Dominions 6

Dominions 6

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The Forgotten Realms - Total Conversion Mod
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83.941 MB
17. feb. 2024 kl. 1.46
23. feb. kl. 20.56
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The Forgotten Realms - Total Conversion Mod

Beskrivelse
Built with love for the community to be the most complete depiction of the Forgotten Realms fantasy setting available on PC. Designed for the Single Player experience, and only to be played on the new Forgotten Realms Underdark Expanded map, also here on Steam.

0.94 introduces many refinements and is the largest update since bringing the mod to Dominions 6. The primary focus has been on faithfully rendering the underwater lore of the Realms. The total nation count sits at 40, with 2 new factions making their debut:

The Nantarn Alliance - a faltering alliance of sea elves, merfolk, shalarin, and tritons in Faerûn's inner sea
Aleaxtis - the realm of the sahuagin sea-devils and their prophet, Iakhovas, He Who Swims With Sekolah

Veterans and advanced noobs should take on the challenge of playing as the Alliance against a pre-set Difficult and Aggressive Aleaxtis, while beginners and casuals will enjoy wrathful destruction as Aleaxtis or the expansion of the Kuo-toan nation of Sloopdilmonpolop or the Aboleths of The Symphony of Madness.

New games should include all possible nations (hold the 'n' key to fill the list with 'Random' and it wont duplicate). Set world options as desired AND enter the Victory Conditions tab. Set all levels 1, 2 and 3 vanilla random thrones to 0 and select your desired Victory Points requirement. 11-15 is a good number for medium-long games, but enjoy however you like.

A special thanks to Discord forum champion and good friend SSDaquerino for his encouragement to explore the lore of the Inner Sea and for his many late nights brainstorming, bugfinding, and playtesting.

!! LEGACY GAMES - Due to a quirk with Steam Workshop, the new map has replaced the legacy version despite being renamed in all files and code. Create a local copy of the map, which you can download here: https://drive.google.com/file/d/15DrSCsAmm1eLCN1cLpMtSyGqLZmLtOyD/view?usp=sharing

Enjoy!
-Raz
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272 kommentarer
DB 8. aug. kl. 4.22 
Yeah, no, totally wrong about the slave upkeep thing on my end, tbh. I just noticed the lack of taskmaster bonuses being relevant when my nation's economy was tanking. I still whole heartedly believe they should be passed over again once enough slave variants are available, although I was bein a biiiiiit of a bitch about the upkeep
Razorfire  [skaper] 7. aug. kl. 21.38 
DB - yes. A lot of units have been created since the last pass on the mindflayer nation and there should be more slavetypes. Other nations also have slaves that need upkeep, and some summons in the game also have upkeep. I've tried to balance things out but more work on slaves is needed. At the end of the day, equipment and logistics isn't free, so head-canon as you will or feel free to edit the .dm as desired. This mod is best approached as your own personal canvas.
DB 7. aug. kl. 15.54 
adding onto my previous comment, some of them DO actually have slave variants that can be used (most obvious one being Locathah Slave instead of Locathah Nomad) but just aren't. It's a very odd design choice
DB 7. aug. kl. 13.13 
The Illithid's slave capture mechanic needs some serious work. As it stands it's just grabbing random units from other civs armies, which would be all well and good but the fact that none of them are slaves means I still have to pay them wages, they don't benefit from a mindflayer's Taskmaster ability, and it makes for a really disorganized army. It'd be a lot smoother if there were slave or brainwashed variants of each of these unit types so that they can actually work as fodder (since as it stands, they're not even good enough for that role)
Razorfire  [skaper] 6. aug. kl. 21.02 
Mr_Hig, I've heard this can sometimes be an issue for The Symphony of Madness, given their roster relies on high cost, high quality troops and can be overrun at times. Their PD is also an issue and is on the list for fixes. None of the other water nations seem to struggle, however, and I've oftened wondered if the mechanic was a) too frequent, and b) underpowered. So I'll take the feedback into account as I consider future updates. In general, once any one of the 3 major underwater nations gains an advantage over the other two, they can fairly quickly snowball into the Endgame Crisis all by themselves. This mechanic was meant to at least give them some resistence.

chAos - no, and while I loved the mysterious realm of Auramycos long before BGIII made the myconids really cinematic, the nation has always been a bit of an afterthought. They'll eventually get an update if there is significant interest, but are low on the priority list.
Mr_Hig 31. juli kl. 18.22 
The demon rays raids are wayyyyyy op, it's barely even tenable to defend against it, many of the nations can't generate enough income to hold their settlements. I played several games and at times lost 4 provinces at once. Essentially it's a mechanic to ensure you can't expand.. not exactly conducive of victory or fun.
general chAOS 17. juli kl. 21.04 
Do corpses help Auromycos "Summon Allies"?
Padraige 6. juli kl. 12.12 
Question about bonuses. Certain locations on the FR map have stacking bonuses, for instance the Great Rift has a site and a throne that both give construction bonus: 20. Do these stack? It doesn't appear that they do. Want to see if I'm missing something. Also if I cast the global forge enchantment, would the bonus of 20 stack with the site's 20?
Shelingar 4. juli kl. 20.53 
When he goes rogue the troops don't go with him
Padraige 4. juli kl. 14.42 
Question about the scoured legion. Sarya got sniped by the wild hunt, so will Malkazid still rebel at some point? I would like to start using him but I'm afraid of losing everything I put on him and any troops I give him.