Sid Meier's Civilization V

Sid Meier's Civilization V

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Civilization V: Globalization (Unofficial DLC-like Expansion Pack)
   
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Description
Civilization V: Globalization is an attempt to bring a 3rd unofficial expansion pack to Civilization V. This pack contains hundreds of extra hours of gameplay, 3 new eras, 2 new ways to win, and loads more! This mod pack requires Brave New World and Gods and Kings to function properly.

Two New Victory Conditions:

-Religious Victory
-Spread your Religion: Have 70% of the cities on the map following your faith
-Increase your Followers: Convince a certain amount of global population to adopt your religion (population target varies by map size)
-Proselytize the Heathens: Spread your religion to competing Holy Cities, and have all of them following your faith simultaneously

-Economic Victory
-Amass Wealth: Accumulate over 20,000 Gold (scales with difficulty)
-Increase your Income: Maintain 400 GPT for at least 10 consecutive turns leading up to the end of the game (scales with difficulty)
-Corner the Market: Obtain at least one of every luxury resource present on the map


Three New Eras:
-Prehistoric Era (currently disabled making fixes so eras play nice)
-Enlightenment Era (currently disabled making fixes so eras play nice)
-Future Era (Heavily modified Information Era, ENABLED)

Three New Civs: (All
-Kingdom of the Vandals
-The Papal States
-Canada


New Global Events and Interactions:
-Ability to compete for cultural capitals
-Ability to found corporations and spread franchises
-Trading posts grow into towns through 4 stages
-More diverse luxuries


Bug Fixes and Tweaks:
-City limit viewer
-Updated city banners with more information
-Ocean Natural Wonders bug fixes
-More great works
-Ability to restart a map through "reseeding"

And of course, more wonders!



Mod List:
-More Great Works - Faulkner - http://steamproxy.com/sharedfiles/filedetails/?id=181362854
-Corporations (Brave New World) - Envoy - http://steamproxy.com/sharedfiles/filedetails/?id=171044751
-Extra Victory Conditions - Stephen - http://steamproxy.com/sharedfiles/filedetails/?id=281728572
-Gibralter, Reef, and Krakatoa Fixes - Barathor - http://steamproxy.com/sharedfiles/filedetails/?id=173704558
-Reseed! - donquiche - http://steamproxy.com/sharedfiles/filedetails/?id=80930224
-Trading Posts Grow into Towns - TofuSojo - http://steamproxy.com/sharedfiles/filedetails/?id=317297250
-More Luxuries - Barathor - http://steamproxy.com/sharedfiles/filedetails/?id=167389120
-Cultural Capitals - Sheepo - http://steamproxy.com/sharedfiles/filedetails/?id=82471902
-City Banner Plus - hambil - http://steamproxy.com/sharedfiles/filedetails/?id=141339944
-Prehistoric Era Reborn - Novu - http://steamproxy.com/sharedfiles/filedetails/?id=456409557&searchtext=prehistoric
-Future Worlds - bouncymischa - http://steamproxy.com/sharedfiles/filedetails/?id=596919865
-City Limits - Kilandor - http://steamproxy.com/sharedfiles/filedetails/?id=80071068
-Enlightenment Era - JDF, Pouakia, Tomatekh, janboruta, COF, sukritact - http://steamproxy.com/sharedfiles/filedetails/?id=544452801


***What's Broken***

Enightenment era doesn't play nice with anything
Prehistoric and future eras don't play nice with corporations
Enhanced city banners don't play nice with corporations
Extra luxuries need to get involved in religion perks
Items (26)
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Corporations (Brave New World)
Created by Envoy
Adds Corporations to Civilization V, Brave New World. This mod provides an alternate way for your civilization to amass a fortune in Gold, including: - 8 new Buildings, 1 enhanced - 7 new World Wonders - 7 new Luxury Resources - 3 new Religious Beliefs - 3...
Cultural Capitals (Brave New World Edition)
Created by Sheepo
This Single Player Mod adds the Concept of Cultural Capitals to the game, allowing a player to choose from a set of "Themes" giving a variety of different bonuses with city- or even empirewide effects. This mod is intended to give more power to players usi...
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
Future Worlds
Created by bouncymischa
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units! What's included: 31 new technologies 1 new strategic resource, Nanomaterials (please read note below) 11 new improvements 31 new units 52 ...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Global Warming
Created by framedarchitecture
Late Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, ...
Global Warming Congress
Created by framedarchitecture
Adds two new Resolutions to the World Congress that support Global Warming. Resolutions *Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod)...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
Palace and Throne Room
Created by alexwebb2
Implements the Civ I palace and the Civ II throne room. For anyone who didn't play those games (or doesn't remember back that far): the palace and throne room were screens that started out very plain, which the user could upgrade parts of when they were do...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Slave Trade
Created by UncivilizedGuy
The Slave Trade comes to Civ 5! Here's how it works: - Slaves are a new luxury resource that yield massive amounts of production. - A new building unlocked at Construction, the Slave Auction, is needed to produce the Slave resource. - The Slave Auction can...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) Unique Trait: Crossing of the Rhine Units start with +1 Moves and ignore borders next to Coastal or River Tiles. Founding or capturing cities has a chance to convert nearby enemy units to your control and grants Gold for each one convert...
Papal States (Pius IX)
Created by JFD
PAPAL STATES (PIUS IX) Unique Trait: Papal Infallability The Faith output of your Capital contributes toward new Social Policies and border expansion. Adopting Policies grants Great Writer Points based on the total followers of your main Religion. Unique B...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...