RimWorld

RimWorld

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Rimsenal Faction Pack - Spacer
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Mod, 1.4, 1.5, 1.6
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6.785 MB
17 nov, 2023 @ 5:01
14 sep @ 4:31
44 ändringsnotiser ( visa )
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Rimsenal Faction Pack - Spacer

I 2 samlingar av 삼치구이/CeroForGrill
Rimsenal - Whole Pack
16 artiklar
Rimsenal - Starter Pack
3 artiklar
Beskrivning
[www.buymeacoffee.com]




The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

This faction pack is designed to portray well‑equipped, well‑prepared spacer colonists—far more advanced than the ragged survivors crawling out of a burning starship, the handful of shell‑shocked tribesmen, or the poor souls dumped naked on an alien world.

These colonists have traveled from a distant world to establish a new home. Backed by cutting‑edge gear, automated defenses, and abundant resources, they have both the strength and the resolve to send anyone who stands against them straight to hell.

But as we all know, on the rimworlds, even the best preparations can unravel in a heartbeat.



























Seriously, I don't know if this is compatible with CE, and have no intention of finding out, and even if I did, I wouldn't tell you. Well, to be fair, I'm not even obligated to do so.

I've been dealing with idiots for six years who keep asking this same question, whether I say yes or no, over and over again. So, I've decided to give up and enjoy their screeching.

To be honest, this is much better for my sanity than trying to deal with these kinds.

Have a nice day and enjoy your rimworld life.


Oh, and here is the actual QnA.

Q : Is this save compatible?
A : I think so, but strongly recommend you to play a new game if possible. Alternatively, you can use a mod about adding additional factions.


Q : Is this compatible with (put a mod name inside)?
A.I can't answer the compatibility with other mods. But it's probably compatible with most mods, I think. This mod is actually nothing but a pile of images and XMLs.
Populära diskussioner Visa alla (2)
6
16 nov @ 15:24
Bug Report
Jetstream
5
13 apr, 2024 @ 3:16
KLISTRAD: What's New
삼치구이/CeroForGrill
385 kommentarer
Jester 17 nov @ 18:41 
Shame it isn't CE compatible, otherwise I'd add it into my modlist
KΞNTΛR 5 nov @ 9:49 
@choubaka7474 Jesus Christ man...
SpaceDorf 4 nov @ 9:15 
Only if the CE Team makes a patch.

As far as I know the Author has less than zero interest in CE. Just read the complete mod description ;)
choubaka7474 31 okt @ 8:42 
IS THIS CE COMPATIBLE????
:steamhappy:
darknutter 18 okt @ 13:11 
I'm also getting the Dresser/End Table red errors, even when my ideology doesn't use the Spacer theme, it seems having them on the map with mod loaded causes an issue. Any help would be great.
fgrewsdtxs 14 okt @ 19:26 
옴니서번트가 Surrogate Mechanoid 모드처럼 보모 기능도 가능하게 해주시면 어떨지...
Murser 11 okt @ 3:14 
스마트 투척 도끼는 언제 나오나요
homounicornio 9 okt @ 17:17 
Your mods are awesome!! Hi, I just wanted to let you know my pawn is wearing multiple glasses, but I don't know if it may be related to this other mod that lets pawns wear hoods with helmets and stuff like that
Jetstream 23 sep @ 21:58 
Hello! i hope you don't mind if i open a discussion to post an error but, there is a problem with comments with more than 1k words, if i build an end table with spacer style, and reload the game an error will pop up.
The Racoon in your trash 23 sep @ 7:05 
Getting a error log while this mod is enabled while loading the game with a mech commander helmet is active doesn't matter the style in the game can't post full log due to character limit.

Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107