VOIN
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An Up to Date Everything Guide of VOIN
By DJ of Ochivaval
I begin to unravel the new update mechanics, so the guide starts to update regularly.
   
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Preface
Last update reworked item progression, abilities and inventory management. Old save games retain level, soul fruits and unlocked biomes, but see their inventory reset and will have to obtain all gear again. However, some basic principles still applies. Do not despair, the initial complexity will soon become familiar.
Intro
You are a construct of lighting, commanded by an unknown Master. This Master gives you life because he needs... I don't know, but the world is filled with demons and seems good to slay them.



Being made of lighting, your actions are fast, and speed is plenty. This affects your combat and movement. The world is a big place and there is a lot of meat to slash so be thankful!

(This is my first guide, I hope you find it useful.)



Basics
There are two main things in VOIN: traveling and fighting. The former you do by sheathing your weapon and the latter with it in your hand. Let's see the differences.

  • Without weapon (travel mode!) you walk faster, you have an additional jump, when you press dash you run a little bit and you can ULTRA DASH, your star action. You can ultra dash forward, backward, up, down, wherever you want. Before, during or after an ultra dash you can jump. Gaining extra height will make your ultra dashes longer: an ultra dash costs two dash charges, and the higher you are, the more time you have to recharge them before falling.
    The default key for Ultra Dash is CTRL
    You can reach veeery high places.



  • In combat mode you can't fly, you move at normal pace and you have a limited jump. This time, DASH is your favorite move. A quick dodge in any direction. If you dash at the same time an enemy launches an attack, it will be a Perfect Dash, which will make you invulnerable and can trigger a lot of nice effects.
    A new defensive mechanic has been added with the last update: block and parry. These are performed with the right mouse. A timed block will became a parry, the same way a dash becomes a Perfect Dash (but in this case, there is no visual cue for the parry window. You will have to rely on your keen reflexes to block just as the incoming hit connects)
    So next section is...

Basic Combat
Weapon in hand, it's time to slash some monsters
There are 3 2 different attacks in the game:
  • Quick swing, by default Left Mouse. All light swings are horizontal Quick swings move set vary across weapon categories, being the main: straight sword, heavy hammer, daggers and dual weapons. They do the damage written in their stats (that you can increase with multipliers, more of this later) and cost you nothing. Beware, swing speed varies greatly depending of the weapon, you can see the speed of the swings in the weapon description.

  • Charged attack, performing by holding your light attack key. Once charged, you can hold it and release it whenever you want. Again, they are horizontal they depend on the weapon type: daggers will perform a dual pierce attack, swords a vertical slash... I suspect they also vary depending of the movement input, but I have yet to test it further. They do a higher damage, as expected, and have the chance of knock back the hit enemy. However, this will cost you a knock back charge, those 3 golden tokens above your dash charges (when full they are hidden, and appear when you spend at least one of them)


  • Strike attack, your only vertical attack, performed by default with Right Mouse. This kind of attack have some special effects. It can also be charged and later released. A strike attack by itself will do more or less its equivalent of a light or charged attack, but will trigger the power of the runes imbued in the weapon. Some powers require all your rune charges, others have different power depending of the runes currently charged. This effects are varied, from a lighting chain, healing or applying negative buffs to the enemies. Its use is then situational. DEPRECATED

    Right Mouse now executes block/parry. Runic strike has been removed from game.
Then we have your defensive tool, the Dash. There is no block or parry in the game, the only way to avoid damage is by dodging incoming attacks. Last update introduced block and parry. The Dash is a medium distance dodge, by default the Shift key (I recommend binding it to a more accessible one, like a thumb mouse button if you have them).
A Perfect Dash occurs when you Dash while an enemy attacks, no matter the distance between the enemy and you. This precise time is announced by a clear yellow outline on the enemy attacking. Yellow outline = Dash. Perfect Dash grants brief invulnerability and triggers the corresponding effects of your gear tied to it.
As for parries (I wouldn't recommend block in any situation, it has no benefit and depletes your golden charges), it's a matter of "choose your poison". A parry will be followed by a critical hit with added Lighting damage, in a slow motion cinematic climax.
Something to consider is now equipment can give bonuses to Perfect Dash or to Parry. Of course, you can merge both effects with the gear customization system.
That's all you need to know to kill some mobs.
The Powers
There are currently three powers that can be performed in combat or outside of it (although, as they are mostly offensive, why would you do that?). Powers are unlocked by acquiring Motes, which are multicoloured energy orbs hidden throughout the levels. Currently, there are more Motes than Powers, so I guess future updates will introduce more ways to spend them. NO LONGER APPLIES

Oh boi, there are plenty of powers now. I haven't seen them all yet, so there is little I can add to update this section. Different weapons categories have their unique Power Set. However, some weapons still perform the old reliable trio:

The (Old) powers:
  • Runic Charge (default key 1): Charges your weapon with lightning, adding elemental damage and replenishing all weapon runes. Your attacks and movement speed also increase while it lasts. You can charge this power by hitting enemies (you don't need to kill them).
  • Vortex / Whirlwind (key 2): Depending on your weapon, you throw it spinning in front of you, damaging enemies that enter its area of effect while they remain in it. Great for controlling hordes or big enemies with slow movement. The other variant makes you spin with your weapon in hand and allows you to move around while this happens. It's basically a long swing covering 360 degrees multiple times in a chain. This variant is more dangerous as it requires you to be in close proximity to your enemies.
    This power recharges after a period of time.
  • Lightning Sting (key 3) is the most complex power. It launches you into the air in slow motion with your weapon in a thrusting stance. You then have time to aim where you want to land. After a short time, or when you press the light attack button, you are propelled in the chosen direction at high speed, inflicting great damage on all the enemies you pierce. There is a second variant reserved for some heavy weapons where you strike overhead instead of thrusting, but the mechanic is the same.
    Again, this power is dependent on the cooldown timer.
    As I compile all the new fancy moves, let me point you that you can access the info about every weapon Powers pressing R while selecting your weapon of choice in the inventory



    SO MUCH POWAH!
Equipment
There is already a good guide on this, so I will link it:
Enemies (spoilers)
Another guide already written:
Beware it will spoil you the thrill of finding a new class of enemy.
Upgrading your gear (is not as it used to be)
With great sorrow I must admit that the previous content of this section is, by all means, useless now.



You can access the Molten Cathedral in your home base. Here, you can purge any corrupted items by interacting with the green orb in the central area after a brief teleport.
This orb is surrounded by pillars displaying your current gear loadout.Item quality goes like this:
  • Grey: Fledgling
  • Blue: Elder
  • Purple: Ancient
  • Teal: Primeval
Interacting with any of the items on the pillars allows you to upgrade with a hefty ichor 'donation'.
Once an item reaches the Purple tier, a random number generator (RNG) mechanic is involved when upgrading to Teal. Grey to Purple increases the weapon ability by one level, whereas Teal items roll the next stat between +5 and +7.
I recommend gathering several Purple items of the Primeval you want to obtain so that you can upgrade several times, hoping to get a +7 variant. The Necromantic Goblet only got +5, whereas the Pocket Cloud got +7. There is a notable difference in the stats, so aim for +7 or at least +6.
Primeval items don't level up anymore
Instead, they acquire a Satiety level. You can increase their Satiety level from 1 to 6 by dropping unwanted/low-level gear into the altar below. Each level increases a unique buff for the piece of gear; in this case, it increases the amount of ichor received.
Firstborn Gear
At some point, your inventory will be full of Primeval gear. Then, you can choose two pieces, fully satiate them to level six, and merge them in the forge.

Passive abilities
Each time you Level Up, you will earn 1 Potential point:


Use these to equip Soulfruits on the Amarict Reflection Hall (the Tree). Soulfruits are collectibles hidden all across the game locations (including Amarict, yes). Each one gives an unique passive effect when equipped, some of them can be found multiple times and will stack the effects:



As you can see in the previous screenshot, we have 8 remaining Potential points, and the Soulfruit I am going to equip costs exactly 8 Potential. So after equipping, we have 0 Potential points left :)


The higher your level is, the more Potential Points you can spend and the more or more powerful Soulfruits you can equip. There are a lot of these boons, so be sure to explore every last corner of every place you visit and you will find interesting passive effects to improve your gameplay or try new different ones!
You died, what now?
WIP
(is basically Dark Souls)
The World and its biomes
WIP
Advanced Techinques
What about never ending jumps?
Extra: Fastest Ichor & Weapons Farming
No Grind, No Pain. Do not Abuse it!
12 Comments
predsa JA 6 Nov @ 5:18pm 
what up with the scam farming video at the end ????????? even info vid says 100K ichor, while really getting just 8K, creators for this game are so retarded its amazing
DJ of Ochivaval  [author] 30 Oct @ 2:11am 
The door will remain locked, developer hasn't yet released the remaining quest line. So technically you beat the game so far, you can keep upgrading and testing builds for fun though.
Axeros 29 Oct @ 6:33pm 
How long is the game? I got up to just after the Auriela fight but the door is still locked and I’m not sure if I was supposed to be able to go in or not.
♔FoRRoZ 26 Oct @ 5:50pm 
First boss is in the cathedral
OcusnowPotato 26 Oct @ 12:29pm 
Where's the boss for the first portal area? (Cathedral of Lament/the Otherside)
DJ of Ochivaval  [author] 22 Oct @ 11:07pm 
I have updated the Potential points and passive abilities to answer your question :ilstars:
Passive Abilities
Deathimonkey 22 Oct @ 9:35pm 
question what is the remaining potential on the side of the screen and how do you increase it?
BRIMStone 1 Oct @ 9:17am 
\o/
DJ of Ochivaval  [author] 1 Oct @ 7:28am 
Yep, it's time for the major rework of the guide!
BRIMStone 30 Sep @ 11:26pm 
there now is a block/parry in the game :)

it's so nice