Jagged Alliance 3

Jagged Alliance 3

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Masters of War
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Mod Categories: Weapons & Items
File Size
Posted
Updated
1.511 GB
20 Nov, 2023 @ 1:48pm
26 Jan @ 2:33pm
20 Change Notes ( view )

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Masters of War

In 1 collection by Grinch91
Masters of War
1 item
Description
Masters of War


! Random Enemy Weapons for this Mod !


! Realistic Caliber Framework !
The use of this mod is highly recommended to avoid bugs!


! Rato's MoW Compatibility Patch & Rebalance !



>> PHASELINE LAPUA <<

Highlights:

- AWM and AWSM sniper rifle
- Kivaari sniper rifle
- SRS A2 sniper rifle
- AK-102/104/105 assault rifles
- M240 machine gun
- R8 revolver
- PL-14 pistol



and much more...




DISCLAIMER:
Any resemblance to any real life person or organisation, real or fake is purely coincidental. The political stances depicted by factions within the mod do not reflect those of the author, this mod is made for fun and no political commentary will be tolerated




Step into the chaos of an unforgiving battlefield.

After the bloody events in Gran Chien in the early 2000s, the country has not been able to find peace even years later. The resources of this country are also its biggest curse. Unscrupulous international corporations, hungry for cheap resources such as diamonds and rare earths, supported by great powers that wage a brutal struggle for supremacy, turn the once peaceful and prosperous state into a slaughterhouse. Now only the language of violence counts, which seeks ever more creative and efficient ways to unleash a hell in which only the most skilled and brave fighters can survive.

The goal of this modification is to bring modern weapons to the battlefields of Gran Chien. Later, other elements such as equipment and functions will be added. In addition, the arsenals of the Legion and other actors of this conflict will be increased.

This is the first modification that I have ever published for a game. Thanks to
Haemimont Games for publishing the mod tools and the open attitude towards modders.




Content:

Pistols
- 1911 Combat Elite
- CZ75B
- Desert Warrior
- G17
- G19
- G19X
- G45
- GsH-18
- M1911A1
- P220
- P226R
- P228
- P320 Carry
- P320 Full Size
- P99
- PB
- PM
- Police Official Revolver
- QSZ-92
- R8
- SP1
- TT-33


SMG´s
- APC9k
- HK416C
- Honeybadger
- M/-45
- MC-51
- MP7A1
- MP9
- PP-19
- UMP .45
- Vector .45
- vz. 26

AR´s
- ACE-22
- ACE-32
- ACE-52
- ACR
- AK-12
- AK-12K
- AK-15
- AK-15K
- AK-74M
- AK-101
- AK-102
- AK-103
- AK-104
- AK-105
- AMD-65
- Carbine 723
- G3
- G3KA4
- HK416
- HK417
- M4A1
- M16A4
- MARS-L
- N3
- N4
- TAR-21
- URG-I

Sniper Rifles
- AWM
- AWSM
- Lynx
- M2010
- NSW Recce Rifle
- SG750
- SPR
- SR-25
- SRS A2
- T-5000
- Vz. 54

Shotguns
- MP-153

Machine Guns
- AANF-1
- MAG
- M240
- Negev NG5
- PKP
- RPD

Grenade Launcher
- AG-C
- GP-30
- HK69
- M203
- RGM-30 Kastet


Accessoires
- Scopes: DPP, RMR, R8, M68, MRO, T2, TA01, TA31, Spectre, ShortDot 1-4, Mk3 3x-9x, Mk4 3.5-10, PMII 5x-25x, RAPTAR, 1P29, P1, PK-AS, Kobra, HD 5x - 25x, PSO-1, Razor HD Gen II, NXS 2.5x-10x, AP Pro, ATACR 4x-16x, REAP-IR, 1P87,
- Lights/Lasers: X300, X400, TLR-2, DBAL, Perst-4, PEQ-2, PEQ-15, WML, TLR-1
- Supressors: Rev9, Rev45, Omega 9, Obsidian9, M4-2000, N4, Spectre, SR-25; TGPA, PBS-1, Phantom, Rotex IIIc, SDN-6, DTKP, 416SD, SF 556-RC2, SF 762-RC2
- Compensators: 1911 Comp, KM Comp, 6P20, DTK-1, DTK-2
- Foregrips: VFG, AFG, B-25, MCG
- Stocks: M4, A2, M110, Sopmod, Core, Minimalist Stock, IMOD, PT-1, SLK, PRS 3
- Magazines: Extended Mags, PMAG
- Bipods: Harris, Atlas





Known Issues:





Thanks to:
-
Archimedes: Who helped me with all my questions and lended me some scripts.
Witzzard: For making the Random Enemy Weapons integration possible and supplying us with the Zulib Weapon Core Framework.
Toadie2k: For allowing me to use her amazing SIG pistol and HK416 models in this mod. (more to come)
Toni: For helping me troubleshooting.
rato: For helping me troubleshooting.
Lucjan: For helping me troubleshooting and builing a splendid compability patch forrato´s GBO.
Pure Fox, boop, FunnyFruit and everone else that found all the bugs and balancing issues so far.
HG_Anton: For answering my questions.



Credits:



3dmodelsst: PP-19 Bizon
3DYAROSLAV2: T-5000
8siandude: P320, SF660L, SPR, QSZ-92
AD-98: SOPMOD-Stock
ajhorov: AK102/104/105
Akinaro: HK417, SDN-6, G3, MC51, Sporter 4, Sporter 1, 416SD, N4/3, NXS 2.5x-10x
Alec Markarian: ACE (Model)
Alexander Kirby: SP-1, vz. 26
Alexandr KIT: GsH-18 (Texture), MP-153 (Textures)
aleksandr-nikoliuk: SRS A2
Aperture Aerospace: Carbine 723, StanagMagx20
Armored Wave: 1P29, AP Pro
Artem Goyko: Atlas Bipod, ATACR 4x-16x
awakov_dawid: RPD
bobrowsky: USP Tactical
chairborneit: MAG, M240
chipmunkman: PKP
cgtdg: HK69
DeadPixel: AMD-65 (Model)
Diamonddogkz: 1P87
Dmitry_Shadoff: 60rd AK-Magazine
doomsentinel: DPP, Rev9, TLR-2
Drus: AK-103 Magazine
e.belous: CZ-75B, TT-33
ebrahimdiba: M16A4
Ecler: AK-74M, PB
eNse7en: Desert Warrior, 1911 Combat Elite, Obsidia9, ATACR 4x-20x
Farengar: Modular Combat Grip (Model)
FREEZLER: AWM, PMII 5-25, RAPTAR
Gwenaël Hervé: AANF-1
Hung Do: M1911A1
ICEDICE: AK12
IVA: Minimalist Stock
janxo: MP9
Johannes Bazaryan: X300, DTK-1, DTK-2, PK-AS, B-25, KX3
Kaktusryak: GM6 Lynx (supplied by Tons of Guns)
Karti: ACE (Texture)
kryzek: G3 KAC Rails, FERO Z24
Lokeig: RMR, AKM Magazine
luisbcompany: N4
marcosgon: Police Official
Mayess: WML
MCTav1sh: P1
Michael Egorov: Romeo 8, R8 Revolver, TLR-1
Michal Cavrnoch: vz. 54
N-GONE: Spectre, TA01
nm8911100: M200 Intervention
Noodum: P220 (Textures)
olalopa: SF 556-RC2
otztava: MP7A1
pandazmon: Razor HD Gen II
ParallaxGameStudios: T2, CTR, PMAG, Super Modular Rail MK-16, EXPS, Badger Mount, Vanguard Mount
PsyTi: X400
qww177: M2010
r_populik: Phantom
Raider3DWeapons: M4A1, DD Rails
r0tzbua: MP-153 (Textures)
SAM61: GsH-18 (Model), MP-153 (Model), P220 (Model)
Sambit_Raut: MRO
Sarvs: PKM Mag
Se_Oscar_Ya: Vudu 1-6x, REAP-IR
Sebastian Ujhazi: Honeybadger
Sergei3D: APC9
Siemko: Modular Combat Grip (Tetures)
Sir Erdees: PM
Stormfreek: TAR-21
Street-you: IMOD
tenoyl: ShortDot
tel-roman: P99
tigg: GP-30, M203, Spectre Scope, 45rd SF Magazine, PSO-1
Toadie2k: ACR, P226R, P228, HK416, HK416C, AG-C, Rotex IIIc, KAC BUIS, Super Charging Handle, M4-2000
Toasty Fresh: AMD-65 (Textures)
tomasperalta: G19X, PEQ-15, SG750
TORI106: UMP
Tuuttipingu: M/45 Swedish K
valterjherson1: DTKP
veter12131: PBS-1
wafla: PT-1, B-13
WALDSKI 3D: EO 552
ynarts3d: NG5
Yu_wl: APS, RGM-40 Kastet



Version: 2.01-2664
Popular Discussions View All (2)
7
24 Jan @ 11:05am
Bug Reports
boop
4
18 Apr, 2024 @ 9:45am
Guns become invisible
<color=#00E679>[TOAD] KAoS
221 Comments
Suicide Commando 6 Nov @ 1:18pm 
NP dsyn. I hate when I can't figure things out as well.
dsyn 6 Nov @ 4:22am 
Thank you for your help. Steam seems to disagree however but I understand
Suicide Commando 5 Nov @ 1:35pm 
Not it's perfectly fine to edit things to your liking as long as you don't redistribute it, as you said. I was just trying to help you resolve the white box issues you were having.
dsyn 4 Nov @ 10:30pm 
I understand it’s a licensing issue, even unpacking the mod without making changes causes this so you are right. Mods from nexus can be modified without the white boxes appearing. Just to be clear, I only modify stats like caliber, reliability, aim accuracy and ap based on personal experience with the weapons and strictly for personal use. I am not sharing them as i am aware of ownership rights and will only do so with permission from the authors
Suicide Commando 4 Nov @ 12:22pm 
No if you delete the mod folder in AppData it will delete your changes.
dsyn 3 Nov @ 11:25pm 
Thank you i will try that, the caliber issue is probably caused by a conflict with bce guns that does the same so I solved it by preventing these changes. So far i was only keeping the files created on C:\Users\%USERNAME%\AppData\Roaming\Jagged Alliance 3\Mods and unsubscribing from steam. Will deleting the files there keep the changes i made? I had the impression the compressed files from steam are always the original and any changes made on mod editor only exist in the appdata files
Suicide Commando 3 Nov @ 1:11pm 
If you've opened the mod in the editor it turns all the weapons into white boxes. Same goes for character mods that have unique assets. You have to delete the mod folder that's created in C:\Users\%USERNAME%\AppData\Roaming\Jagged Alliance 3\Mods. That should bring the models back. No idea what's causing your caliber issue though. This is the first instance I've seen or heard of any such problem with the mod.
dsyn 3 Nov @ 12:18am 
Yes both, the issue might be on the calibers mod, yesterday I played over 8 hours total and the problem stopped but the guns where turned into white boxes, then one mod merc, antonov, became a white box holding a rifle , sorry i don't remember which one, and i noticed the caliber name changed to 7.62x39x39x39 which means it was changed from the default by zulibs mod. I deactivated the caliber changes in the mod options and reinstalled the merc and this was fixed, I decided to patch the weapons manually, not a big deal, but they turned back to giant white boxes.
I did a lot of testing and they fail to render every time i change anything about the guns. I do have bce guns installed but I can’t understand how this can affect this mod. On bce guns, I reworked all the stats of all guns and patched calibers on some with no issues whatsoever
Suicide Commando 1 Nov @ 4:29pm 
I was playing for hours yesterday and everything is working fine on my end. Do you have the two required mods installed and activated?
dsyn 1 Nov @ 2:51pm 
calibers keep changing back and forth everytime i reload a save game or move to a different map, i tried patching them manually and the guns in question turned to big white boxes, pitty as there were some nice weapons in this mod although not period correct