Master of Orion

Master of Orion

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Reduced Colony Micromanagement
   
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26 Aug, 2023 @ 11:42pm
1 Sep, 2023 @ 9:23pm
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Reduced Colony Micromanagement

Description
You need 5X, UCP and 5X+UCP compatability mods installed and working before using this mod. There are multiple UCP mods on steam (but only the WhatIsSol's one is the real one, be careful).
5X - https://steamproxy.com/workshop/filedetails/?id=800155077
UCP - https://www.moddb.com/mods/ucp
5X + UCP - https://steamproxy.com/workshop/filedetails/?id=1190572281

MOD LOAD ORDER:
1. 5X - The Ultimate Balance Mod
2. Unofficial Code Patch
3. 5X UCP Compatability Mod
4. Reduced Colony Micromanagement



Why I made this mod:
After 300 turns of looking only at colony screens and having to micro 40 colonies I decided I've had enough.
I like to play huge space operas and sadly MOO CTS can drive one insane when it is scaled up.
So here we are...


General design idea of the mod:
1) Find ways how to reduce the need to micro colonies, by utilising game mechanic that comes with Interplanetary Administration (IA).
2) IA was moved to be present in the early game and assumed to be used by everyone
as soon as they get to the 2nd star system for colonisation.
3) Build queues were created with IA in mind, star systems become a singular unit,
rather than having to worry about individual planets.
4) Slight tweaks to a few structures to reduce anxiety for deciding on which will become the Master planet in a star system. e.g. Orbital Shipyard became system unique, but you can build it on any planet you want.


End result:
When colonising, you can decide which will be the master/importer planet in a system (usually the biggest planet),
and which ones will be minor/exporters. Then set one of two modded buildqueues, and not need to worry about them.
The system will grow efficiently without the need to micro it every other turn.
Go forth and look at tactical battle screen more often now :)


Thanks goes to:
Spud Dastardly for 5x mod and providing info about modding.
WhatIsSol for UCP mod and giving some insights on game internals.
vaaish for providing a lot of info about MOO CTS modding.
33 Comments
Ragnaman  [author] 23 Apr @ 8:04am 
The mod basically works through planet auto-build queues. This mod adds 2 new build queues.
Plus the planetary administration is given to everyone at game start (allowing for import/export planets to exist).
ZumZoom 31 Mar @ 1:15am 
I'm probably very dim, but I can't figure out how this works. Can someone explain step by step how to use this? I would imagine that this makes buildings into system unique, but I don't see it being the case. The only other mod I'm using is Pollution structures rework, could it be interfering?
Ragnaman  [author] 20 Sep, 2024 @ 11:36pm 
You can add those buildings to the AutoBuildQueue.yaml file yourself and then they will be automatically built. The complex part is finding the correct keyword that describes the constructions from diverse specials, but its just an extra line in the file and then it should work. One of the example screenshots show how that file looks and it gives some idea how it works (altho only for exporter planet, there is another .yaml file for importer planet).

Does not require any coding skills, just searching and editing text files.
GrumpyOldVet 20 Sep, 2024 @ 6:20pm 
Mostly it ignores a few buildings added by diverse specials but works well when not using that mod if using diverse specials you have to check too often to see if it missed something that you are back to micro managing the planets. That is not a complaint just an observation it doesn't claim to work with it. As for the defense buildings i build them everywhere to defend against Antares. By the way thanks for the mod.
Ragnaman  [author] 20 Sep, 2024 @ 12:21am 
I'd love to hear feedback if the mod still works to be honest, I havent really followed any 5x or UCP updates.
Ragnaman  [author] 20 Sep, 2024 @ 12:20am 
My reasoning was that every military installation is a manual decision.
Each building requires upkeep cost.
The mod is great for large maps where you simply want to fire and forget as far as colonies go.

In cases where you actively want military presence, its up to you to queue military installations.
GrumpyOldVet 19 Sep, 2024 @ 4:25pm 
Forgive what may be a stupid question but is there a reason missle base, orbital weapon platform, and fighter base are left off the build list? and if not can we get a version that has them?
Ragnaman  [author] 27 Aug, 2024 @ 2:34am 
You should be able to see your mod load order ingame and also modify it there, one of the screenshots in description is from within the game.
Enki - EarthMaster 26 Aug, 2024 @ 11:51pm 
Hey Ragnaman, can you please direct me to an article/post/question where I can see how & where to see my Mod Load order? (I set up all 3 of these MODs correctly, based on the instructions provided.)
Ragnaman  [author] 21 Aug, 2024 @ 1:39am 
The links are provided in the description.

Before trying this mod, ensure that 5x and UCP is working for you.