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Yeah go on, I started writing a guide but it's incomplete for now
Everything eventually goes back to ZomboidForge, it's the core of the mod then ZomboidForge_tools
No, I wrote an entirely new damage system because setting the health of zombies can't work properly as damage from weapons will increase, a feature you might want on your zombies for people making custom zombies, but a feature I didn't want on my zombies
The problem in MP too is that setting health of zombies to a higher number with desync them so I can't setHealth them and have to manage their HP manually for tge zombies that should have custom HP
1. This mod is meant to be used alongside the beta for TLOU Infected
2. This mod will not work alone
3. The customBehavior part is commented out, bcs it's not used for this zombie, and I have a check for customBehaviors in my zombie update code to verify if there is a customBehavior else skip this part
I found that your ZomboidForge.lua CustomBehavior table is producing "nil" thus, causing error.
Found out your ZomboidForge_tools.lua has its customBehavior table set as Comment.