Space Engineers

Space Engineers

25 valoraciones
Pipelines And Powerlines
   
Premio
Favoritos
Favorito
Quitar
Type: Mod
Mod category: Script, Production, Other
Etiquetas: ServerScripts
Tamaño
Publicado el
Actualizado el
11.339 MB
19 NOV 2024 a las 2:53 p. m.
9 ENE a las 1:49 p. m.
22 notas sobre cambios ( ver )

Suscríbete para descargar
Pipelines And Powerlines

Descripción
Uses vanilla blocks to implement cargo and gas pipelines and electrical powerlines.

Equip a welder. All actions require a welder to perform.

Pipelines:
- Left click on a stationary unconnected piston top to start building a pipeline.
- Left click on another stationary unconnected piston top that has clear line of sight, is within 1km and within a 45 degree angle of the first to make a connection.
- Left click on a stationary cargo container or gas tank to finish a pipeline.
- There must be a block with an inventory on the port side of the first piston top to pull cargo or gas from.
- Pipelines only transfer in one direction approximately every 5 seconds.

Datalines:
- Left click on an advanced rotor part to start building a dataline.
- Left click on another advanced rotor part on a different grid to connect power and terminal access between them.
- 1km range limit between stationary grids, 50m range otherwise.

Powerlines:
- Left click on a (basic) rotor part to start building a powerline.
- Left click on another rotor part on a different grid to connect a cable between them.
- 1km range limit between stationary grids, 50m range otherwise.
- Both rotor parts must be attached to batteries for this connection to do anything.
- Different battery charge modes affect how the batteries balance power between them.
- Connected batteries balance power approximately every 1.5 seconds.

Removal:
- Right click on an existing pipeline or rotor part with a connected cable to start disconnecting.
- Right click again to finish disconnecting, or left click on a valid target to change the connection.

The advantage to powerlines over datalines is avoiding grid terminal connectivity, but the battery requirement makes them more involved to set up. Use datalines when you want terminal access to the remote building and use powerlines when you want semi-autonomous structures to share some power. For long distance (>1km) power connectivity without terminal access, use datalines for most of the distance, then make a substation of batteries with powerlines bridging the final gap.

Powerlines inspired by Tethers by Klime/Twertoon/TwitchingPsycho/Faolon:
https://steamproxy.com/sharedfiles/filedetails/?id=2648152224

Pipelines inspired by Klime and using the pipeline model by enenra (with permission):
https://steamproxy.com/sharedfiles/filedetails/?id=2499720849
37 comentarios
Moros Hace 51 minutos 
Good to hear.

In related news, since our discussions I've had zero issues making use of both the powerlines and pipelines. They've been very useful and feel like something the core game is missing.
qm  [autor] Hace 1 hora 
Moros, I FINALLY got a battery to behave like you described, where it appears to fall asleep and stop recharging. Here's hoping that lets me work out a solution.
qm  [autor] 14 ENE a las 8:34 p. m. 
A piston top on any arbitrary conveyor block won't actually transfer anything, it must be on a container / tank. Or probably any block with an inventory (it hopefully works with a large variety of blocks, enough that I didn't test every possibility). It can even be on the face of a block that itself doesn't have a conveyor port. I suspect it could be adjacent to those semi-decorative boxes and still be able to suck items out of them. The destination must be a container or tank though.

I'll work on fleshing out and correcting the description because I agree there are plenty of flaws.
Moros 14 ENE a las 8:23 p. m. 
The following part of the description:
"Pipelines:
- Left click on a stationary unconnected piston top to start building a pipeline.
- Left click on another stationary unconnected piston top that has clear line of sight, is within 1km and within a 45 degree angle of the first to make a connection.
- Left click on a stationary cargo container or gas tank to finish a pipeline."
...is inaccurate. It must be the back of the Piston Top. As written, it implies that they must be facing each other.

I would recommend adding more, and clearer pictures, please. I would also recommend noting if the pipeline MUST start from a Piston Top directly attached to a Container, or if it may also come from a Conveyor linked to an inventory in order to function.
Moros 14 ENE a las 8:23 p. m. 
Further testing:
- Piston Top from Container allowed a pipeline directly to a Container.
- Piston Top from Conveyor allowed a pipeline directly to a Container.
- Piston Top from Container did NOT allow a pipeline to Piston Top on a Conveyor, regardless of if that Conveyor had a Piston Top on any face (whether the receiving one or not).
However:
- Piston Top from Container to pipeline to Container then Piston Top to pipeline to Container did function.
- Piston Top from Container to pipeline to BACK OF a Piston Top does allow for a pipeline.


Conclusions:
Piston Tops have two faces: forward and back. Forward allows the start of a pipeline. Back allows the reception of a pipeline in order to make multiple links, and must end in an inventory to be functional.
qm  [autor] 14 ENE a las 7:55 p. m. 
Don't put a piston top on the destination, it's not like the powerlines. Pipelines only go one way, piston top is the start, a container or tank is the end.

If you want multiple points along a pipeline route, you can go piston top to piston top, but the final connection should be directly to a container. You can also have multiple pipelines converge either on midpoint piston tops, or on the final container.
Moros 14 ENE a las 7:49 p. m. 
Moros 14 ENE a las 7:45 p. m. 
Basically: two cargo containers on separate stationary grids, each with a piston top part. Beginning selection of a pipeline works just fine. The selection is white all the way to, and around, the other end--so it's not an angle issue. At this point, it won't want to connect, turning red. There is no yellow line, at all. Hovering past the cargo container and piston top does display a yellow line, with an arrow noting the interruption in the way (the piston top), as would be expected. And no, left-clicking despite the red does not complete the pipeline.
qm  [autor] 14 ENE a las 1:46 p. m. 
Yes, it works in multiplayer and was designed from the beginning to support it.
ELLIOTTCABLE on Discord 14 ENE a las 10:48 a. m. 
Does this work in multiplayer? (Also worth mentioning in the description!)