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Me watching my state of the art automatons with shotguns get one shot by an off brand wookie with a glass bottle
Update is still being worked on.
It's because I made a custom damage type for vanilla to replicate blunt damage for thrown weapons like bottles, baseballs, etc. Combat Extended changes how damage is applied but my damage type wasn't updated to account for it, so this is the result.
It's already been fixed on my end (they now use the same damage type as shotgun beanbags) and that will be fixed with the next update.
i read the comments and assume that's for balancing reasons (please. saul please patch the fucking bottles oh my god)
Yeah, I think the ranged blunt damagetype I assigned to them is borked. Will make sure that gets fixed in the update.