Victoria 3
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Grey's Populist Legal Power
   
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2024年10月18日 19時04分
1月3日 17時23分
20 項目の変更履歴 ( 表示 )

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Grey's Populist Legal Power

MasterOfGrey 作成の 2 件のコレクション
Grey's Little Reworks
11 アイテム
Grey's Essential Recommendations
40 アイテム
解説

Supports Victoria 3: V1.8.6 (and onwards)
Mod Version: V1.6
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.7.6
*Removal may cause breaking errors due to the removal of a modifier type.

This mod makes a broad set of adjustments to many vanilla laws and institutions without adding or removing any laws or otherwise making changes that would cause compatibility issues with ideologies or related fixes that still use the vanilla set of laws. This was largely created because since 1.7 I've wanted to be able to play with the Law & Authority mod and also have various other fixes and changes incorporated.

Consider using Better Decrees to utilise your newly realised authority


Features:
Adjusted Law Groups:
  • Bureaucracy
  • Children's Rights
  • Church and State
  • Citizenship
  • Distribution of Power
  • Economic System
  • Education System
  • Free Speech
  • Governance Principles
  • Internal Security
  • Land Reform
  • Migration Control
  • Policing
  • Trade Policy
  • Welfare

IMPORTANT NOTES:
I won't go through every change but there are a few important notes:
  • Economic System laws no longer have assisting game mechanics built in, they actually reflect how they work.
  • - So: When you switch to Laissez Faire for economic system - you NEED to lower taxes if you want your economy to grow.
  • - And: Running high taxes on Interventionism and building most things yourself works just fine.
  • Collectivised Agriculture is possible without Cooperative Ownership, but only if you are moving from Homesteading.
  • Changing to Total Separation from State Atheism no longer removes Atheism as the institutional religion, but re-implementing FoC or SR will restore original national religion still.

Compatibility touch points:
  • Postal Savings tech has been touched.
  • Institutions modified are: Welfare, Police, Home Affairs, & Workplace Safety


This mod will probably take precedence over other mods that touch specifically the same things it does. It should be broadly compatible with things that don't add new ideologies and should be fine with other mods that edit laws as long as they edit different laws to each other.

Having said that, some specific callouts:
  • Victoria Tweaks Mod - Yes; it is VTM compatible.
  • Works with BPM Lite
  • All AI Mods - Yes; KAI, LAI, Smarter AI, etc. are all compatible.
Warning:
NOT BPM Compatible


Why?
Different law mods are inherently incompatible, and there have been a lot of good ideas that weren't updated to some of the new AI logic changes in 1.7 so many of them don't work very well, even if they do work together. This brings many different tweaks that good people have thought of together and align the functional logic with the new vanilla systems.


This effectively supercedes the following mods:
  • "Law & Authority [1.6]" by Taylor
  • "Tuned Laws" by TQ Ambo
  • "Better Communism" by PSVDX
...and probably a few others besides.

Thank you to all the listed authors for their work which inspired various details within this mod.

#Government #Legitimacy
#Law #Authority #Politics
#Rework #Balance
44 件のコメント
Ἀλληκτώ 2月1日 7時22分 
Don't you plan to make it compatible with laws+?
Vince 1月31日 0時36分 
I really hope that you can describe the details:steamhappy:
Dunkin' Darius 1月29日 9時17分 
I was wondering how Corporate State is supposed to work here since it actually seems to have a reduction in worker owned buildings, and also doesn't allow cooperative ownership anymore.
Just The Lord 1月21日 0時18分 
Unfortunately the problem persists :(
MasterOfGrey  [作成者] 1月20日 14時26分 
...Pretty sure that was fixed with the update back on Nov 22nd. It was a whole thing.
Try unsubscribing and resubscribing to this mod, see if that changes anything.
Just The Lord 1月20日 12時58分 
Bug report, tested on latest branch without any other enabled mods: Extra authority gained from institutions is not accounted for authority calculation of Political Dysfunction, meaning one can sit at posiotive authority provided from the extra sources given by this mod and still suffer from an ig approvval penalty
MasterOfGrey  [作成者] 1月11日 4時55分 
Yes, at the moment in vanilla it's weaker cause slaves can't join movements. BrokenRobot did something to make it stronger somehow
napamathguy 1月11日 2時09分 
Is the Abolitionist movement in USA supposed to be 6x (59%, versus 9%) as strong as in Vanilla? The other movements all look about right. It's just kind of weird that the Slavers can have a good chance of abolishing slavery.
MasterOfGrey  [作成者] 1月3日 21時09分 
Yeah that type of error can get spammed whenever something isn't set. Due to the update today, you'll get a lot of that in an existing save.

This sort of error does not cause crashes tho.
Cana 1月3日 21時04分 
Hi I posted an error on your subject interaction mod yesterday, I disabled that mod today just to see if I was still crashing which happened again, except this was the only error in the entire error log (repeated over and over):

[14:57:41][jomini_script_system.cpp:270]: Script system error!
Error: Invalid right side during comparison 'var'
Script location: file: common/scripted_triggers/dict.txt line: 6 file: common/on_actions/yMoG_PLP_LA_code_on_actions.txt line: 162 file: common/scripted_effects/yMoG_PLP_cache.txt line: 42 file: common/scripted_effects/dict.txt line: 17