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Actually, more testing has shown that they straight-up won't even connect if they're they're individual unsupported blocks. That's... strange. Something might have gone wrong with the most recent update?
In practice: when using the mod, behavior may be improved by ensuring that major consumers (like the station, but NOT the power pole) have SOME sort of basic power generation, such as a single wind turbine or panel, along with an unconnected battery.
To be clear, the system is currently as follows:
Wind Array. Auto Battery with no line. It's sloooowly discharging to the rest of its grid. The only consumer on that grid is a Recharge Battery, which is actually now steadily increasing in power. It's connected to...
Power Pole. Auto Battery with a connection to the array. It's sitting at steady power. It's also connected to...
Station. Discharge Battery has a connection from the Power Pole. It's slowly increasing in power now. However, there is also an Auto Battery on the same grid with no power lines, and *it's* also slowly discharging. Overall, the grids are now net-positive, as they should have been, seemingly caused by reloading the world. Notably, the Discharge Battery is also full.
https://i.imgur.com/tHMIdlu.png
That shows a tiny charge (one tick of power from a wind turbine) on a Recharge battery, just before it gets sent to the other standalone Discharge battery. Next I'll scale things up a bit.
I'll try building a setup like you described and see what I can figure out. I have a few cosmetic tweaks to release today (fixed the "up" direction on a pipeline when using the new square piston top, reduced log spam when shutting down a world), so if I can find an issue with the battery charging, I'll include that too.
Currently, I've mainly been using Powerlines for lazy instant small grid battery recharging off of a single large grid battery that's covered in basic rotor heads, and to keep tiny constructs permanently powered in my main build yard (think Satisfactory factory cart). So I haven't really put it through its paces for the building-to-building transfer I even envisioned it for. That said, what I have been testing has been working, so need to figure out what the missing link is here.
TL;DR Recharger won't accept energy, so it can't transmit energy, so the rest of the system just isn't working.
I am writing them as two states (one/two) with reflected portions (A/B), based on assumptions from your original explanation, which inverted what you'd said because it just didn't seem right.
You mentioned how, in Auto/Discharge, the split was '2 to 1' but it's actually 1 to 2: the Discharge battery is left with more power, since it's fed power. 2 to 1 would be Discharge/Auto, not Auto/Discharge.
So, for Discharge/Recharge, it's 1:0 because the Recharge sends everything to the Discharge, leaving it 1 out of 1 portions, and the Recharge with 0 out of 1 portions. The Recharge *should* be pulling power from its own grid, which is then sent over to the Discharge... right? But at least, that's not the behavior I was seeing with the Recharger, though it has been with the Discharger.
It seems like the ultimate root issue I'm having is that the Recharger simply wasn't accepting any power, when it really, by all accounts, absolutely should have been.