Stellaris

Stellaris

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No Ethics Spawn Bias
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6 Oct, 2021 @ 9:11pm
23 Sep @ 12:01am
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No Ethics Spawn Bias

Description
Current Version Released 9/23/25, Compatible with 4.1

Discord Server for my mods[discord.gg]
Official Website for my mods[cybrxkhansmods.godaddysites.com]


WIth this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded by hostile empires as in vanilla. It's still possible to be surrounded by hostile AI if you have bad RNG - it's just less likely compared to vanilla.

Go here for the Ethics & Civics Classic compatible version for Stellaris 3.8 by Mura


This mod is NOT compatible with any mod that modifies vanilla ethics, specifically the 00_ethics.txt file. Credits to Eris for the original implementation; while my tweaks are a little different, I was inspired by their nice mod, Ethics Bias Begone: https://steamproxy.com/sharedfiles/filedetails/?id=2027672577

Because Ethics Bias Begone is unfortunately outdated (as of me releasing this mod), I decided to take matters into my own hands and upload this for the convenience of others.


How It Works

In vanilla, while there does not appear to be any code that makes it so empires spawn with opposite ethoses, AI empires are more likely to spawn with aggressive personalities. The devs said this was done to make the game more interesting from their perspective. I personally don't find this interesting and more tiring than anything, so I made this for myself. Due to RNG, it's still possible to spawn in a galaxy full of jerks, but ideally the chances are more balanced.

If you’re interested in how the code works so you can adjust it yourself, basically, each ethos is assigned a certain weight value in the 00_ethics.txt file that influence how likely they are to appear. For example, most ethoses are assigned values of 150 and 100 for their fanatic and non-fanatic variants respectively.

However, the Militarist ethos has weight values of 250 and 150 for fanatic and non-fanatic variants respectively, meaning militarist empires are more common. Meanwhile, Xenophile ethos has weight values of 100 and 66 for fanatic and non-fanatic variants respectively, meaning they’ll be less common. Pacifist ethos is even worse, with weight values of 33 and 66 for fanatic and non-fanatic variants respectively, meaning they’re kind of rare.

This mod simply changes the weight values for all ethoses to be 150 and 100 for fanatic and non-fanatic variants, so that Militarist/Xenophile/Pacifist distribution is more in line with the other ethoses. (Ethics Bias Begone, meanwhile, changes all the values to 500, but I decided to keep a semblance of Paradox’s original design of adding some weight to fanatic variants.)


My Other Mods

Basic Ordinary Origins: A mod that adds in several new simple, “default” Origins for player and AI to use so not everyone gets Prosperous Unification
Cybrxkhan’s Assortment of Namelists for Stellaris: Thousands of new names for leaders, spaceships, stars, and more! Fantasy, real-world inspired, and many others.
More AI Personalities: A mod that introduces tons of new AI personalities, adding more variety to the game.
145 Comments
cybrxkhan  [author] 25 Sep @ 10:32pm 
@Velocikitty Thanks for checking on that. It seems like it might be a vanilla behavior then.
Velocikitty 25 Sep @ 5:55pm 
Come to think of it, it could be that the lack of other empires was the cause. Huh.
Velocikitty 25 Sep @ 5:53pm 
With just the mod:

https://i.imgur.com/mnIeyXJ.jpeg (just to verify)

https://i.imgur.com/yr4bCjs.jpeg (This is the two races in the game. No other AI were enabled.)



No Mod:

https://i.imgur.com/YS60Ihy.jpeg (Settings)

https://i.imgur.com/pgXIi9D.jpeg (Without Mod)

Maybe its just a stellaris thing then? Huh. Interesting.
Velocikitty 25 Sep @ 10:39am 
Can't really test it without someone else present. But the second I toggled it off, was when it fixed it.

We weren't even using anything that should have also modified that file.
cybrxkhan  [author] 24 Sep @ 9:55pm 
@Velocikitty Does that issue happen when you are using *only* this mod and no other mods, not even minor cosmetic mods? Try testing that first, usually the method of turning off mods from a mod list isn't actually reliable for figuring out what mods cause problems unless you test those individual mods in isolation too. Anyhow, I only change one file which shouldn't affect anything related to where empires spawn. It sounds like this might be some other mod maybe having an incompatibility with this mod?
Velocikitty 24 Sep @ 5:27pm 
(I haven't had a chance to play the 4.1 patch)

But we had a odd problem, where NESB would cause players not to spawn near each other. Second we turned that off in the mod list, we returned to spawning together.

Again, dunno if that had been fixed in the current version or not.
cybrxkhan  [author] 23 Sep @ 12:07am 
Mod has been updated to the newest patch 4.1. Thanks all for your patience!
Ramos.C 15 Sep @ 5:26am 
Thank you @Martok & cybrxkhan
cybrxkhan  [author] 17 Aug @ 7:54pm 
@Ramos.C I don't think the current version will be compatible with 3.14. I've found some old code and uploaded a version that might be compatible with 3.14 here, you'll need to manually install it: https://www.dropbox.com/scl/fi/0oaitahh8yayrad3uwmtv/No-Ethics-Spawn-Bias-for-3.14.zip?rlkey=09dvywe95nottee55dat4k7cd&st=wab1nfoc&dl=0