Total War: WARHAMMER III

Total War: WARHAMMER III

247 ratings
We'z Speshul - Blue Vipers
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Tags: mod
File Size
Posted
Updated
58.252 MB
12 Oct @ 4:56am
5 Dec @ 9:37am
3 Change Notes ( view )

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We'z Speshul - Blue Vipers

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
7 items
Description
We'z Speshul - Blue Vipers
This is a campaign expansion mod for the Greenskins that includes the Blue Vipers faction and Legendary Lord Grak Beastbasha based on my original interpretation of a minor named Lustrian Savage Orc.

Supporting mods can be found it the collection above, if you're the type that just wants it all check out the All-In-One compilation.

Features
  • Playable Blue Vipers in Realms of Chaos & Immortal Empires. (Requires: Mixer)
  • Playable Blue Vipers in Immortal Empires Expanded. (Requires: Mixer & IEE)
  • Victory Conditions for all of the above campaigns.
  • Four Rituals dedicated to the Greenskin Gods.
  • (Legendary Lord) Grak Beastbasha.
  • (Mount) Stompa.
  • (Unit) Savage Maneaters.
  • (Unit) Savage Maneaters (Ironfists).
  • (Unit) Savage Maneaters (Dual Maces).
  • (Waaagh! Unit) Sasquatches.
  • Access to Savage Orcs, Savage Ogres, Forest Goblins and Monsters.
  • Access to special recruitment locations for Orcs & Goblins and Night Goblins.

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.
Mixu - Scripting.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
35 Comments
Lost2Insanity  [author] 6 Dec @ 3:05am 
The Blue Vipers spend a lot of time fighting dinosaurs and their focus is on killing big stuff so I do not want to also make them use lots of dinosaurs but if I ever manage to fix the Culchan the terror birds will return.
Hallabaluza! 5 Dec @ 4:07pm 
Beautiful mod <3
Just a suggestione, did you think guys to give some savage dinos to this lovely faction?
Thnkss for your time
Lost2Insanity  [author] 28 Nov @ 6:40am 
It got lost in the sauce at some point and I forgot about it.
Will get that sorted.
flagellant333 28 Nov @ 6:22am 
Hi,great mod, i have a question. Blue Vipers don't have a raider building, is that how it's supposed to be? It just feels a little off.
Lost2Insanity  [author] 27 Nov @ 2:51pm 
Previous version available in the change notes should your require it for existing campaigns.
Telperion 26 Oct @ 9:08am 
Thank you for your dedication. Cheers!
Lost2Insanity  [author] 26 Oct @ 6:59am 
@Telperion
As I already posted on the other page, I believe that I have robbed Wurrzag of a uniqueness and will rectify this in a future update I'm currently working on.

@Keroido
Yes and I'll check that out thanks.

And thanks to all those with the kind words.
Telperion 24 Oct @ 8:55pm 
Hi man, in response to making it mandatory to get the core mod, can we have a customization where savage orc buildings can only be built by non-savage orc factions in specific regions? Being able to build savage orc buildings can break the immersion a bit and also invade upon the uniqueness of the truly savage orc factions. Hope you consider this in spite of everything. Thanks!
Keroido 24 Oct @ 11:20am 
Beautiful Mod. <3 Can you maybe make the provincial capitals 8 slots big? Oh and I think that one building chain that normally gives +1 hero to the orcish garrisons doesn't give that hero.
Mental Motel 18 Oct @ 7:43am 
Nah you actually did it! A Savage Orc faction :D
Thank you so much dude, finally I can play my savage bois again (even though they are not the skull breakerz)