Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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SRHK Slap Patch
   
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2 Dec, 2015 @ 7:02pm
19 Dec, 2015 @ 1:17am
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SRHK Slap Patch

Description
SR:HK SLAP PATCH (v1.5)
By Banjo

This small 'bugfix patch' mod corrects several issues not yet corrected by an official HBS patch, mostly those to do with items or abilities. Not all existing bugs are fixed, so don't expect this to ever replace an official patch, I made it merely as a stopgap measure (hence the 'Slap Patch' name).

Bugfixes will be removed when officially patched, or added when a new (fixable) bug is found.

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CURRENT FIXES:

ABILITIES & ATTACKS
* 'Attack Dog Bite (Rip Armor)' now causes AP damage as it's supposed to, and is -2 Accuracy instead of +2.
* 'Shoot (Shotgun Burst)' now requires 5 shots to use instead of 6, given it fires 5 shots.
* 'Silenced Flush Target (SMG Burst)' typo fixed.
* 'Shoot (Shotgun Slug)' now has the correct icon.
* 'Shoot (Grenade Launcher) (Fire)' now has a different icon to better distinguish it from the regular grenade launcher shot.
* 'Silenced Shoot (SMG Burst)' corrected; assigned correct animation and changed description to match non-silenced version.
* 'Silenced Shoot (SMG Spray)' corrected; it was set to fire 8 bullets instead of 6 like the non-silenced version. Also assigned correct animation.
* 'Silenced Burst (SMG)' ability added for the sake of completion; this can be used in UGC for SRR-style weapons without the newer Dragonfall DC abilities if desired.
* 'Aimed Shot (HVAR SMG Burst)' description tweaked slightly to make it stand out from the non-HVAR SMG aimed shot ability.

SPELLS
* All Barriers (Air, Fire, Lightning, Hellstorm) now use Conjuring as their core skill; previously, they were randomly mixed between Conjuring and Spirit Summoning for some unknown reason. This is open to change if HBS explain it was deliberate, or should really be Spirit Summoning. Also renamed all 5-area barriers to "Barrier 3" to maintain naming convention with the other barriers.
* 'SP Weaken Armor 2' (Spirit power) has been fixed so that it reduces a target's Armor by 3 (was 4), as per its description and to match the corresponding Spell version.
* The 'Haste IV' spell no longer requires Quickness 7. This was surely a mistake, as no other Haste spell (or indeed *any* spell I can think of) has such a physical requirement.

ITEMS & CYBERWARE
* Spirit Fetish item now grants the correct Spirit Control +1 bonus it is supposed to.
* Phosphorus Grenade now correctly strips 3 Armor from the target, as the description says (previously only stripped 2).
* Added "Errant" (NPC) version of the Colt TZ-110 with no skill minimum requirement (see Enemies section below).
* Silver Tech Cyberarm (Basic) now has a more "generic" description (not Hong Kong specific) for better use in other UGC.
* The Smartlink version of the Semopal vz88v assault rifle now requires >=2 in Assault Rifle specialization to use (the same as the non-Smartlink version). This was previously set to '3', even though no other gun in the game (or any previous SR game) had an increased skill requirement for the Smartlink version, making this very likely a typo.
* The "Ardent Phoenix" Flame Sword (Weapon Foci) description has been corrected from "On Crit, will ignite the target for 5-7 additional DMG" to "On Crit, will ignite the target for 5 additional DMG", to reflect the weapon's actual capabilities. I tried making it do random 7-5 burning damage on critical, but this is apparently not possible to implement, leading to suggest that the description rather than the weapon stats is the error.

DRONES
* Class C Support (Robodoc) base version equipment sheet typo fixed (to match all other files, and expected naming convention).

CHARACTER SHEETS (NPCs & ENEMIES)
* Errant_Lv3_Elf_Shaman and Errant_Lv4_Elf_Shaman chatacter sheets had incorrect ("swapped") Quickness stats: 4 for Lv3 and 3 for Lv4. This has been corrected for both versions.
* Uncontrolled Earth Spirit ch_sht and inst_sht (levels 1-6) have had the AI (archetype name) changed from 'Player' to 'gumbo_MeleeSoldier', to prevent glitches when adding these NPCs to a map as enemies, and to match all the other Uncontrolled Spirit AI packages.

EQUIPMENT SHEETS
* Errant_Lv1_Spellcasting now includes the spell Manabolt 1 instead of Manaball 1, as some characters assigned this equipment sheet no longer meet the increased minimum skill requirements for the old spell in SR:HK.
* Errant_Lv4_Explosive, Errant_Lv5_Explosive and Errant_Lv6_Explosive now use the (newly added) "Errant" version of the Colt TZ-110 SMG, since some characters assigned these equipment sheets no longer meet the increased skill requirements for the standard version in SR:HK.

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COMPATIBILITY:
Currently based on SR:HK v3.0.8.
Tested on the Windows GOG (v3.0.7) and Steam (v3.0.8) versions of the game, but should work fine with other installs (such as Humble Store, Mac OS or Linux) too.


USAGE:
To play the official Hong Kong campaign with these fixes, start a new game with the 'Hong Kong (Slap Patch)' UGC story, found here:
http://steamproxy.com/sharedfiles/filedetails/?id=567432281.

To use it with other UGC, add the 'SRHK Slap Patch' to that mod's dependencies (load it after the 'Shadowrun Core' and 'HongKong' items) in the editor.


ADVANCED USERS:
If you wish, you can rename the files from .cpz to .zip and unpack them, but should be no need to do so unless
you're a curious modder wanting to check out the changes made directly.


FUTURE FIXES:
Please feel free to suggest any future bugfixes to be added, especially if they have gone unfixed for multiple official patches. Again, engine bugs are beyond my abilities, but anything fixable (items, abilities, stat errors, etc.) is open to being added.

I am personally more focused on "core" functionality fixes (broken items, skills, etc.) than campaign/story bugs, but those issues are welcome too, so long as you can help pinpoint the source.

If a bug is fixed by a new official patch and I don't notice it, let me know and I'll remove the redundant fix from my mod.


NOTE:
This mod will be first and foremost hosted, updated and discussed on the Nexus:
http://www.nexusmods.com/shadowrunhongkong/mods/10
However, I will try to keep this Workshop version up to date too for those who use the Steam version of Shadowrun: Hong Kong.
Popular Discussions View All (1)
3
29 Mar, 2019 @ 4:20pm
Wanting user feedback (especially PnP players)
Banjo Oz
61 Comments
spaceninja80 5 Sep, 2022 @ 6:26pm 
"Bomb ESP" is completely broken for Is0bel. Comes up as an instant in-combat suicide.
Majber 23 Jun, 2018 @ 7:01am 
Does it work with latest version of the game? (last official patch is later that last update of this mod)
ProxCentB 5 Jun, 2018 @ 1:23pm 
How about a fix that allows you to to start with a drone and a deck?
lunga 27 Jul, 2017 @ 10:16am 
Hi, I've read a number of posts, but haven't found any info on it, but can someone tell me if there is anything I can do to the final save file to get the slap patch save to import into the Bonus campaign?
Zane Grey 24 Mar, 2017 @ 3:26pm 
This probably belongs in a report sent to HBS, but being that they need to assimilate nearly all your fixes anyway...

After a point I discovered at least one glitch per mission. The most memorable was when extracting the Rooster. My main character used Astral Perception to hack the keypad while my remaining crew members slaughtered the Talon. THEN, after all that, I noticed a decking point and thought I might extract some valuable info. Is0bel snagged the info, but when attempting to unlock the gate, the heat bar maxed, and she died to White IC. Alright, my bad.

My complaint is that this results in Mission Failure, and I had to fight the Talon all over again from a previous save point! This is not correct. The gate was already open. It isn't correct anyway, as anywhere else she could have jacked in and tried again.
Jedi21x 27 Jan, 2017 @ 2:27pm 
Hi Banjo, glad to hear you're recovering good! Looking forward to play the game, whenever you''ll update +for me mandatory+ Slap patch.. Cheers!
weevil empire 20 Jan, 2017 @ 4:06pm 
i try to install this and it says it requires the other slap patch mod. i try to install that one and it says it requires this one. endless loop.
Luqrecia 10 Jan, 2017 @ 11:19pm 
I am running an imported character with this set of mods (full expanded version), and just came to the first decking point in Bao's place. When I try to have Is0bel jack in, I get a blank equipment sheet for a character called IAmTroll 0088 (or something like that).
Any clues as to what I'm doing wrong, and how to fix the issue?
Conundrum 6 Jan, 2017 @ 12:26am 
Is it possible for you to fix Gaichu's Metal Stance bonus perk? Currently it not only fails to give him light cover, but actually gives his TARGETS light cover, even from his melee attacks.
Magus Zeal 27 Dec, 2016 @ 3:17pm 
Shadow Sale is like a simpler version of the Mystery Market for Dragonfall. It's a character creator, with different characters that offer all of the items, getting karma/nuyen/etc. It's a good thing to have for testing.