RimWorld

RimWorld

89 ratings
Animated Revia Tails
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Mod, 1.5, 1.6
File Size
Posted
Updated
37.540 MB
25 May, 2024 @ 5:25am
14 Jun @ 4:16pm
9 Change Notes ( view )

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Animated Revia Tails

In 1 collection by Шашлычник ;р
Revia Mods
7 items
Description
Cute animated Revia tails
Doesn't affects Rimworld performance.
Compatible with Revia Race - Biotech and Revia Race - HAR
37 Comments
Unofficial Status 13 May @ 9:45am 
big W for this

was thinking of how id try do some tokyo ghoul stuff then I checked the folder and im like nah bro
Шашлычник ;р  [author] 22 Apr @ 11:44am 
Now it's compatible with HAR version too!
Шашлычник ;р  [author] 22 Apr @ 2:37am 
Just ignore these errors from Revia FA, it should work fine anyway (I can guess they were hidden by RocketMan, if you use it).

You're welcome
Dragonmaster Cale 22 Apr @ 2:03am 
Thank you so much, I unsubbed and resubbed to all of the Revia related things and it's working now. Still getting an error, but not from your stuff, just from the Revia Facial Animations mod: https://steamproxy.com/sharedfiles/filedetails/?id=2820313308 Which to be fair hasn't been updated since 2022, but I just love watching those eyes move around.

So nothing wrong on your end, apologies!

On the other hand it was great to hear from you! Thanks for making such a great mod!
Шашлычник ;р  [author] 22 Apr @ 1:25am 
@Dragonmaster Cale, seems like a some mod (tails or ears) is not up to date (because PawnRenderNode_Animated_Random, that obsolete and was removed in framework, is specified in error) - try to re-sub both of them or verify your game.

Or maybe there's other mod that use my framework and hasn't been updated.

If nothing helps, I'll publish framework hotfix for backward compatibilty.
Dragonmaster Cale 21 Apr @ 8:07pm 
Removed FacialAnimations but still
uld not find a type named Shashlichnik.PawnRenderNode_Animated_Random
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.PawnRenderNodeProperties> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.PawnRenderNodeProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.PawnRenderNodeProperties> (System.Xml.XmlNo
Dragonmaster Cale 21 Apr @ 7:18pm 
@Шашлычник ;р

Thank you! I am using the Biotech version. I have HAR but the pawn that has Revia genes is a custom xenotype. If this log isn't good enough I can grab the entire Player.log I wasn't sure how best to get all the information to you because of the character limit.

[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: F:\SteamLibrary\steamapps\workshop\content\294100\2820313308\Patches\Revia_FacialAnimation_Patches.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
Шашлычник ;р  [author] 21 Apr @ 3:05pm 
@Dragonmaster Cale ensure framework, that specified in the dependencies, is up to date (try to re-sub it or verify game files to force steam update the framework) - I've published few patches recently.
If framework is up to date, please, send there your logs (logs can be published via HugsLib by pressing ctrl + f12 or any other method) - it will help a lot

The error appears on a HAR-pawn that has Revian genes?
Dragonmaster Cale 21 Apr @ 1:36pm 
I absolutely love your mod and I don't want to live without my wavy tails and twitchy ears. The last update though is throwing errors and when loading into game the Revian pawns don't have ears, tail, and blank faces. I tried moving the Shashlichnik Animated Pawns Framework up in the mod list but it didn't resolve the errors.

Any help would be appreciated.
Шашлычник ;р  [author] 21 Apr @ 10:58am 
@kingofnooblol, now it must be okay. Thanks for report