Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (28)
City Canal Rework
Created by Rdner
Removes the canal graphic in directly coastal cities. Coastal city centers often show a canal graphic where it's sometimes undesirable and out of place. This mod removes the graphic and only shows it when necessary. Occasionally the canal graphic can be a ...
Ancient Dock
Created by Rdner
Adds the Dock building in the ancient era, provides the much-needed early production for directly-coastal cities. Dock +1 Housing Receive +1 Production for every two Coast or Lake tiles in this city Coast tile that yields Gold provides additional +1 Gold (...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
Coastline
Created by Rdner
Coastline adds three new coastal features, each bringing familiar yields and strategies to advance your game. Terrain Features Kelp - provides food, spawns on the coast near the ocean tile, and found in the polar and temperate regions. Mangrove - provides ...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Darker Dark Ages
Created by p0kiehl
Darker Dark Ages Dark Ages don't feel all that punishing or scary, even with the Dramatic Ages mode. To fix that, Darker Dark Ages creates harsher penalties for falling into a Dark Age. This mod works both with and without the Dramatic Ages mode! Effects E...
Gold Deflation
Created by p0kiehl
Overview Since Gathering Storm, Gold is more plentiful than ever and easy to come by. Gold Deflation makes Gold less abundant and more relevant. The overall design philosophy is really increase maintenance costs for the mid and late game, with some less in...
Greatest Cities
Created by Technoluddite
The World's Greatest Cities now, and at the end of each era Updated 2021-10-02 New: Translations (see all changes) Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing ...
Governments Rebalanced
Created by p0kiehl
Governments Rebalanced Governments Rebalanced implements small tweaks to several Governments to improve balance and flavor. The goal is to use these minor changes to make the Government choices more interesting: it shouldn't be such an easy choice to ignor...
Greatest Cities Rewards
Created by Technoluddite
Addon for Greatest Cities that provides rewards to the top cities at the end of each era. Updated 2021-08-20 New: Bug fixes and less ugly building icons (See all changes) Rewards Rewards are granted to the top three cities, and to the top city in each of s...
Happiness and Loyalty Deflation
Created by p0kiehl
Overview Amenities and Loyalty can sometimes seem meaningless: it's not hard to keep your people happy and loyal, and if you don't, the consequences aren't really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make the...
Harbor City
Created by Rdner
Harbor district gains +1 Gold bonus from each adjacent coastal wonder that requires the Harbor. Balance Changes Lighthouse no longer provides extra Housing if the city is adjacent to the coast, instead, Lighthouse now provides +1 Housing if the Harbor dist...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
North Pole Civilization
Created by Sailor Cat
Merry Christmas! Adds the North Pole civilization with Santa Claus as its leader. A collaborative work between members of the modding community, and designed by Keniisu. This is an updated and maintained version of the original 2017 mod here. North Pole Un...
Open Sea Redone
Created by SpatialX
Have you ever been in a situation were your boat is blocked by the border of someone? That your exploration is stoped by a random civilization that denounced you 3 turn ago? Have you never wished that your boat could just pass through this border, like a b...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Soviet Union: Joseph Stalin
Created by JFD
SOVIET UNION (JOSEPH STALIN) Trait: Ten Victories Yields from pillaging districts are doubled and all land combat units recover 50 Hit Points upon capturing a city. Gains the T-34 unique unit when they research the Combustion technology. Unit: T-34 Soviet ...
Russia: Vladimir Putin
Created by JFD
RUSSIA (VLADIMIR PUTIN) Trait: Federation Treaty Cities with a Governor generate +1 Influence toward Envoys and +15% Production toward Districts. When the target of an Emergency, these cities also generate +1 Loyalty and +15% Production toward Units. Gain ...
Soviet Union: Vladimir Lenin
Created by JFD
SOVIET UNION (VLADIMIR LENIN) Trait: Proletariat Revolution +1 Great Engineer and Great Scientist Point per active Cultural, Economic, and Research Alliance (doubled at Level 3). +25% Alliance Points generation after researching the Class Struggle Civic. A...
SpatialX Space Race
Created by SpatialX
TLDR : Adds multiple projects to spice up a bit the science victory. I thought the Space Race in Civilization 6 was a bit restrictive. You never really need more than one Spaceport to acomplish the science victory in opposition of Civilization 5 where the ...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Unbound
Created by Rdner
Liang's Aquaculture and Parks-and-Recreation ability unlocks new policies that will allow Builders to construct Fisheries and City Parks in all cities. You no longer need to assign Liang to build her improvements using the Policy cards....
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
[GS] Leugi's City Styles Pack
Created by Leugi
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself. IMPOR...