RimWorld

RimWorld

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Un-Limited Reborn
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Mod, 1.5, 1.6
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23 jul, 2024 @ 11:10
24 aug @ 10:37
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Un-Limited Reborn

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Un-Limited Reborn: Because Flesh is So Last Season

Still stuck with those pathetic flesh limitations? Welcome to Un-Limited Reborn—the mod that laughs in the face of your colonists’ biological constraints!

Why settle for ordinary when you can have your bionics shatter the pitiful barriers of mere mortal stats? With Un-Limited Reborn, we’ve kicked those old, boring limits to the curb and let your bionic enhancements go wild. Who needs weak, squishy flesh holding you back when you can break the boundaries and make those stats truly extraordinary?

Features:
Goodbye to Limits: Say adieu to those annoying stat caps and hello to unrestrained power.

Curves Are for Losers: Forget those pesky PostProcessCurves limiting Melee Hit Chance, Dodge Chance, and Shooting Accuracy. Your colonists will be straight-up legendary!

Skill Need Factors, Schmactors: Linear scaling with base values and bonuses per level—your pawns will reach absurdly awesome prowess!

Aesthetic Mod Menu: Tweak your newfound power in a visually appealing, easy-to-use configuration menu.

Need more info? Check out the Wiki Page here![github.com]
Find uncapped stats, technical details, advanced settings explanations, and more to maximize your limitless power.

Recommended Mods:
  • SYR Harvest Yield: For animal gather yield (THIS MOD ADDS ITS OWN SETTINGS WHICH LIMITS YIELDS TO 200% BY DEFAULT, SO REMEMBER TO MAKE THEM UNLIMITED HERE TOO)
  • Trade Price Fix: For trade price improvement

Compatibility:
Compatible
Incompatible
UnLimitedArmor
Better Talking and Hearing Matters
Un-Limited (Unofficial)
Un-Un-Limited
Un-Limited
Impactful Skills Mod Support


Inspired from: Un-Limited

Having a blast with the limitless power?
Show some love with a thumbs up and a favorite – let's keep the madness alive!

Translations

Support:
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Populära diskussioner Visa alla (2)
22
8 jul @ 17:11
KLISTRAD: Bug Reports
NuanKi
19
8 dec @ 13:56
KLISTRAD: Suggestions and Ideas
NuanKi
380 kommentarer
NuanKi  [skapare] 7 dec @ 14:46 
Sure, np
Btw the harvest yield is limited internally by the c# code, this mod doesnt modify that c# code
This mod modifies the limits an max values from pawn capacities
That's why without syr harvest yield the yield will be limited
Agent Washington 7 dec @ 9:13 
I have many bionics, one of my colonists has a butchery yield of around 6000% but shredding yield still caps out at 100%. Regardless, I got SYR Harvest Yield which did the trick as they have a setting for shredding yield so thank you for the help!
NuanKi  [skapare] 6 dec @ 22:12 
You need bionics, drugs, etc...
also if you have syr harvest yield, make sure that in that mod settings you set everythign to unlimited too
Agent Washington 6 dec @ 18:25 
How would I go about doing that? I had removed the limit and max value for butchery efficiency but shredding yield still caps out at 100%
NuanKi  [skapare] 6 dec @ 17:34 
Mech shredding yield is configured with Butchery efficiency base

you need to configura that to increase mech shredding yield
Agent Washington 6 dec @ 10:59 
It's all good! I'm in no rush, just thought it'd be a nice addition
NuanKi  [skapare] 5 dec @ 9:26 
I will look into it, sorry for the late response
Agent Washington 11 nov @ 17:52 
Is there anyway you could add the option to increase mechanoid shredding yield?
NuanKi  [skapare] 7 nov @ 16:55 
Did you read and/or check the recommended mod in the description I linked specifically for trade price improvement?

The vanilla way to handle trades is that you can't sell for more than you buy, you need another mod to change that.
Shigari 7 nov @ 13:52 
For some reason, removing the trade price improvement max value, trade improvement itself gets screwed, in the way that better social skills allows you to buy for cheaper, but also sell for cheaper. And my god--like social pawn is past 100% somehow, and everything, both buying and selling, is at $0.11. Had to disable it, sucks.