Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem















This also happens when trying to select "unique weapons" from the Odyssey DLC. I figure its best to wait for them to solve that issue on their end.
Ah well, at least you've got a turret mod I can use instead of theirs.
I mean we get 5 Antique modules but we just get picked some chosen ones/best ones from the Sidearms, Longshots, Sub Machineguns, Rifles and Shotgun Modules.
I mean i appreciate the work you are doing here and if you dont want to keep doing upkeep on five more different mods thats fine, dont update them then.
But why make it so no one can see them at all, you already said that they work fine with the update and the DLC in the comments under the Longshots Module, so cant you just slap a 1.6 tag on them (i dont know if it works like this) or leave them visible as discontinued/abandoned mods?