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RimCities Medieval Patch
   
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Mod, 1.5
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2025년 1월 30일 오전 3시 56분
2025년 1월 30일 오후 1시 41분
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RimCities Medieval Patch

Zaljerem님의 2 모음집
Zal's Original Mods
아이템 101개
Mod Fixes
아이템 37개
설명
* PLEASE NOTE: RIMCITIES HAS UPDATED, THIS PATCH SHOULD NO LONGER BE NECESSARY *


Requires "RimCities"
https://steamproxy.com/sharedfiles/filedetails/?id=1775170117

This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.

Useful with (and tested against):
"World Tech Level"
https://steamproxy.com/sharedfiles/filedetails/?id=3414187030
(and possibly other mods that restrict tech level)

Notes:
- If there are no industrial tech factions in game, no cities will spawn
- Fixes or mitigates various errors that would occur with RimCities when set below Spacer world tech level
- Pirates are patched to Industrial tech to prevent errors when running at Industrial world tech level (xml patch, I hope to fix this in code soon to restore them to Spacer tech)


댓글 12
Zaljerem  [작성자] 2025년 2월 9일 오후 2시 59분 
Corrupted cities were throwing an error if pirate factions were not present (at Industrial tech level, as Pirates are Spacer), but if you implemented a fallback for cities in general that's probably addressed already.

I set this mod to unlisted and will eventually remove it, thanks!
Cabbage 2025년 2월 7일 오후 10시 47분 
I fixed the case where no industrial faction is available for generating cities. Are there any other patches from this mod which would make sense to include directly in RimCities?
Zaljerem  [작성자] 2025년 2월 6일 오전 2시 56분 
Hey there, looks like you updated, so this is no longer necessary?
Cabbage 2025년 2월 1일 오후 5시 19분 
Hey there, RimCities author here. Feel free to open a PR on the GitHub repository, and I'd be happy to merge some of these changes into the original mod.

https://github.com/rvanasa/rimworld-cities
Rex705 2025년 1월 30일 오후 8시 43분 
Dang was excited for Medieval Rimcities oh well. So for standard play this mod is pointless but I guess if you are running a Generations mod pack then this would help for cities to pop up after Medieval.
Zaljerem  [작성자] 2025년 1월 30일 오후 4시 43분 
I won't rule that out as a possibility as I learn more about RimCities, but honestly it's way more difficult as I don't directly control the code. Doing anything to it like this is convoluted.
DreamState 2025년 1월 30일 오후 4시 43분 
this bout to go crazy with medieval 2 when it comes out
Vororo 2025년 1월 30일 오후 4시 42분 
dang i hoped it would turn cities medieval
Good Old Jim 2025년 1월 30일 오후 2시 10분 
Gotcha, not hating on the mod btw sorry if it came across like that. Im just confused by it lol.
Zaljerem  [작성자] 2025년 1월 30일 오전 6시 26분 
I was asked if I could patch RimCities in this manner by a mod pack creator, so I did so.