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RimCities Medieval Patch
   
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Mod, 1.5
File Size
Posted
Updated
50.542 KB
29 Jan @ 7:56pm
30 Jan @ 5:41am
3 Change Notes ( view )

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RimCities Medieval Patch

In 2 collections by Zaljerem
Zal's Original Mods
98 items
Mod Fixes
37 items
Description
Requires "RimCities"
https://steamproxy.com/sharedfiles/filedetails/?id=1775170117

This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.

Useful with (and tested against):
"World Tech Level"
https://steamproxy.com/sharedfiles/filedetails/?id=3414187030
(and possibly other mods that restrict tech level)

Notes:
- If there are no industrial tech factions in game, no cities will spawn
- Fixes or mitigates various errors that would occur with RimCities when set below Spacer world tech level
- Pirates are patched to Industrial tech to prevent errors when running at Industrial world tech level (xml patch, I hope to fix this in code soon to restore them to Spacer tech)


8 Comments
Rex705 30 Jan @ 12:43pm 
Dang was excited for Medieval Rimcities oh well. So for standard play this mod is pointless but I guess if you are running a Generations mod pack then this would help for cities to pop up after Medieval.
Zaljerem  [author] 30 Jan @ 8:43am 
I won't rule that out as a possibility as I learn more about RimCities, but honestly it's way more difficult as I don't directly control the code. Doing anything to it like this is convoluted.
DreamState 30 Jan @ 8:43am 
this bout to go crazy with medieval 2 when it comes out
Vororo 30 Jan @ 8:42am 
dang i hoped it would turn cities medieval
Good Old Jim 30 Jan @ 6:10am 
Gotcha, not hating on the mod btw sorry if it came across like that. Im just confused by it lol.
Zaljerem  [author] 29 Jan @ 10:26pm 
I was asked if I could patch RimCities in this manner by a mod pack creator, so I did so.
Good Old Jim 29 Jan @ 10:21pm 
Question whats the point of the mod? If you don't want cities to spawn just uh, don't have the Rimcities mod active right??? Am I missing somthing? Does Rimcities add something other than cities that a medieval play through would need?
ferny 29 Jan @ 8:17pm 
You the man