Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Gates of Steel---LATE WAR CONQUEST ONLY
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Singleplayer Map: SP Map
Unit Set (New units): Unit Set
Interface (UI): Interface
FX: FX
Sound: Sound
Total Conversion: Total Conversion
File Size
Posted
Updated
90.852 MB
14 Aug, 2024 @ 12:16pm
21 May @ 4:16pm
78 Change Notes ( view )

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Gates of Steel---LATE WAR CONQUEST ONLY

In 1 collection by HOBOE
gates of steel mod collection/钢铁征服mod合集
21 items
Description
Part of the inspiration for this mod comes from another game:"Hex Of Steel"

Mod does not rely on DLC to run, but it is recommended to have all DLCs for a complete experience

General module characteristics: Both AI and players will only have units from the late era, starting around early 1943, while infantry and weapons will also use the late era look

Gates of steel mod collection warning:
main version and submod

how to use these "gates of steel submod"?
1.choose gates of steel framework and early version/late version,apply it
2.choose all submod you want use,apply it
Only two applications are needed in total

Notes on map scripts
This mod has an independent map script, created on an automatic air defense mod. I do not recommend you opening any mods related to map scripts, as this can lead to many unexpected situations, such as friendly defenders AI tanks attacking friendly forces

Please note that do not enable other map script mods. Do not enable related other map script mods, as this mod is already include with automatic air defense/medical mods, etc

/discord /link
https://discord.com/invite/aK3ehByAxc

for example:

ALL infantry was replaced with late infantry, equipped with late weapon

Total rework division technology tree

Added more unit,vehicle,off map support

The defense team weapon around the flag point will have at guns and howitzers

Some sound effects modifications - light weapons/artillery/anti-aircraft guns and so on

More new voice line corresponding to each unique soldier, such as ranger and jaeger

unit get random state in battle:bleed,panic,stun

1.Systematic modifications
Call in stage 6 with 200 cp

airborne paratroopers

tank hull down,you can find in Attack options,In the bottom right corner

Diversified cannon sandbags,Different types of cannon will now build different sandbags for Vehicle sandbags

Maximum camera height raised

Fixed light weapon damage, basic infantry will be killed after being hit 1-3 times at any distance

Unified modification of range/penetration depth scale for better combat experience

Changed player resources and AI attack strength

Killing any unit will no longer earn most points. Victory points will now only be earned by hold flag

2.Gameplay modification

Btr can supply infantry with light weapon ammunition in a small area

Soviet ot34, t3485, heavy tanks with tank cavalry

Auxiliary Infantry Special Infantry Squad Expansion number

Basic infantry can deploy sandbag,Small foxholes can be dragged out in a row like sandbags for construction

Units will now automatically attempt to throw grenades at enemy infantry more frequently

gained more panzerfaust,

cheaper assault guns

New off-map support

many new units

The 105-150mm level artillery will now adopt the AS2 artillery firing mode, and the artillery will enter a long cooling period after a rapid burst of fire

Some self-propelled guns have been changed to curved firing units:
su76,m4-105,sig33b,bison,stuh42,isu152/122s,su152/122 and so on

2-1 Difficulty buff

Easy difficulty:
Enemy--
Health 0.33
Shooting accuracy 0.33
Handgrenade throwing interval of 1.5
Health restored 0.5
Received damage of 1.0 within the cover
Probability of hitting inside the cover is 1.0
Probability of hitting when lying down 1.0
Friendly army--
Health value 1.5
Players--
HP 2.0
HP restored 5.0
Received 0.2 damage inside the cover
The probability of hitting inside the cover is 0.2
Probability of hitting when lying down 0.2
Normal difficulty:
Enemy--
Health value 0.5
Shooting accuracy of 0.5
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
Friendly army--
Health value 1.0
Players--
Health value 1.5
HP Recovery 2.0
Received 0.5 damage inside the cover
The probability of hitting within the cover is 0.5
Probability of hitting when lying down is 0.5
Hard Difficulty level:
Enemy--
Health value 0.7
Shooting accuracy 0.6
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Friendly army--
Health value 1.0
Players--
Health 1.25
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Heroic difficulty:
Enemy--
Health value 1.2
Shooting accuracy of 0.8
1.5 consecutive bullets fired
Vehicle armor value 1.05
Vehicle Health 1.2
HP recovery 1.2
Received 0.65 damage inside the cover
The probability of hitting inside the cover is 0.65
Probability of hitting when lying down is 0.65
Friendly army--
Health value 0.75
Players--
Health value 1.0
Shooting accuracy of 0.9
Continuous firing of 0.7 bullets
Vehicle armor value 0.9
Vehicle health value is 0.9
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9


3.Future plan items

more unit voice

more other New language troops,British Armored Division, Italian Forces, Polish Red Army,and so on

4.Division technology tree.
Players will have different division technology tree to obtain better or unique units

5.Now all countries have new engineering teams for building weapons
from anti-aircraft guns to anti-tank guns, and ordinary field engineers are randomly equipped with heavy machine gun deployment tools
for example:
fallschirmpionier build squad--------88mm_flak36

6.How to use airborne paratroopers?

Firstly, purchase them directly, Move the airborne area to the location you want. In the UI at the bottom right, you can find the deployment button to start the airdrop

7.Note!

If mod does not update normally, please subscribe again

Main frame
gates of steel framework mod

Mod follows normal game difficulty, if you want larger battle:
enhance mod

Mod follows normal game difficulty, if you want small battle:
decrease mod

The enhance mod AI strength is enough. If you want more difficult, use this enhanced mod replace:
gos special-crazy conquest mod

early conquest version:
early war mod

few ai artillery patch:
late war Reduce artillery mod

For more sub mods, please read the mod collection,such as other mod compatible,increase victory score

CREDITS

italy and some other skin resource from: @mandingo
Men of War: Assault Squad 2-Epic Italian Skins

Waffen-ss resource from:
W.H.U.B.U=WSS/Heer/Usa/British/Units

Author of some Fortification: @MrCookie

This mod,It has already been included, do not use it with latewar mod again :
Improved Ammo Selection & Auto-medic & Random Weather