RimWorld

RimWorld

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Local's CE Guns
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Mod, 1.6
File Size
Posted
Updated
5.826 MB
22 Jul @ 9:37pm
22 Nov @ 5:27pm
12 Change Notes ( view )

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Local's CE Guns

Description
73 guns and 6 manned turrets.

Combat Extended is required.
Compatible with Muzzle flash and Show Me Your Hands .








Weapons marked with the purple Odyssey DLC star have Odyssey-exclusive uniques.
93 Comments
cedy_games_vraze 11 hours ago 
is there a way to get a local copy of your old submachine gun mod for 1.5, i was still using it on my main save because you said your old mods still worked with 1.6 and the dlc but now it seems to be completely gone from the workshop and i cant load the save
XXFQ007 22 Nov @ 8:39pm 
Thanks for the attention and explanation :)
Local  [author] 22 Nov @ 8:04pm 
Character Editor does not currently seem to support items using the "Graphic_Random" graphicClass, which is to say, items that can have more than 1 appearance.

This also happens when trying to select "unique weapons" from the Odyssey DLC. I figure its best to wait for them to solve that issue on their end.
XXFQ007 22 Nov @ 7:59pm 
it's form blank I think...under Character Edit...
XXFQ007 22 Nov @ 7:58pm 
I think the lastest update (Nov 23)cause some ammunition and other date error, like AK-15...please check
Local  [author] 4 Nov @ 4:26pm 
I’ll look into it
Caek 4 Nov @ 3:50pm 
This and the res5t of the mod family have the weirdest incompatibility with ADE Advanced Turrets (Continued), which is supposedly CE compatible according to the list on git. All the guns still seem to work, and their turrets seem to work too, but the tech tab for the entire Local-mod-family vanishes off the UI.

Ah well, at least you've got a turret mod I can use instead of theirs.
Hellstorm901 26 Oct @ 11:00am 
@Local But you put so much effort into them ::Upset Ratkin face::
Local  [author] 25 Oct @ 9:22pm 
Because the textures they use are rough and not up to standard, I find them to be an eyesore compared to the newer stuff.
cedy_games_vraze 25 Oct @ 9:13pm 
I got a question about the discontinued mods of yours, why are they all gone/hidden?
I mean we get 5 Antique modules but we just get picked some chosen ones/best ones from the Sidearms, Longshots, Sub Machineguns, Rifles and Shotgun Modules.
I mean i appreciate the work you are doing here and if you dont want to keep doing upkeep on five more different mods thats fine, dont update them then.
But why make it so no one can see them at all, you already said that they work fine with the update and the DLC in the comments under the Longshots Module, so cant you just slap a 1.6 tag on them (i dont know if it works like this) or leave them visible as discontinued/abandoned mods?