Project Zomboid

Project Zomboid

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Yes' Improved Stealth v2 [B42/B41]
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18 oct. 2023 à 10h19
30 déc. à 2h43
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Yes' Improved Stealth v2 [B42/B41]

Description
Now for B42
If you don't see the light moodle in your game and you had enabled the mod before then It needs to be enabled again.

This is a complete rework of the stealth in this game. Making it more consistent under the right conditions.
I got tired of waiting for b42 so I came back to this game.

Recommended to be played with the XP on Backstab Mod
NOW COMPATIBLE WITH THE CRAWL MOD
NOW COMPATIBLE WITH BANDITS NPC MOD
I think.

Darkness Matters.

For this mod to start doing things it requires two things from you. First, you have to be sneaking. Second, you need to be in a dark enough tile, standing in the fog will work too. This means that the mod does not depend for it to be night at all, you can turn off the lights of a warehouse and you'll be covered by the shadows. But it also works the other way around, if you stand under a streetlamp long enough at night the zombies will have an easier time spotting you.

There is now a moodle displaying this light info

This moodle will display the lightning information for you. You can turn it off in the sandbox settings. Thanks to Moodle Framework!

Your sneaking level matters.

Each level you have in sneak will decrease the radius at which you can be spotted. This makes it so characters that spend trait points in sneaking will have a head start in stealth that will be noticeable. Remember, you NEED to be in the darkness (or fog) for this mod to do anything at all. If you stand in the middle of the street in broad day light, zombies will be able to see you and the game's default detection system will apply.

Your traits matter.

Inconspicuous will decrease said radius by a small amount, while Conspicuous will increase it.

Your choice of clothing matters.

Wearing dark clothing will give you a small bonus in your stealth radius. However, I made it so it is less intrusive. If you want this bonus, wearing a black T-Shirt underneath or even a black bandana will be enough, you don't need to change your entire fashion at all. Although, wearing a High vis vest will give you a huge penalty 100% of the time. If this mechanic isn't to your liking, you can always disable it at the sandbox options. I made this for the people like me who like to look sneaky while playing sneaky characters.

There is now a Camouflage system.

Wearing clothes with similar colors to your environment will give you another bonus. Wearing grey or black in urban areas or wearing green in every other area with vegetation like a forest will active this bonus. Ghillie Tops, Military Green Camo Shirts, Military Urban Camo shirts and Green Camo jackets will also have this behavior. Please be aware that only clothing with uniform patterns will have this effect, any piece of clothing that has something (like a picture, badge, literally anything) on it will not be able to carry this Camo bonus.

You can set the backstab to be completely silent.

This feature is turned off by default. You can enable it in the sandbox options.

This mod is CUSTOMIZABLE.

You can edit the value of all this bonuses in the sandbox options. You also have the option if you want the backstab to be completely silent and you can disable the clothing bonus.

Credit to TChernobill for Moodle Framework!
And remember, stick to the shadows survivor.
This mod is 100% compatible with The Long Night mod.
This mod should work with Night Vision Goggles now
This mod should work with Throwables now
This was tested with Night Vision Chucked and Brita's Armor Pack. Please let me know if there is an issue or if you would like to see another mod being compatible.

Workshop ID: 3053929034
Mod ID: ImprovedSv2

Workshop ID: 3053929034
Mod ID: ImprovedSv2

Workshop ID: 3053929034
Mod ID: ImprovedSv2
Discussions populaires Tout voir (9)
4
11 déc. à 0h51
Light Moodle
dtoxic
8
23 avr. à 18h56
Errors
Ortus
2
12 mars à 15h49
Night Vision API Light Level Bug
kaylo7
303 commentaires
yes  [créateur] Il y a 7 heures 
damn I forgor and left some print() lines of code lol. Fixed!
Phade Il y a 9 heures 
This mod has a massive bug when a building alarm goes off. I got about 6000 errors by the time it stopped.
PepperCat Il y a 16 heures 
Yeah I don't think it needs anymore, just wanted to confirm!
yes  [créateur] Il y a 17 heures 
I don't think this mod needs a moodle displaying light info in b42 anymore because I think it is really clear now when it is dark. Of course, it can change in the future and I will possibly display info in custom UI thing or something.
yes  [créateur] Il y a 17 heures 
I just updated it, b42. I fixed it a bit and everything should be more consistent.
PepperCat Il y a 18 heures 
Looks like it works all good in B42 without changes. The only problem I found is that being behind a vehicle covers you (vanilla) but, the second you enter the car, that little moment you're visible to zombies until the other mod starts to affect. But that's for the other mod. :)
PepperCat Il y a 19 heures 
Also, is this mod no longer using a Moodle?
PepperCat Il y a 19 heures 
I will test it right now and see if that mod works without any further modification other than the structure for B42.
yes  [créateur] Il y a 19 heures 
I tested in B41 since I could not find Hide In Car for b42
PepperCat Il y a 19 heures 
Maybe it was True Crawl the one that broke the compatibility with that because if you remember, at the beginning True Crawl was also incompatible with this one unless the "Server mode" was checked in the sandbox.
But basically, all the sneaking just dissappeared as soon as I entered a vehicle.
Btw you tested in B41 or B42?