Stellaris

Stellaris

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3.687 MB
10 Jun, 2016 @ 8:50pm
28 Nov @ 1:35pm
60 Change Notes ( view )

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Description
Current Version: 4.2 (Released 11/28/25, Compatible with 4.2)

Ironman Compatible, but NOT Achievement Compatible

Paradox Forum Thread[forum.paradoxplaza.com]

Legacy versions (Manual Installation):
Patch 3.3: https://www.dropbox.com/s/xet19fblhpp3l1d/MAP%203.4.rar?dl=0
Patch 2.8: https://www.dropbox.com/s/86agdfzkqw8pmem/MAP%202.11.rar?dl=0
Patch 2.7: https://www.dropbox.com/s/k96imr3hbmu4tx9/MAP%202.9.rar?dl=0
Patch 2.5: https://www.dropbox.com/s/3iu3w2coxp6zx9i/MAP%202.6.rar?dl=0
Patch 2.3: https://www.dropbox.com/s/4348sahbf9v9cdi/MAP%202.4.rar?dl=0

MAP introduces new AI personalities to your game, adding more diversity to your playthroughs. There are a wide range of new personalities, ranging from warmongers to peace-lovers. Some have real-world/historical inspirations, others are based on fictional ones, yet others are completely made up. Though some of these personalities will be quite similar to existing ones, I’ve tried my best to make each unique in terms of behavior. Each personality will also come with unique custom diplomacy text that can appear in-game.

This mod should be compatible with most mods except those that add new backgrounds (and even then you’ll probably only have some graphical oddities that aren’t gamebreaking). The only vanilla files it changes are “common/opinion_modifiers/01_personality_opinions.txt” and “gfx/portraits/asset_selectors/room_textures.txt”. However, please note that any mods that add or remove ethics, traits, and civics will likely cause an imbalance in the chances various personalities will spawn as the chances various personalities were spawned were coded with vanilla in mind. Due to the nature of this mod, it is being continuously tweaked in regards to how likely AI personalities are to appear, their behavior, and so on. I will continue to tweak existing personalities, and add new ones, as I see fit.

If you are playing as a machine empire, unique dialogue from the new personalities might not appear, due to the way the weighting vanilla gives for machine-specific dialogue.

Translations


Full translations into languages other than English and the above are not available, but the mod will still work in other languages - the text will just display as English.

List of New Personalities

Currently, there are 56 new AI personalities which are listed below. More will be coming! For an explanation of every personality, their inspirations, and intended behavior, click here.[docs.google.com]

  • Adventure Seekers
  • Aspiring Precursors
  • Benign Spirits
  • Bringers of Paradise
  • Carefree Hippies
  • Civilized Nomads
  • Connoisseurs of Food
  • Cosmopolitan Imperials
  • Cultivated Scholar-Gentry
  • Defenders of the Faith
  • Depraved Breeders
  • Dwellers in the Ephemeral
  • Efficient Bureaucrats
  • Elitist Snobs
  • Enforcers of Law
  • Enterprising Corsairs
  • Experts in Xenocide
  • Flowers of War
  • Generous Philanthropists
  • Guerilla Fighters
  • Haughty Supremacists
  • Hedonistic Visionaries
  • Hopeless Pessimists
  • Insecure Imitators
  • Insidious Opportunists
  • Inspired Dreamers
  • Lazy Managers
  • Middle Kingdom
  • Melodious Composers
  • Naive Appeasers
  • Nonaligned Preservationists
  • Outcast Pariahs
  • Patronizing Colonizers
  • Plunderers of Knowledge
  • Princes of Madness
  • Proud Nationalists
  • Psychotic Hordes
  • Quiet Cultists
  • Reclusive Hermits
  • Sadistic Loremasters
  • Savage Raiders
  • Slave Soldiers
  • Slave Traders
  • Splendid Isolationists
  • Storytelling Aficionados
  • Studious Builders
  • Sublime Porte
  • Surgeons of Beauty
  • Totalitarian Patriots
  • Total Nutcases
  • Trapped in a Machine
  • Unfathomable Artificers
  • Valiant Hearts
  • Warrior Mystics
  • Xenial Merrymakers
  • Zestful Orators

Most Recent Update: 4.2 (Released 11/28/25)

  • Updated to 4.2
  • Totalitarian Patriots can now appear with the Shared Burdens civic if certain requirements are met
  • Fixed erroneous reference to policy flag interference_full to interference_aggressive in common/opinion_modifiers/01_personality_opinions.txt

Credits

  • arzumata for Russian translation
  • Galle for valuable input and running tests
  • Ezumiyr for French translation
  • Everyone who has provided bug reports, feedback, and general support - thank you all!



My Other Mods

Basic Ordinary Origins: A mod that adds in several new simple, “default” Origins for player and AI to use so not everyone gets Prosperous Unification
Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
No Ethics Spawn Bias: With this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla.
Popular Discussions View All (4)
6
12 Sep, 2018 @ 6:42pm
Is it possible to edit the 'spawn chance' of certain AI personalities?
Cpt. Rogers
1
1
1 Jul, 2023 @ 4:08am
German Localisation
Kucige
2
15 Apr, 2019 @ 3:12pm
Permission to update the google doc for 2.2
jmr179818
1,320 Comments
cybrxkhan  [author] 29 Nov @ 12:09pm 
Mod was updated yesterday, though Steam had disabled comments for some reason. Looks like that's fixed now however! Thanks everyone for your patience!
perl 27 Nov @ 7:08am 
Ah I hope that gets fixed. I like the new Infernal room
Ghost Fox (ΘΔ) 26 Nov @ 10:54pm 
It should be mostly fine, but you won't be able to select the new Infernal room (if you have that DLC).
perl 26 Nov @ 9:40pm 
Does this still work on the new update?
Crog De Bog 15 Nov @ 7:30pm 
@cybrxkhan. Well thank you for maintaining it, if you find the energy to correct the document, I would greatly appreciate it.
Annarresti 12 Nov @ 4:25am 
No worries, thanks for responding
cybrxkhan  [author] 11 Nov @ 9:26pm 
@Crog De Bog: The document is unfortunately out of date, it's been a few years since I've updated it since I don't really have much motivation to mod Stellaris these days so I just maintain the mods lol.

@Annarresti There's probably some roundabout ways to jank it but I've never really had the time or motivation to look into how that would be possible, since it's beyond my capabilities/knowledge of Stellaris modding atm
Crog De Bog 11 Nov @ 4:35pm 
@cybrxhan not that I am aware of, otherwise I would
Crog De Bog 11 Nov @ 4:33pm 
After some testing, hedonism does increase it, and egalitarian also SEEMS to, but I can't prove it.
Annarresti 11 Nov @ 5:09am 
Is there a way that one can manually assign personalities (vanilla or from this/another mod) to custom factions, please?