Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
you just have to keep repeating this and narrowing your enabled modlist until you find the culprit
the problem with tooltips in zomboid is that they're hardcoded, which essentially means if 2 mods try to edit a tooltip, the mod last on your load order (i think) will be the one that successfully edits the tooltip. the first mod will change the tooltip, then the second mod will just undo all of it and put their own changes in (even if they don't actually change anything!)
it sucks. but, if my guess is right, that's exactly what's happening to you. if you're able to edit the load order try loading this mod last (or first, if that doesn't work) and see if that fixes it, otherwise you'll have to find the conflicting mod.