Project Zomboid

Project Zomboid

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Project Summer Car [B42]
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File Size
Posted
Updated
5.834 MB
8 Sep @ 9:15pm
1 Oct @ 3:43pm
5 Change Notes ( view )

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Project Summer Car [B42]

Description
Project Summer car:

Project summer car is an advanced car engine mechanic overhaul mod.

Features:
  • 18 simulated parts types and 4 fluids that all matter for your cars performance when used with Realistic Car Physics!
  • Sport and racing parts to upgrade your cars performance!
  • Supports swaping transmissions and torque converters between cars for different gear counts!
  • Designed to be used with Realistic Car physics to fully support all the different engine and transmission features.
  • Fully capatable with all existing car mods and can be added mid save! Will correctly spawn engine parts in existing vehicles!
  • Sandbox settings for min/max horsepower depending on engine part condition, chance of missing engine parts, etc.
  • All parts have ingame info on what they do. Every part does something!
  • Open or broken windows will result in windchill and reduced effectiveness of the heater/air conditioner depending on vehicle speed. Loss of windshield will result in getting wet if you drive in the rain.

Compatible with KI5, Filibuster and all other car mods!
Can be added mid-save and will work with existing spawned cars!
Not compatible with: Build41 (Please stop asking). NPC vehicles in Week one NPC



Quick Instructions:

Right click on the engine in the mechanic menu and 'inspect engine' to open up the new engine mechanic menu to access all the new parts.
Press V while in a car to access the new dash switch function! Mods can easily add new dashes!

New dashes and new dash features!
Click and hold the ignition key to start the car! Starting attempts take more power with a low condition battery and now draw power with every attempt.


Horsepower, engine quality and engine condition now depends on condition of sparkplugs, pistons, crankshaft, cylinder head. Keep your engine well maintained for maximum power and starting reliability!

Transmissions can be swapped between vehicles for different ratios and gear counts. Transmissions and torque converters will slip when badly worn.

Cooling:
Radiators condition, hood condition, waterpump condition and fanbelt conditin to cooling.
Low headgasket condition causes oil/coolant loss and for the two fluids to mix.
Overheating quickly damages pistons/cylinder head/headgasket/spark plugs. Drive at lower RPM and with less throttle to reduce engine heating. Keep your coolant levels full as well as your radiator, water pump and fan belt in good condition to prevent overheating.


Oil:
Oil matters: Low oil levels or highly contaminated oil (below 30% of fresh engine oil) cause damage to pistons/crank/cylinder head while running. Drain some oil to check oil condition! Motor oil will become used motor oil with time and no longer protect your engine.

Oil filter condition helps reduce how fast oil gets contaminated and turns into used engine oil. Driving without one will result in total loss of engine oil in a few seconds. Badly damaged oil pan will also cause oil loss if you run the engine. Piston/cylinder head/crankshaft condition sets how fast you contaminate and burn oil. Old worn engines will need extra frequent oil changes and top ups.

Car Spawning:
Optionally control how your cars spawn! Exactly what condition range they spawn in, how likely it is to spawn in high, medium or low condition, chance of parts being missing depending on condition (Perfect for 10 year later runs!), survivor vehicle status and if its in a junkyard/traffic jam!




Special Thanks to HXXRTT for providing all the models for the engine parts and dash textures! You rock!

Other mods you need to make this mod better:

Make sure your using Realistic Car Physics with this mod or some of the simulated features won't work!
It fixes many vanilla bugs and provides mods access to how cars handle! Mods can't even change how much horsepower a car has without this mod due to a vanilla bug.


Starlit library! It helps this mod access your current throttle value for more accurate engine heating and fuel usage.

Beefcake Food Overhaul, it makes all foods useful by rebalances a ton of stuff about food in the game with many sandbox options! Also adds a boredom system so you can't just eat the same food over and over in the mid/late game. As the author of this mod I highly recommend you try it out!
Check out Filibuster! Car used with permission for the preview.
Special thanks to xBerkth and Lord Hobotok for providing translations!

Workshop ID: 3564950449
Mod ID: ProjectSummerCar
Popular Discussions View All (2)
9
4 hours ago
Suggestion
Zwierzax
2
4 Oct @ 7:45am
TRANSLATIONS
SIMBAproduz
464 Comments
login 1 hour ago 
This looks like hell. I'm very hyped to use this and I'm not adding it to my server at gun point, Daniel is a great fellow :)
Mysterious Stranger 12 hours ago 
Martin. The road calls Martin. Even though you served your sentence, the zomboids whispers. Martin.
Black_moons  [author] 11 Oct @ 1:06pm 
PLEASE NOTE: This mod is NOT the one causing errors when you rightclick parts in the mechanic menu. This is a problem caused by other car mods that haven't updated to B42.12.
Black_moons  [author] 11 Oct @ 12:25pm 
@я кися мрк:з)))) Yes.
я кися мрк:з)))) 11 Oct @ 12:22pm 
есть русский перевод?
公子·阳 10 Oct @ 11:02pm 
Here's an idea for a feature: multi-cylinder engine gameplay. Might be worth considering!
Jack Rossman 10 Oct @ 8:33pm 
Interesting...
SP4RTAN 10 Oct @ 8:31pm 
@Jack Rossman - The item inputs also need the full item name now. So you'll need to include "Base." or whatever the mod uses, before the item name like: Base.Hood1 for example.
Jack Rossman 10 Oct @ 4:23pm 
alrighty. Appreciate the info.
Black_moons  [author] 10 Oct @ 4:17pm 
@Jack Rossman: `:` changed to `=` in all script types that still used them