Total War: WARHAMMER III

Total War: WARHAMMER III

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Shattered Units Are Vulnerable - Larger Speed Penalty
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battle
Tags: mod
File Size
Posted
Updated
390.392 KB
21 Mar, 2024 @ 6:31pm
20 Dec, 2024 @ 5:30pm
5 Change Notes ( view )

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Shattered Units Are Vulnerable - Larger Speed Penalty

In 1 collection by AceTheGreat
AceTheGreat's Published Mods
18 items
Description
Updated For Patch 6.0

This mod makes running enemies down at the end of a battle more consistent by applying a new debuff to all vanilla units when they are shattered. This version has a larger speed penalty compared to the others.

It has the following effects:

-50% melee defense
-30% physical resistance
-30% missile resistance
-30% armor
-20% speed

This passive is applied to every unit in the vanilla game, including units with unbreakable. This ensures the mod is compatible with other mods that add/remove/change the unbreakable ability.

Save game compatible. Only use one version. Does not affect modded units.

Note: This version of the mod was previously "Shattered Units Are Vulnerable". The workshop name has changed, everything else is unchanged.

Other Versions:

Moderate Speed Penalty (-10%)

No Speed Penalty (-0%)

Submods:

Singe's Unit Compilation
9 Comments
Ghenderuwo 6 Feb @ 5:11am 
finally my ogres lad can chase em all and throw em in the pot
Ooh-la-la, It's GAGA!! 21 Dec, 2024 @ 1:01am 
Thnx for updating, i agree tho fleeing units should insta die or stand still so i can brutalize them, this game feels rly bad in department of catching units that are broken.
F.O.A.D. 12 May, 2024 @ 11:16pm 
-100% Armour
-100% Melee Defence
-100% Physical Resistance
-100% Missile Resistance

Bonus: +1000 Damage, per-second if caught.................

That's generous compared to what happens to caught routers on the tabletop. lol
(Fleeing units who get caught are instantly dead.)
Ooh-la-la, It's GAGA!! 28 Mar, 2024 @ 7:36am 
Can you make one with -99% speed pls?
AceTheGreat  [author] 22 Mar, 2024 @ 12:21pm 
No problem! After some more testing, I've found the -10% version to be better balanced anyway so thank you again for the feedback.
=[NK]= Col. Jack O'Neil 22 Mar, 2024 @ 9:23am 
Thank you so much! ♥
AceTheGreat  [author] 22 Mar, 2024 @ 5:55am 
@CrazyC Yeah hopefully these changes can help make up for the wonky animations when chasing routing units.

@=[NK]= Col. Jack O'Neil Thanks for the feedback. I just published two alternative versions, one with -10% speed penalty, and one with no speed penalty.
=[NK]= Col. Jack O'Neil 22 Mar, 2024 @ 12:10am 
The - 20 speed might be a little too much? ♥ I love the idea though,
CrazyC 21 Mar, 2024 @ 8:06pm 
CA should take this and make it part of the vanilla game. Just saying.