Victoria 3

Victoria 3

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Grey's Populist Legal Power
   
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503.858 KB
18 Oct @ 7:04pm
24 Nov @ 9:12pm
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Grey's Populist Legal Power

In 2 collections by MasterOfGrey
Grey's Little Reworks
10 items
Grey's Essential Recommendations
31 items
Description

Designed for Victoria 3: Version 1.7 (and onwards)
Mod Version V1.2
Please consider rating this if you like it! It really helps out.

*Removal may cause breaking errors due to the removal of a modifier type.

This mod makes a broad set of adjustments to many vanilla laws and institutions without adding or removing any laws or otherwise making changes that would cause compatibility issues with ideologies or related fixes that still use the vanilla set of laws. This was largely created because since 1.7 I've wanted to be able to play with the Law & Authority mod and also have various other fixes and changes incorporated.

Consider using Better Decrees to utilise your newly realised authority


Features:
Adjusted Law Groups:
  • Bureaucracy
  • Children's Rights
  • Church and State
  • Citizenship
  • Distribution of Power
  • Economic System
  • Education System
  • Free Speech
  • Governance Principles
  • Internal Security
  • Land Reform
  • Migration Control
  • Policing
  • Trade Policy
  • Welfare

IMPORTANT NOTES:
I won't go through every change but there are a few important notes:
  • Economic System laws no longer have assisting game mechanics built in, they actually reflect how they work.
  • - So: When you switch to Laissez Faire for economic system - you NEED to lower taxes if you want your economy to grow.
  • - And: Running high taxes on Interventionism and building most things yourself works just fine.
  • Collectivised Agriculture is possible without Cooperative Ownership, but only if you are moving from Homesteading.
  • Changing to Total Separation from State Atheism no longer removes Atheism as the institutional religion, but re-implementing FoC or SR will restore original national religion still.

Compatibility touch points:
  • Postal Savings tech has been touched.
  • Institutions modified are: Welfare, Police, Home Affairs, & Workplace Safety


This mod will probably take precedence over other mods that touch specifically the same things it does. It should be broadly compatible with things that don't add new ideologies and should be fine with other mods that edit laws as long as they edit different laws to each other.

Having said that, some specific callouts:
  • Victoria Tweaks Mod - Yes; it is VTM compatible.
  • Works with BPM Lite
  • All AI Mods - Yes; KAI, LAI, Smarter AI, etc. are all compatible.
Warning:
NOT BPM Compatible


Why?
Different law mods are inherently incompatible, and there have been a lot of good ideas that weren't updated to some of the new AI logic changes in 1.7 so many of them don't work very well, even if they do work together. This brings many different tweaks that good people have thought of together and align the functional logic with the new vanilla systems.


This effectively supercedes the following mods:
  • "Law & Authority [1.6]" by Taylor
  • "Tuned Laws" by TQ Ambo
  • "Better Communism" by PSVDX
...and probably a few others besides.

Thank you to all the listed authors for their work which inspired various details within this mod.

#Government #Legitimacy
#Law #Authority #Politics
#Rework #Balance
25 Comments
MasterOfGrey  [author] 24 Nov @ 9:14pm 
Updated
franzinor 24 Nov @ 7:32am 
Thank you!
MasterOfGrey  [author] 23 Nov @ 8:44pm 
Ah yes, forgot it touched those. Will update soon
franzinor 23 Nov @ 4:00pm 
Hey, love all your work! Possible bug found: Legitimacy-levels doesn't impact loyalists and radicals from movements like it's supposed to. Disabling this mod fixed it, so I suspect it's this one. Apologies if mistaken!
MasterOfGrey  [author] 22 Nov @ 3:38pm 
Pushed a small bugfix - should be possible to bolster and suppress movements now
MasterOfGrey  [author] 21 Nov @ 11:02pm 
V1.2
- Updated for 1.8
- Added modifiers for Colonial Extraction similar to VTM
- Incorporated the updated method of giving authority to institutions from Law & Authority
Taylor  [author] 23 Oct @ 7:07am 
Did kick me into gear a little, but this also coincided with completing my masters degree which was consuming my time lol.
Sykes 23 Oct @ 5:38am 
Just want to confirm that there are no more elections in autocracies :D But as much as I like the changes, it does collide with BPM - Several cabinet positions are erased when both are activated. Hoping for a compatch in the future. Good work in general!
MasterOfGrey  [author] 22 Oct @ 5:14am 
V1.1
- Fixed Elected Bureaucrats creating a voting franchise and applied an alternative that might(?) work, or just do nothing. (harmless)
- Nerfed the migration attraction from Total Separation, Multiculturalism, and Universal Suffrage so that they add up to 10%, not 10% each.
MasterOfGrey  [author] 21 Oct @ 8:03pm 
Yes there'll be a fix for that imminently.