RimWorld

RimWorld

896 ratings
Cybranian - Rim Languages
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.228 MB
23 Mar @ 2:57am
18 Aug @ 10:49pm
20 Change Notes ( view )

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Cybranian - Rim Languages

In 1 collection by Cybranian
RimWorld+
35 items
Description


[ko-fi.com]
[boosty.to]


About
This mod adds a language system to the game for all humanoid factions.
Languages ​​are generated automatically for each humanoid race in your world. Dialect generation is based on the technological level of the factions - one dialect per level by default.
Language is tied to a faction, not a specific pawn. Learning a new language applies to your entire colony.

How to learn a language?
Language is learned through your colonists interacting with native speakers. This applies to any social interaction between them. You can learn a prisoner's language through a special interaction in the prisoner tab. Languages ​​can also be learned through language books.


Language in Faction Tab


Access from the right menu


World languages


Detailed settings when starting a new game



There are several default modes of generating languages ​​and dialects
- One language per race and dialects for tech levels (For each race, only one language will be generated, which is uniform for the race. Dialects for each technological level will be generated based on this language. Xenotypes of the same race are still considered to be of the same race)
- A language for each technological level for the race and dialects for all factions (Languages will be generated for each race based on the number of technological levels. At the same time, each faction will receive its own dialect)
- A language for each culture for the race and dialects for all factions (Languages will be generated for each race based on the number of ideo cultures. At the same time, each faction will receive its own dialect)
- Natural random with settings (Languages ​​will be generated in a random number specified by the player, but not more than the number of factions. Language dialects will be randomly distributed among factions without regard to race.)



Learning languages ​​and dialects
- Added interaction for prisoners - learning a language.
- Added books that allow learning languages.
- Added ideological precepts that encourage or discourage learning languages.

Prisoner Interaction


Language Book



Restrictions
- You cannot trade without knowing the language. If you do not know the dialect, your trade price will be worse (customizable).
- You cannot contact a faction without knowing the language.
- Pawns will be more likely to conflict if they do not know each other's language and dialect.
- Pawns will be less likely to romance if they do not know each other's language and dialect.
- You cannot recruit or convert a pawn without knowing the language.

Welcome to Settings





Original Russian translation
Original English translation
French translation by T. Dussolier is included directly
Chinese by Whuh




Compatibility Info
- Need start new game: No, languages ​​will be generated in any case.
- Mod can be deleted in midgame: Yes, after resaving you will no longer see errors.
- Removing and adding fractions in midgame: This will most likely lead to a collapse, do not add or remove factions from your save
- DLC required: No
- CE compatibility: Yes

Incompatibility Info
NOT MULTI-VERSION COMPATIBLE. DO NOT ATTEMPT TO LOAD 1.5 SAVES INTO 1.6 WITH THIS MOD
- Fluffy's Relationships Tab: Patch here
- Custom Prisoner Interactions: AI reason (requires clarification, perhaps the problem does not exist)

For developers
- The system allows you to set your own generation rules, thanks to the Language Family Def.
- You can create your own language and link it to a race, as well as set accelerated dialect generation for the factions of that race.
- If the race is not used in the Language Family, the language will be generated automatically according to the standard rules.
- If a dialect is not defined for a fraction in the Language Family, the dialect will also be generated automatically according to the standard rules.




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Popular Discussions View All (5)
1
2
25 Apr @ 2:31am
[Request] Extract Drawing Logic for Compatibility Patch (Fluffy Relations Tab)
0。0
1
14 Jun @ 8:30pm
Faction-Tab UI Misalignment with Custom Factions
Mangalloy
0
25 May @ 5:54am
Trade Cost Factor - possibly bugged?
Monkey Magic
392 Comments
Majora 8 hours ago 
Love this mod, but it would be nice for an alert to pop up when you've completed learning a language. I've had a few times where I've had prisoners held for longer than I would have liked cuz I thought we were still learning their language, only to find that we finished it ages ago and I've been wasting time and resources on them since.
Fynjor 30 Nov @ 4:26pm 
It feels incredibly silly to me that there's no friendly way to learn a language. You'd think I could just comms them to shoot me a language textbook for a few hundred silver or so but apparently the Rim doesn't do languages that way.
General 16 Nov @ 1:28am 
The mod is working, but the icon isn't showing up in the right hand collection of icons. The regular ones are present (fertility overview, zone visibility,...) but the language icon isn't present. Any tips on how I could resolve this?
hourai_haikus 13 Nov @ 9:46pm 
Mod is good and adds more challenge, but I think the inability to trade until language is fully learned is a bit too much? Maybe trade should've been re-renabled if lamguage is learned at least 50% progress. Otherwise, I so far enjoy this mod.
Babia 10 Nov @ 5:14am 
sometimes rimworld needs a bit of difficulty in places other than raids, plus i like how it integrates itself logically as not everyone would use a standar language across the entire world, it's not micro intensive either, so it isn't tedious to get around (except for the intended mechanic of screwing over your trade deals)
Sloth 26 Oct @ 6:19pm 
Why would someone want to play with this mod? It's frustrating... Especially playing as factions that hate learning languages. It basically functions to slow down advanced component aquisition even further by gimping the comms console.
sashaeconomic 21 Oct @ 6:34am 
Okay so. If you want to kearn traders language just buy a slave relative to traders faction!
sashaeconomic 17 Oct @ 1:21pm 
how to learn language of orbital station or imperia without war with the last
このヘンタイ! 12 Oct @ 3:03am 
@Grave
this mod prevent to rescue all pawns who you still not learn their languages (it show as unwavering loyal)
you need to capture and learn their languages after that unwavering will gone
btw, you need to pick high social prisoner too, low social will have very low or 0 xp when learning they language
STEALTHY¥ 9 Oct @ 10:32am 
Im not sure if im just being stupid or not but im unable to learn the language or even communicate with space traders?? theres no way for me to meet them face to face and learn their language