Stellaris

Stellaris

118 ratings
Humans (Species) by ☸Alan Kraskow☸
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623.239 MB
5 May @ 8:33am
13 Nov @ 11:13am
48 Change Notes ( view )

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Humans (Species) by ☸Alan Kraskow☸

Description
IMPORTANT INFORMATION:
This mod was created using a combination of the Swap Face App—featuring faces of various celebrities and athletes—AI art generator and GIMP for detailed corrections and final touch-ups.

Human empires in Stellaris often come across as the most generic and underwhelming option compared to other species. This mod is a simple customization project that adds a wide range of diverse and distinctive human portraits. The goal is to give humanity a stronger visual identity and help human empires stand out — even if just a little bit — to make them feel more unique, immersive, and enjoyable to play.

This mod adds over 550 completely new, high-quality portrait faces to Stellaris, significantly expanding visual diversity while staying true to the game’s aesthetic. Among them is a brand new European phenotype, originally created by Lin Nacume — with heartfelt thanks for their outstanding contribution (see credits below).

COLLABORATION OPPORTUNITY
I’ve got a bunch of ideas for Stellaris – event chains, origins, civics, and other story-driven content that fits into the game’s lore and flavor. I understand the basics of scripting and what the engine can do, but I don’t really have the time (or the coding chops) to make these ideas fully work on my own.
If you’re someone who enjoys the modding/scripting side of Stellaris and would like to team up on a hobby project, I’d love to collaborate. This isn’t commercial – just for fun and for the satisfaction of building something cool. You’d get full credit and a say in the creative direction.
If that sounds like your kind of thing, feel free to reach out. Let’s see what we can put together.

ADDED EXPANSIONS:
  • New Human Female Afro Hair
  • New Human Male Afro Hair
  • Human Legacy Clothes
  • Human Revolution (Made by stalfish)
  • Human Hive (Made by NMC)
  • Cybernetic Humans Expanded (Made by Goshbrindal)

ADDED ASSETS FROM OTHER AUTHORS:

Big thanks to them for allowing me to add their amazing content!

FUTURE PLANS:
For now, this is a work in progress. However, there are distant plans to expand it over time.
  • New Human Clothes
  • New Human Ethnic Hair
  • Human Legacy Ethnic Hair
  • Additional Name Lists
  • Human Hive Additional Faces

FIXES:
  • Human Legacy Beards and Moustaches - Fix
  • New Humans Beards and Moustaches - Fix
  • Restore Vanilla Portraits and Clothes - Fix
  • Deadrick Human Legacy Female - Replacement
  • Deadrick Human Legacy Male - Replacement
  • Deadrick New Human Male - Replacement
  • Deadrick New Human Female - Replacement
  • Deadrick Attachments - Refitting
  • New Human European Portraits by Lin Nacume - Rework
  • New Human Portraits Male European Skin Tone - Fix
  • New Human Portraits Female European Skin Tone - Fix
  • New Human Vanilla Phenotypes by Lin Nacume - Rework
  • New Human Male European Eye Colour Diversity - Fix
  • New Human Female European Eye Colour Diversity - Fix
  • New Human Male Bald Head Shadow - Fix
  • New Human Female Bald Head Shadow - Fix
  • New Human Female Jawline Shadow - Fix
  • New Human Male Eyes - Fix
  • New Human Female Eyes - Fix
  • New Human European Light Grey Eyes - Fix
  • Human Legacy Clothes - Fix
  • Human Legacy Clothes - Additional Colour Variations
  • Human Legacy Female Eyes - Fix
  • Human Legacy Female Compress .dds files - Fix
  • Human Legacy Male Compress .dds files - Fix
  • Human Legacy Female Compress Assets .dds files - Fix
  • Human Legacy Female Compress Assets .dds files - Fix
  • Human Revolution Asset Selector - Fix
  • Human Hive - Rework

COMPATIBILITY:
Uses scripted_variable for inline_script:
@ak_humans_species_is_active = 1
Sets global flag:
flag_ak_humans
Overwrites:
is_human_species (scripted_triggers)
human_female_01_hair.txt
human_male_01_hair.txt
07_portraits_human.txt
cybernetics_clothes_12_f.txt
cybernetics_clothes_12_m.txt
cybernetics_hair_12_f.txt
cybernetics_hair_12_m.txt

LIST OF MY MODS:

All of my mods are made for my own personal use, but I decided to share them with others in case they would like to use them.

Some of my mods will remain private for various reasons and won’t be publicly listed. However, if your profile is set to public, feel free to send me a friend request — I’ll gladly grant you access.
134 Comments
alankraskow  [author] 19 Nov @ 6:27am 
@tilarium - I have the same approach to this.
tilarium 19 Nov @ 6:18am 
AI in and of itself is not a bad thing. It’s a tool, just like anything else. It can produce some great things in the right hands. It’s like CGI was back in the day. It’s a great tool, when used right, but people hated it then, not it’s indispensable.
alankraskow  [author] 19 Nov @ 5:41am 
@LeonSky5 - It's made with the help of AI. People don't like that apparently.
LeonSky5 19 Nov @ 3:32am 
This Mod is Great. Thank you! I dont understand why this mod has only 4 Stars. Is there something bugged I dont see?
alankraskow  [author] 17 Nov @ 12:26pm 
Hey @Pungun the collection is still in the works and it will require some more time to be cooked properly lol

I doubt it will be released this year as I'm a bot burned out and need to take a break from it.
I want also add reworked Humans to it, as I'm not happy with how different they look to where I'm going with this new collection, so it might take even longer.

At this point I have around 21 species in it. (Mind that some are just different versions of same species like humans or elves and some are just expansions of the existing ones, like Dwarves or Gnomes. But overall it will be a bigger pack for sure.

At some point it will include more stuff like cityscapes, fllags, namelists, traits etc.
There are also plans for origins, but since I'm working alone on it, it just takes long time to get things done.
Pungun 17 Nov @ 11:28am 
Hey @alankraskow , how is your new species mod collection going on?

Would love to make a next play-through with some new portraits. I saw your comments under bunch of species mods requesting permission to use their work. I assume your species pack is actually going to be pretty big )
alankraskow  [author] 13 Nov @ 12:54pm 
@KRONUS - Thank you! Appreciate it.
I'm currently working on a bigger species collection and humans will most likely be reworked in there at some point, as I found a better way to make portraits fit Stellaris theme. But probably it will come at a cost, of lowering the face diversity as it would be simply too much work.
KRONUS 13 Nov @ 12:44pm 
Anyway, thanks for taking the time to check. I’ll be keeping an eye on your mods
really liked what you’ve done.
alankraskow  [author] 13 Nov @ 12:14pm 
@KRONUS - Sorry for multiple messages, but I just realized something. When I overwrite vanilla empire and swap portraits for Commonwealth of Man to those of Human Legacy, the New Humans from UNE don't recognize them as same species.

Meaning in vanilla, two different human groups don't see each other as the same species by default.
alankraskow  [author] 13 Nov @ 11:16am 
@KRONUS - I pushed a quick update adding scripted trigger. Hope this will make them recognize each other in game now. Thanks for bringing that up and please let me know if it works or not.