Total War: ROME REMASTERED

Total War: ROME REMASTERED

Not enough ratings
RRFixer
   
Award
Favorite
Favorited
Unfavorite
Feature: Audio, Buildings, UI
File Size
Posted
Updated
50.313 MB
25 Nov @ 3:40pm
27 Nov @ 4:34am
2 Change Notes ( view )

Subscribe to download
RRFixer

In 1 collection by Goanimate60 / Ganim
Ganim's Modding Resources
30 items
Description
RRFixer is a mod for the base game only that fixes some issues in the Remaster and adds a few sounds that were present in the original but absent in the Remaster, and the Rebels are now playable. The mods included in this compilation are:

Unique Walls and Settlements by Rhonon

Hotkeys Unlocked by NAACAL

Unique Walls and Settlements does the following:

This mod adds previously unused textures to carthaginian and egyptian walls, so all cultures get unique walls.

Also includes the following features:
- fixes roman buildings appearing in non-roman settlements
- changes slot upgrade logic to follow the settlement's culture, not the building's culture
- allows speciality buildings in other cultures settlements (roman Arenas in carthaginian cities, Secret Police HQ in greek cities, etc.)
- fixes a bug causing all smith buildings to always appear as the basic blacksmith
- edits settlement plans to allow Sewers and the Siege Engineer to appear in eastern settlements and Royal Cavalry Stables in egyptian huge cities.
- supports large and huge cities for barbarians, also adds a Tavern slot to both. All BI buildings are ported to battlemaps and come with a lot of additional bugfixes (more infos on bugfixes here)

Hotkeys Unlocked does the following:

Unlocks all the hotkeys that were locked for some reason like guard mode, skirmish mode, toggle fire at will (106 hotkeys unlocked in total).

To use this keyset, restart the key settings to default in the controls menu.
After the keyset is loaded you can disable the mod to not interrupt compatibility.

update: If you can't get the mod to work, Spoorey has given instructions on how he got it to work:
"1. Change any keybinding in the settings
2. Reset the settings
3. I could then change any keybinding"

Other things this mod does:

- Some buildings were missing a name and description. Those affected were the Crop Rotation building (or Farms+2) for the Barbarians, and the Great Estates/Latifundia (or Farms+4) for the Eastern factions and Parthia. These have now been translated for all languages.

-The Rebels are now a playable faction. They have win conditions.

-The "Right-click to toggle animation speed", "Left-click to speed up current animation" UI bit during end turns has been removed.

-Some sounds that were present in the original Rome Total War have been brought back. For example, in the original, when your spy spied on a character or settlement it played a unique sound which is absent in the Remaster. I have brought it back with this mod. Sounds now also play when:

- when you declare war on other faction, like in Medieval 2.
- when one of your settlements is besieged (like in the original)
- when you gain a general through one of your daughters marrying him (custom by me)


This mod is a modding resource so you may use this in your mod as you wish, but please credit me, Rhonon and NAACAL!