RimWorld

RimWorld

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Revia Race - Biotech
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Mod, 1.4, 1.5, 1.6
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3.320 MB
25 Nov, 2022 @ 8:32am
1 Nov @ 9:19am
59 Change Notes ( view )
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Revia Race - Biotech

In 1 collection by Шашлычник ;р
Revia Mods
7 items
Description
Description

Psycasts and Rituals Update out Now!

We Recommend this Amazing Retexture! SGG1's Retexture : Revia

A race mod for bloodthirsty foxgirls in RimWorld - Biotech Edition

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake her thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.

The Revia Race - Biotech mod also contains extra content with these mods
- SGG1's Retexture : Revia Race Exceedingly Highly Recommended, Use This!
- Vanilla Psycasts Expanded for the Revia's Unique Psycaster Path - Bloodpath
- Persona Bond Forge for Crafting Persona Sanctified Weaponry
- Revia Race - Facial Animation Still works despite the listed version.
- Portraits of the Rim!

Yes this mod is CE - Combat Extended compatible! Шашлычник ;р has even contributed to that project himself!

Psycasts and Rituals!

The content update adds new rituals and new psycaster content with Vanilla Psycasts Expanded!

Sacrifice your prisoners, appease the bloody goddess, and prove your Revia's worth by obtaining unnatural Psychic power from mystical bloodstone!


Bloodpath, a new psycaster path for Vanilla Psycasts Expanded
Sacrifice mystical bloodstones to get access to these new abilities and a psylink from Skarne herself!

Obtain a power from bloody goddess, but be careful with it...



Make your enemies bleed! Don't let any of them live!



Credits:
- Шашлычник ;р, for porting mod onto Biotech and coding
- Dr. Nolegs for HUGE assistance in the Psycast and Rituals Update (text, support and content)
- Nessa[cara.app] for their awesome Bloodpath card texture
- Mortis for awesome icons and textures
- soldiermn, check their awesome retexture for Revia
- Fox with a Shotgun, creator of HAR version (original version)

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod

Popular Discussions View All (3)
59
1 Nov @ 10:01am
Issues
Lost [RUS]
2
18 Feb, 2023 @ 2:38pm
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
1
28 Nov, 2022 @ 9:38am
Balance
Lost [RUS]
638 Comments
Dr. Nolegs  [author] 10 hours ago 
@☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ
Revia - Biotech ARE and have always been CE compatible, I'll update the description.
Oh, I was migrating to a combat expanded modpack and this mod has none, F :needy_cat:
Dr. Nolegs  [author] 4 Nov @ 11:29am 
@Ebaklak
It's rare, but all forms of sacrifice can give it.

You can also get it randomly from Quest Artifacts/Ancient Dangers, but not Artifact traders.

Rarely with a kill with Vermilion Harvest, you'd need to kill a huge creature, who's nearly bled out with it for a chance.
You can get it with Reaping Reap, decent chance, with nearly all the range filled with corpses.
The highest chance to get it is a Max Quality Prisoner Sacrifice.
Ebaklak 4 Nov @ 11:18am 
How do you get mystical bloodstones?
Dr. Nolegs  [author] 3 Nov @ 7:54am 
Clarification On the Error Starting with ->
Exception parsing node <ReviaRace_BornSettings>BiotechDefault</ReviaRace_BornSettings> into a ReviaRace.Enums.BornSettingsEnum:

This will only happen once, since it's a setting reset from a name getting changed, the birth type from 'Default' to 'Biotech Default' for clarity's sake.

After a restart it will go away, since the setting will have been fixed.
You may Ignore it - it will appear only one time.
AerosAtar 3 Nov @ 5:06am 
@Dr. Nolegs
Thanks for the swift turnaround! :fhappy:

It'd be nice to have a separate precept for sacrificing, for use in non-Skarnite ideologies (I tend to have one or two Revia in my colony rather than them being the focus, so it doesn't entirely make sense to have the meme most of the time), but I would imagine that is a fair amount of work and this is a good compromise. :)
melcalizar 3 Nov @ 4:16am 
Thank you for the mod. I have recently been getting this error though.

Exception parsing node <ReviaRace_BornSettings>BiotechDefault</ReviaRace_BornSettings> into a ReviaRace.Enums.BornSettingsEnum:
System.ArgumentException: Exception parsing ReviaRace.Enums.BornSettingsEnum from "BiotechDefault" ---> System.ArgumentException: 'BiotechDefault' is not a valid value for ReviaRace.Enums.BornSettingsEnum. Valid values are:
• Default
• NoMaleBorn
• ForceBornRevia
---> System.ArgumentException: Requested value 'BiotechDefault' was not found.
Шашлычник ;р  [author] 3 Nov @ 4:09am 
Yeah, it is.
Iirc the tail gene increases their maximal age.
このヘンタイ! 3 Nov @ 2:52am 
ehh a question
does is normal for Revia have high average age?
I found as Revia Marauder raiders have average age over 40+ year old and many are too old like 60-70 very rare to met young Revia

for high average age make Marauder weaker because health issues
Dr. Nolegs  [author] 1 Nov @ 9:36am 
Done, made the corpse sacrifice mood penalties more discernening, especially related to non-skarnist ideology precepts. Enjoy the update.