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Revia - Biotech ARE and have always been CE compatible, I'll update the description.
It's rare, but all forms of sacrifice can give it.
You can also get it randomly from Quest Artifacts/Ancient Dangers, but not Artifact traders.
Rarely with a kill with Vermilion Harvest, you'd need to kill a huge creature, who's nearly bled out with it for a chance.
You can get it with Reaping Reap, decent chance, with nearly all the range filled with corpses.
The highest chance to get it is a Max Quality Prisoner Sacrifice.
Exception parsing node <ReviaRace_BornSettings>BiotechDefault</ReviaRace_BornSettings> into a ReviaRace.Enums.BornSettingsEnum:
This will only happen once, since it's a setting reset from a name getting changed, the birth type from 'Default' to 'Biotech Default' for clarity's sake.
After a restart it will go away, since the setting will have been fixed.
You may Ignore it - it will appear only one time.
Thanks for the swift turnaround!
It'd be nice to have a separate precept for sacrificing, for use in non-Skarnite ideologies (I tend to have one or two Revia in my colony rather than them being the focus, so it doesn't entirely make sense to have the meme most of the time), but I would imagine that is a fair amount of work and this is a good compromise. :)
Exception parsing node <ReviaRace_BornSettings>BiotechDefault</ReviaRace_BornSettings> into a ReviaRace.Enums.BornSettingsEnum:
System.ArgumentException: Exception parsing ReviaRace.Enums.BornSettingsEnum from "BiotechDefault" ---> System.ArgumentException: 'BiotechDefault' is not a valid value for ReviaRace.Enums.BornSettingsEnum. Valid values are:
• Default
• NoMaleBorn
• ForceBornRevia
---> System.ArgumentException: Requested value 'BiotechDefault' was not found.
Iirc the tail gene increases their maximal age.
does is normal for Revia have high average age?
I found as Revia Marauder raiders have average age over 40+ year old and many are too old like 60-70 very rare to met young Revia
for high average age make Marauder weaker because health issues