Project Zomboid

Project Zomboid

289 ratings
Yes' Improved Stealth v2
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18 Oct, 2023 @ 10:19am
12 Dec @ 5:42pm
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Yes' Improved Stealth v2

Description
NEEDS TO BE RE-ENABLED in you mod list due to a name change. I am sorry for any inconvenience.
If you don't see the light moodle in your game and you had enabled the mod before then It needs to be enabled again.

This is a complete rework of the stealth in this game. Making it more consistent under the right conditions.
I got tired of waiting for b42 so I came back to this game.

Recommended to be played with the XP on Backstab Mod
NOW COMPATIBLE WITH THE CRAWL MOD
NOW COMPATIBLE WITH BANDITS NPC MOD
I think.

Darkness Matters.

For this mod to start doing things it requires two things from you. First, you have to be sneaking. Second, you need to be in a dark enough tile, standing in the fog will work too. This means that the mod does not depend for it to be night at all, you can turn off the lights of a warehouse and you'll be covered by the shadows. But it also works the other way around, if you stand under a streetlamp long enough at night the zombies will have an easier time spotting you.

There is now a moodle displaying this light info

This moodle will display the lightning information for you. You can turn it off in the sandbox settings. Thanks to Moodle Framework!

Your sneaking level matters.

Each level you have in sneak will decrease the radius at which you can be spotted. This makes it so characters that spend trait points in sneaking will have a head start in stealth that will be noticeable. Remember, you NEED to be in the darkness (or fog) for this mod to do anything at all. If you stand in the middle of the street in broad day light, zombies will be able to see you and the game's default detection system will apply.

Your traits matter.

Inconspicuous will decrease said radius by a small amount, while Conspicuous will increase it.

Your choice of clothing matters.

Wearing dark clothing will give you a small bonus in your stealth radius. However, I made it so it is less intrusive. If you want this bonus, wearing a black T-Shirt underneath or even a black bandana will be enough, you don't need to change your entire fashion at all. Although, wearing a High vis vest will give you a huge penalty 100% of the time. If this mechanic isn't to your liking, you can always disable it at the sandbox options. I made this for the people like me who like to look sneaky while playing sneaky characters.

There is now a Camouflage system.

Wearing clothes with similar colors to your environment will give you another bonus. Wearing grey or black in urban areas or wearing green in every other area with vegetation like a forest will active this bonus. Ghillie Tops, Military Green Camo Shirts, Military Urban Camo shirts and Green Camo jackets will also have this behavior. Please be aware that only clothing with uniform patterns will have this effect, any piece of clothing that has something (like a picture, badge, literally anything) on it will not be able to carry this Camo bonus.

You can set the backstab to be completely silent.

This feature is turned off by default. You can enable it in the sandbox options.

This mod is CUSTOMIZABLE.

You can edit the value of all this bonuses in the sandbox options. You also have the option if you want the backstab to be completely silent and you can disable the clothing bonus.

Credit to TChernobill for Moodle Framework!
And remember, stick to the shadows survivor.
This mod is 100% compatible with The Long Night mod.
This mod should work with Night Vision Goggles now
This mod should work with Throwables now
This was tested with Night Vision Chucked and Brita's Armor Pack. Please let me know if there is an issue or if you would like to see another mod being compatible.

Workshop ID: 3053929034
Mod ID: ImprovedSv2

Workshop ID: 3053929034
Mod ID: ImprovedSv2
Popular Discussions View All (9)
4
11 Dec @ 12:51am
Light Moodle
dtoxic
8
23 Apr @ 6:56pm
Errors
Ortus
2
12 Mar @ 3:49pm
Night Vision API Light Level Bug
kaylo7
277 Comments
yes  [author] 19 Dec @ 5:41pm 
to be honest... nothing new for now lol, they might be cooking tho
retr0l0gy 19 Dec @ 5:35pm 
what even is the b42 stealth. im still experimenting with stuff
yes  [author] 19 Dec @ 4:21pm 
honestly b42 stealth is just not it. I don't really notice it, but hey at least zombies cant see you through cars anymore lol. I am gonna wait and see how frequent updates are and if they are too slow then I'll make sure this mod goes to b42. I think I read somewhere that stealth is not really implemented yet so more reasons to wait a bit.
retr0l0gy 19 Dec @ 9:16am 
so what you gonna do since b42 basically replaced your mod lol
GO$HA 13 Dec @ 8:17pm 
holy goated
PepperCat 12 Dec @ 6:46pm 
Will look forward to see what you do with the new sneaking system in B42!
yes  [author] 12 Dec @ 5:47pm 
@PepperCat Thank you so much! The updates won't stop at least during this month and you can be sure to see this mod in B42!
yes  [author] 12 Dec @ 5:46pm 
I think it now works properly along Bandits? I honestly don't know how that mod is supposed to behave so please let me know if find any issues.
PepperCat 12 Dec @ 11:03am 
Really nice updates!! this mod is a must in my modlist since its release, and even though it has been working with True Crawl with the "Server Mode" enabled I like that you integrated a compatibility, and also I see that you did compatibilty with Bandits! Really really cool!
yes  [author] 12 Dec @ 7:01am 
Damn that is solid advice. I'll get to it today. Thank you so much