RimWorld

RimWorld

60 ratings
[AP] Skeletons, Skeletons, Skeletons! (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.080 MB
26 Oct, 2024 @ 6:00pm
20 Jul @ 5:40pm
10 Change Notes ( view )

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[AP] Skeletons, Skeletons, Skeletons! (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
575 items
Race Mods
64 items
Description
Original mod by Sovereign, Fairy, Alexis Popcorn
https://steamproxy.com/sharedfiles/filedetails/?id=2967832003
If the original author requests it, I will remove this update.

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Please see original mod page for more detail.

Skeletons spawn as slaves (Ideology only, default true, mod option, without Ideology they spawn as colonists automatically)

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)
Skeletons can wear apparel (default true, mod option)

Should now be compatible with [FSF] Complex Jobs

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Original mod notes (1.4):

Skeletons, Skeletons, Skeletons! (SSS for short) is a mod that introduces a new race of skeletons! What differentiates it from other skeleton race mods is their traits and unique way of obtaining them, as well as other features! These skele-dudes are dead, very dead, they lack any organs, feelings, motivations, they are mostly only useful for dumb work and easy-to-get-and-handle soldiers.
66 Comments
Just lost 2 skeles from bleeding then I figured out their head can bleed. Is this a bug? I thought they have no blood.
The Dutchman 4 Nov @ 12:00pm 
@kalimo3k Wow your reading comprehension is awful
kalimo3k 16 Oct @ 10:24am 
bro there is already a grave mod.. yu can literally build hunderds of graves
Robosium 13 Oct @ 11:25am 
someone should make a mod where mass graves can be used to store the skeletons in a tps effective way

I just want to be able to store a bunch of bonei bois for when raiders come and then send them as reinforcements for the endless horde
peanutman 30 Sep @ 6:19pm 
i was gonna make a comment on this mod abt a bug where the skulls of the skeletons dont show up, but. it was a problem with the facial animations mod. i would rather have their skulls appear, rather than having animations on my pawns faces.
Guarwo 12 Aug @ 10:46am 
Thanks for making a 1.6 version of this. I also don't know what the issue people have with HAR is cause a lot of race mods use HAR. But this seems cool since they don't get hypothermia will be good to use for crypto mods and anytime need to go in snow. But now have more option then just sending robots.
hale 3 Aug @ 10:34am 
jesus christ the people begging and demanding here
MinosAsterion 3 Aug @ 9:45am 
I'll be honest, this mod really needs a rework, hopefully using the new "mutant" deff rather than HAR. That thing just brings too many issues.

Great job on keeping the mod alive anyway Zal
Mickster 3 Aug @ 2:54am 
it isnt letting me move my into the thing
Kaldreth 29 Jul @ 11:40pm 
Awesome mod, but I had to give up on it because of the HAR requirement. I'm fighting mod compatibility issues with HAR every other play through.