if there would be any side effects of changing that on the vanilla grass. You really do not want to mess too much with some things on the original plants especially grass. Like increasing the lifespan would mean that grass doesn't die as quick which I'm pretty sure is partially to make room for other types of plants.

Personally I kind of want to change this mod from modifying the vanilla grass to the Growable Pasture Grass I added in my tweaks collection which is all around better. But...there's 35,000 subscribers who may prefer it how it is. I might end up re-releasing this mod with Pasture Grass as the main piece and all these other grasses as a mod setting. I'm pretty sure people only ever use this for animal grazing anyways.
Sir Cluff Halbarté 6 Aug @ 5:15am 
would changing grass to be counted as flowers be a simple fix? i mean flower fields don't complain about not being harvested.
ligt18098 3 Aug @ 9:14pm 
Yes it did give that message which confused me, but that's understandable that over time it dies naturally otherwise
FrozenSnowFox  [author] 3 Aug @ 8:36pm 
@ligt18098
Grass like all plants has a lifespan at the end of which it dies. This mod simply makes grass types plantable. If the game gave you that message I might need to look into silencing that.