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I am currently running these mods in this order
5X The Ultimate Balance Mod
Unofficial Code Patch (Local)
Unoffical Code Patch Steam Workshop (Not sure if this is a duplicate of the above)
DSMP V2.5 5X/UCP Comp
5X UCP Compatibility Mod
Custom 5X and DSMP Assets
Perk Points 25
Starbase CP was doubled: 5 to 10
Ship CP was doubled
Tachyon Comm is +2 CP per Starbase, not doubled!
I knew UCP "unlocked" a lot, but with your 5x UBM events are common enough that I am experiencing a lot of "new stuff".
I meant to "upgrade" to 5X UBM years ago, but my life derailed. I’m “back on tracks” now and finally got to play again. I wanted to play "(UCP) vanilla" enough, to truly appreciate UBM…
I’m keenly aware of everything you’ve done. My God, if this game had released with what UCP+5XUBM do, it’d have been a complete success.
Again, thank you so much for everything. This is currently my favorite game.
I've noticed I get way more in-game-events with 5X + UCP than with UCP alone; some I had never seen before (with some GNN "footage" I never saw before). Is it posible that 5X unlocks some content that UCP alone doesn't?
(For example, there's a "flux" event that prevents warp travel between star systems for many turns, and a "plague" event that affects a single colony -similar to the super nova event- which requires research to be fixed. Both I had never seen before using 5X with UCP vs using UCP only.)