Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Diplomacy Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
198.561 KB
4 Mar, 2024 @ 8:33pm
4 Nov, 2024 @ 2:19am
4 Change Notes ( view )

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Japanese Translation: Diplomacy Pack

In 2 collections by adon
日本語化MODのコレクション
89 items
Japanese Translation: Diplomacy Collection
18 items
Description
About this Mod
Japanese version of Diplomacy Pack MOD in the workshop.
The UI mods for the diplomacy system and city-state, which are still available & widely used, will be supported in Japanese.


How to use the Japanese-Language MOD
The Japanese-language mods you create can be used by subscribed & enabled only the body mods you wish to use.
It is not necessary to subscribed & enabled all the mods in the workshop or collection. Since the dependency between the mod and the translation data is specified, only the mods to be used will be translated and enabled. Since unused translation data is not loaded, the loading time should be reduced by a very small amount.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
Mods that change the diplomatic system may conflict, so check the workshop carefully.
CMDR Sheploo's MOD Immersive Dialogue: https://steamproxy.com/sharedfiles/filedetails/?id=871120445 Change the leaders' lines that are being used in the diplomatic screen exchanges to be more in line with historical facts. Only some leaders will be changed, but the lines will be changed to lines based on famous statements and sayings to reduce overuse. DahakaMVl's MOD Configure Diplomatic Victory Points: https://steamproxy.com/sharedfiles/filedetails/?id=2306442154 From the map creation screen, it is possible to further increase the diplomatic points of a diplomatic victory from the default of 20. Unfortunately, please note that it is not possible to decrease the opposite diplomatic points. Eps's MOD EpsTweak for World Congress: https://steamproxy.com/sharedfiles/filedetails/?id=2154037235 Overall optimize the availability of resolutions proposed in different eras and change them so that they are proposed in more appropriate eras. Basically, it benefits only the civilization that acquires the resolution, but it also has some positive effect on other civilizations by changing some resolutions. Fampat's MOD Gift It To Me: https://steamproxy.com/sharedfiles/filedetails/?id=1683750352 Units can be gifted to city-states, as was the function in Civ 5. Major civilizations can also gift units, with the exclusion of religious units, and military units and some civilian units can be gifted. GaussTheWizard's MOD Corrected Dialogue: https://steamproxy.com/sharedfiles/filedetails/?id=2101695084 In some leaders' diplomatic screen interactions, the dialogue will be adjusted & changed to match the leader's movements. However, there is no room for adjustment in the Japanese environment, so this is a flavor element change. Indigo's MOD Dynamic Diplomacy (Friendship Bonuses Version): https://steamproxy.com/sharedfiles/filedetails/?id=870914411 Agendas will be restructured, added to or changed, and some leaders will have agendas based on historical context. The effects of diplomatic favoritism, grievances, and accusations will be modified, and the negative effects of war will be reduced if friendly leaders and alliances (declarations of friendship) are formed. Civilizations that enter into alliances and friendship declarations will gain production bonuses on both sides, even without trade routes. Dynamic Diplomacy (No Friendship Bonuses): https://steamproxy.com/sharedfiles/filedetails/?id=1310620734 This is a version from the Friendship Bonuses Version above that eliminates the bonuses that can be earned from civilizations that have signed alliances and friendship declarations. Only the changes related to the leadership agenda are included in this mod. Gray Pockets's MOD Nere's Better World Congress - Cooks: https://steamproxy.com/sharedfiles/filedetails/?id=3182242670 Relying on Nerevatar's mod of the same name, the effects of some resolutions will be changed from the bug fixes/industrial era to the start of the World Congress/. Albro's MM:SS and Leugi's Garden District zones will now correspond to the resolutions of the Urban Development Convention. Nerevatar's MOD Nere's Better World Congress: https://steamproxy.com/sharedfiles/filedetails/?id=2429588635 Similar to Mr. Eps' mod, but with a major overhaul of the resolution, so that one of the opposing resolutions has some positive effect on the other civilization. The output and numerical items would be enhanced to improve the effectiveness of the resolution and civilizations would receive greater influence from the World Congress. Ophidy's MOD Annex City-State: https://steamproxy.com/sharedfiles/filedetails/?id=3071942163 You can now annex city-states and take over the bonuses and unique abilities that were in the abilities of the great merchants of Civ5. The default is Sovereignty & Delegation +7, and you can peacefully annex city-states to your own civilization using the Annexation button on the UI panel. If you then want to annex a city-state, the default is delegation +9, which increases the number of delegations required by 2 by default. SeelingCat's MOD Sui Generis - Regional Groups and Bonuses: https://steamproxy.com/sharedfiles/filedetails/?id=1897167541 New unique abilities will be added to the civilization's unique abilities, taking into account the historical background from the environment in the historical region. Since new unique abilities are added, they are enhanced in most cases and may be too powerful if the conditions and play styles meet. 黑光_G门's MOD Alliance Bonus : Caesar and Patra: https://steamproxy.com/sharedfiles/filedetails/?id=2901220351 It is limited to Julius Caesar and Cleopatra, but automatically adds +50 to the likability of both when encountered. Basically, they become friendly diplomats, and if they form an alliance, they will share the leader's abilities. 枫叶's MOD Immediate Victory Settings: https://steamproxy.com/sharedfiles/filedetails/?id=3101466930 From the map creation screen, specify one of the five victory types to instantly achieve the corresponding victory. Start the game, send in your turn, and you will instantly win, making it easier to unlock achievements on Steam and in-game. 榊野木乃实's MOD Resolution Chooser: https://steamproxy.com/sharedfiles/filedetails/?id=3182849533 Similar to its peer Choosable Goody Huts, it will be possible to arbitrarily select resolutions for the World Congress that will be chosen at random. Before the start of the World Congress, you can specify whether you want to arbitrarily select a resolution from the UI, or to propose it at random as it was originally proposed.
Added on 30/06/2024
Two additional diplomatic mods. "Bear's Mods - Hidden Agendas Expansion" conflicts with Indigo's "Dynamic Diplomacy", so only use one of them. MarshmallowBear's MOD Bear's Mods - Hidden Agendas Expansion: https://steamproxy.com/sharedfiles/filedetails/?id=931656288 Add UA Civ Like to hidden agendas that are randomly attached to leaders. You can add a further two from the Nationalism ban and a third hidden agenda from the options. Phyrax's MOD No Early Warmonger Penalty: https://steamproxy.com/sharedfiles/filedetails/?id=2982685807 From the options at the time of mapping, wars will not generate grievances between Major Civ until the specified period. Furthermore, there is an option for mass grievances and diplomatic denunciations not to occur if a Civ is destroyed.
1 Comments
Mrou 2 Jul, 2024 @ 4:49am 
素晴らしいまだあそべるなぁ翻訳化ありがとうございます!