RimWorld

RimWorld

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[Kit] Graze up
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Mod, 1.2, 1.3, 1.4, 1.5
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2.969 MB
29 Nov, 2020 @ 2:57am
29 Mar @ 12:01pm
16 Change Notes ( view )

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[Kit] Graze up

Description
What does this mod do?
  • (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default.
  • Grazing removes a portion of growth equal to the nutrition eaten.
  • (configurable) Animals can now graze for plants covered in snow. These plants do not grow while snowed under, and may die from age.
  • (configurable) Plant nutrition and lifespan modifiers.
In summary, chickens no longer clear out a pasture in three seconds flat, you can cycle through pastures and your animals can find grass that's been snowed under, your dreams of a reindeer colony can finally come true.

Does this mean I don't need to replant my rice field?
No, these changes only apply to grazing, not harvesting.

Can't I just have my animals graze in my corn and rice fields?
Grazing does not look at the nutrition value of what can be harvested from a plant, but at the plant's base nutrition value. Grass and plants that don't die from being harvested are king (wild berry bushes and ambrosia bushes).

What's the difference between this and Grazing Lands?
  • This affects all plants, not just vanilla grass, for instance, mods that add sowable grass or custom grass also benefit. Alpha Beavers are probably also a bit less destructive by default, though you can of course make them destructive grazers.
  • (configurable) Regrowing plants like berry bushes are treated a bit closer to vanilla, where they provide multiple times their base nutrition value.
  • (configurable) Plants that are snowed under can be grazed, this is enabled by default.
  • (configurable) Global plant lifespan and nutrition can be modified, if you're annoyed by plants having very short lifespans in general, you can add a soft floor, where plants that are under that lifespan get nudged halfway towards the floor value. This of course would make base game flowers more viable.
  • (configurable) Certain animals can engage in destructive grazing, this is disabled by default.
  • I'm still working on it, if you have good low-impact ideas that fit the mod, they can be implemented, make your suggestions below, I'll probably respond.
  • My workshop image is much cooler, of course.

Is it compatible with X?
Probably, mods that mess with plant ingestion are incompatible.

This mod can substitute for the following mods:
Grazing Lands
239 Comments
Wraith_Magus 6 Dec @ 6:39am 
So does haygrass count as something that still gets destroyed? I tend to just set out a haygrass field in part of my pasture because it keeps things compact and serves as emergency food, but watching newborn guinea pigs immediately devour a whole haygrass plant that could have fed them 30 times over in one gulp and not even being full from doing so really STINGS. With that said, I never thought about planting dandelions, and I'll have to do that...
Xyos 21 Nov @ 9:42pm 
I was also having problems with this mod as my animals were just not grazing at all (inside or outside pen) on anything including sown haygrass. So I went through my mods and found out the culprit was Animal Controls (https://steamproxy.com/sharedfiles/filedetails/?id=2426119067&searchtext=animal+controls) . To fix this, load your saved game, then select Animals (on the UI at the bottom) > Manage Food Policies (at the top) > Select whatever policy you want (I created a new one) > Select plants dropdown > Select crops dropdown > Enable Haygrass / Dandelions / etc. There are more options for every type of plant/bush/treestomp etc that is spawned in the wild.

Hope this helps! Thanks for the awesome mod!
uberjammer 26 Aug @ 10:05pm 
Ironic that cows, in the picture, are one animal that specifically does destroy plant life it eats. Chickens as well are notorious for it.
Komyeta 2 Aug @ 2:57pm 
On the mod options... would it be possible to add a button that toggles all available animals to be destructive grazers all at once please? Its just a little annoying to have to click on every single animal toggle individually when there are too many.
The1Grenade 29 Apr @ 6:00pm 
I have been using this with Zetrith's Multiplayer mod for quite some time, but have not tested it with 1.5 as of yet.
Kittah Khan  [author] 28 Apr @ 3:37pm 
@AdReNaLiN
I have no idea why it wouldn't, so, "Probably".

Why don't you try it and tell us how it goes?
AdReNaLiN 28 Apr @ 2:41pm 
this work with multiplayer mod?
Kittah Khan  [author] 22 Apr @ 11:45am 
@Sophoto7
No specific mods that I know of, so you're kind of left with the standard way of finding the problematic mod.

1. Save your mod list with a unique name with a incrementing serial number (test_1, test_2, test_3, etc).
2. Disable half of your active mods. (except for Graze Up)
3. Test if grazing works, dev mode -> quick test and spawn some big herbivores for fastest results.
4. If grazing is still broken..Go to step 1.
5. If grazing works, reload your last saved mod list, Disable the OTHER half of your active mods. (except for Graze Up). Go to step 1.

Using this process, you can find the problem fairly quickly. Please let me know your findings. If you have any questions, let me know.
Sophoto7 22 Apr @ 10:09am 
Love this mod, have used it for years and adore it! But my first run with 1.5 and animals wont graze at all (even when they have whole map of forest to feed on, year round growing,100% grown grass, no snow/cold snap). Are there any mod conflicts that could be causing this?
☆ silica packet ☆ 2 Apr @ 5:17am 
glaze up