RimWorld

RimWorld

2,010 ratings
Muzzle Flash
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.905 MB
14 Jan, 2023 @ 12:07am
11 Jul @ 10:31am
18 Change Notes ( view )

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Muzzle Flash

Description
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons.

Built-in patch for some mods, the patches list is shown in the discussion area

Compatibility:

Currently no conflict with other mods have been found, but some of the retexture mods may cause the gun muzzle and effects to not align properly.

Q&A:

Q: Will this mod affect game performance?
A: No, this mod uses multi-threading and GPU instancing for rendering, and can handle 10k of gun flames on screen without lag. You don't have to worry about performance issues.

Q: Can I add this mod in the mid-game?
A: Yes, you can add or remove this mod when ever u want

Q: Can I make patches for other mods?
A: Yes, you can reference the XML of the built-in patches.

For modders who want to make the muzzle flash patch

The is a tool in the debug menu to hot reload the muzzle flash patches:
Debug Actions Menu -> Muzzle Flash -> Reload Safe Patcher
You don't need to restart your game to refresh your patches.

You can make a pull request to http://github.com/IssacZhuang/Rimworld-Mod-Muzzle_Flash if you want to make some patches as the built-in patches.
You can also integrate the patches in your own mod or publish the patches as an individual mod.

Credits:
IssacZhuang: XML, C#, art
thank for 3HST, Vhoiyder and Graf for the built-in patches
Popular Discussions View All (3)
32
6 May @ 10:48am
PINNED: Compatibility & Built-in patches list | 兼容mod列表
IssacZhuang
1
23 Feb, 2023 @ 7:27am
Nasıl bir oyun
🌸 Floweyy_TED
0
20 May, 2023 @ 9:29pm
mod compatibility/integration
radekr5
236 Comments
marcomagallon 22 Jul @ 12:30pm 
@IsaacZhuang @JoeOwnage GD_MSSS refers to the Grey Dale faction's "Ocelot" Modular Sidearm- Spitfire from Rimsenal- Core. Simply chucking the Muzzle Flash mod (followed by any MF patch mods) to the bottom of the load order fixed it for me. Or at least I think so because my game loaded for longer before hitting a different, totally-unrelated error (#1700LongModListDebuggingFun)
marcomagallon 22 Jul @ 11:27am 
@JoeOwnage I'm getting the exact same error as you with the exact same "GD_MSSS" defName not being found. Seeing it in the Player.log file because I'm not even getting to the main menu yet. Does anyone know what modded gun GD_MSSS might refer to?
可爱铃兰 21 Jul @ 5:35am 
简直就是神
addipeter 18 Jul @ 6:01am 
Getting the warning: [SafePatcher]The xPath: "Defs/ThingDef[defName="Gun_HellcatRifle"]" not found

Presumably because I don't have Anomaly.
Maal 17 Jul @ 12:05am 
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

I assume that these yellow warnings are related to this since they all have:

SafePatcher.PatchOperationSetModExtension:ApplyWorker (System.Xml.XmlDocument) (at c:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Rimworld-Mod-Muzzle_Flash/Source/1.6/XmlPatch/PatchOperationSetModExtension.cs:26)
GPHei_yan 12 Jul @ 2:12am 
great:resmile:
IssacZhuang  [author] 29 Jun @ 1:42am 
@Leoraaaaaaaaaaaaaaaaaaaaa, @JoeOwnage I might need your mod list to find the bug. I'm also using Fortifications - Industrial and Rimsenal but I have not met the patch failed issues
Leoraaaaaaaaaaaaaaaaaaaaa 23 Jun @ 2:33pm 
Muzzle Flash is failing to patch Fortifications - Industrial for me. Thanks for the mod
BigDorbo 18 Jun @ 4:43am 
Getting interesting errors with this one. No logs for proof sadly, but specifically with the Bolt Action Rifle I am noticing the muzzle flashes reflecting in the water even when the weapon is being fired clear across the map, no where near a reflection source.
JoeOwnage 16 Jun @ 6:42am 
Looks like patch or two may not be using LoadFolders