RimWorld

RimWorld

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RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.691 MB
19 Jun, 2019 @ 4:13pm
5 Feb @ 4:11pm
134 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (33)
137
12 Feb @ 6:00am
Bug Reports
i2ID
1
10 Jan @ 11:30am
Book Loot Broken
Cheese Ant
7
15 Jan, 2024 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
1,645 Comments
GreyApache 16 hours ago 
I love this mod! But I didn’t get many cities last game, how can I spawn in more manually?
viper 16 hours ago 
its actually baffling how few awards this has
HUGE FLUFFY DOG 11 Feb @ 3:47am 
I know it's probably not a high priority, but it is virtually impossible to start a savegame using the capitol task force scenario. If it doesn't crash after selecting your colonists, I've still never made it to the point of leaving the map or finishing it. This has persisted for as long as I have known this mod. Since I can't upload a log, here's the last error I can find in the player.log file. It's a lot, but I implore you to try caravaning off the starting map and making a colony with the task force.

"There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time..."
AkumuNyaaa 10 Feb @ 5:41pm 
Wouldn't it be affect of laggy?
UncleBen 6 Feb @ 7:54am 
Good job, author! Hey guys, can you recommend some similar mods with more medieval stylization:crusader_helmet:
Cabbage  [author] 5 Feb @ 4:25pm 
@Ninielle: Were you using other mods when this happened? I'd be happy to look into this if you have any additional information to narrow down the source of the error.
Cabbage  [author] 5 Feb @ 4:13pm 
@ferny: I've updated the mod to fix this bug. Let me know if you continue to run into any issues on the latest version. Cheers!
Ninielle 1 Feb @ 7:16am 
Ps: I would even say that in some cases, the size of the attackers is very disproportionate to the number of people defending the zones.

When a city contains 60 people (scattered over the map) against 30 guys in 5 waves, (counting our support of course) it's a bit much xD
Ninielle 1 Feb @ 6:36am 
I came across some strange facts during a ‘city under attack’ quest, when I arrived in the zone (I'd like to point out that the city icon appeared normally, so it wasn't in ruins), there were no buildings (or 2 or 3), 5 pawns, and an army attacking each time (as in normal times).

Out of curiosity I switched to dev mod to go and enter other cities, on different factions, and there to my amazement, flourishing cities with 100 pawns +, notably on a city of the previous faction.

Then another city, this one full of buildings, but only 10 / 20 pawn ...

I don't get it any more, it's the first time I've dealt with this kind of thing.

If anyone has a clue ...
ferny 29 Jan @ 8:19pm 
Zal just made a mod to fix the bug. World tech level users download this
https://steamproxy.com/sharedfiles/filedetails/?id=3417288580&searchtext=rimcities