Total War: ATTILA

Total War: ATTILA

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Earl's Ability 1212
   
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Tags: mod, Battle
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13 Oct, 2023 @ 8:26pm
7 Aug, 2024 @ 7:15am
54 Change Notes ( view )

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Earl's Ability 1212

In 1 collection by EARL
Earl's Enhancement Overhaul For 1212
14 items
Description
Only applicable to 1212 (and some were only applicable to campaign)
Added some abilities(skills) to enhance the experience

Feature:

1.Added 'Rest in place' ability to all units. After activation, the units will deploy a guard formation in place and rest to restore their fatigue value. After 120 seconds, the units will recover all fatigue,At the same time, they cannot be manipulated. Of course, you can choose to interrupt the rest. After interruption, you will not receive any fatigue benefits.
(It should be noted that the troops will become very fragile after starting the repair state, and it is very dangerous to be attacked by the enemy at this time. Please choose a safe place to rest, which will test the player's operation.)

2. Added 'Guardmode' button to all units. (Like all other Total wars, only Attila has been cancelled)

3. Added 'Full force Charge' ability to all heavy charger cavalry, which will enhance their attributes and force them to enter a charge state. The cost is a significant loss of fatigue.

4. Added 'Attack and defense modes' to all middile cavalry, they are very useful. You can switch modes as needed. Now you can consider recruiting some of them!!

5. Added 'Raid' ability to all light cavalry and ranged cavalry, which significantly increases speed by 5 seconds after activation, at the cost of losing a small amount of fatigue and greatly improving flexibility

6. Added 'Focus mode' ability to hybrid cavalry,When opened, the ammunition will be fired faster so that it can be sent to the battlefield faster

Surprisingly, these abilities can also be easily utilized by AI

Order:

Earl's ability for 1212
Realistic Missile for 1212
Realistic Cavalry for 1212
all 1212 modules

Compatibility:
Not compatible with any mods that modify abilities(skills)

Recommend some of my other mods:

Realistic Missile for 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3047443807

Realistic Cavalry for 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3047562159

Supply Unit for 1212
https://steamproxy.com/sharedfiles/filedetails/?id=3068251371
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添加了一些增强体验的技能:

仅适用于1212

1、给所有单位添加了原地休息的技能,开启后部队将在原地摆开警戒阵型并休息恢复体力,120秒后部队将恢复所有疲劳值,同时在这120秒内是不可控制的,当然,你可以选择中断休息,中断后,将不能获得任何疲劳收益。
(需要注意的是,部队在开启修整状态后将变得十分脆弱,在这个时候被敌人偷袭是非常危险的,请你选择一个安全的地方再开始休息,这将考验玩家的操作)

2、给所有单位添加了自动防御技能。(历代全站都有的,只有阿提拉取消了)

3、给所有重装冲击骑兵添加了强制冲锋技能,开启后将增强属性,强制进入冲锋状态,代价是大量损失疲劳值

4、给所有中装骑兵都添加了切换攻防模式,现在它们很有用,可以根据需要切换模式,拯救中装骑兵,现在你可以考虑招募一些他们。

5、给所有轻装骑兵和远程骑兵都添加了掠袭技能,大大提高了灵活性

PS:这些技能AI也会用

排序:

Earl的中文补丁
Earl's ability for 1212
Realistic Missile for 1212
Realistic Cavalry for 1212
all 1212 modules

我整合了我的所有中文补丁在这里:https://steamproxy.com/sharedfiles/filedetails/?id=3050458267
13 Comments
Thoutzan 11 Feb @ 10:02pm 
You are doing Gods job. Kudos to you!
感谢大神神mod,使我1212旋转
EARL  [author] 1 Jul, 2024 @ 6:15pm 
@Vignette Just a BUG in vanilla game, all morale-locking mechanisms will have this BUG, including berserk, I deleted it in the infantry MOD, forgot to delete it here, I actually abandoned this MOD (temporarily)
BilHaqq 29 Jun, 2024 @ 9:59pm 
i think it's from realistic infantry overhaul, the special_ability_to_auto_deactivate_flags_tables is empty in the pack file.
BilHaqq 29 Jun, 2024 @ 6:42pm 
why do unbreakable unit become immortal after army loses?
Tingu 2 Apr, 2024 @ 6:45am 
惊了,大佬你是如何做到ai也能灵活运用这些技能,太厉害了
EARL  [author] 31 Mar, 2024 @ 4:39pm 
Now this MOD is compatible with the Latest updates of MK1212
EARL  [author] 18 Jan, 2024 @ 4:19am 
Fixed
B.F.M II 17 Jan, 2024 @ 10:18pm 
Game freezes on startup. Turned offf this submod and it loaded up normally.
EARL  [author] 24 Dec, 2023 @ 5:21pm 
@Chico ok, it's already fixed
chico 24 Nov, 2023 @ 1:45pm 
'Rest in Place' is broken and crashes the game, fix please.