RimWorld

RimWorld

Not enough ratings
Empire Extra Buildings
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
223.720 KB
16 Aug, 2023 @ 2:53pm
16 Sep @ 1:07pm
11 Change Notes ( view )

Subscribe to download
Empire Extra Buildings

Description
Currently Taking suggestions for new buildings
I have a forum post on the Rimworld discord server for suggesting new building ideas for this mod: https://discord.com/channels/214523379766525963/1415336652716638208

Integrated Empire - More buildings content into this mod


This mod adds several new buildings to the empire mod

Which are:

Taxation Office:
This is where the tax collectors call home. This building provides a 15% silver tax increase, but penalizes settlement mood.

Fortress:
A huge citadel that increases Military Level by 3. Upkeep 1000$.
Those walls and weapons won't maintain themselves, you know.

Tactics Center:
Raids against enemy colonies are planned here. Provides 30% bonus to combat effectiveness. Upkeep 300$, those printers need ink, and lots of it.

Victorian-style Workhouse
This building gives +6 base workers, +4 overmax, but settlement loses 1 happiness and gains +0.5 unrest. Sorry Oliver, only one serving of gruel per person.

The are 4 levels of turret defensive structures which with each level they become more powerful

Level 1: +1 Military Level 1000 Silver
Level 2: +2 Military Level 2000 Silver
Level 3: +4 Military Level 4000 Silver (-0.5 happiness per day)
Level 4: +6 Military Level 6000 Silver (-1 happiness per day)

Pleasure House:
A small pub built to keep everyone’s spirts up even when everyone is dying. You gain +1 happiness everyday but requiring 100 silver to pay the staff and your food production will drop a little bit (%15 less)

--New---

Gabagool Farm:
This building produces Gabagool which is a pork cold cut. Its also known as Capocollo. 20 Upkeep for cleaning +1 Food Production -0.5 Animal Production Due to pigs being needed in order to produce Gabagool.

Local Moofia:

Create a Moofia which helps keep your animals in line. make sure to pays these guys in food and silver. 1+ Military Level +30% combat efficency -1 Food +1 Animal +25% Animal Mult. 500 Upkeep

Empire More Buildings content

Permission has been directly given by the original creator

Some buildings have been tweaking for greater balance and increased usefulness

- Workers T4 Grand skyscraper. +16 max workers, +10 overmax workers. EXPENSIVE
- Workers T5 Arcology. +42 max workers, +20 overmax workers. +.7 base happiness a day. Megastructure. WERY EXPENSIVE.

- Utility T2 Fertilizer plant. +25% food and wood production, -50% mining production
- Food T4 Vertical farms. +1 base food production

- Medical T3 Medicine factory. 25% medicine production.
- Medical T3 Medicine hydroponics. +.5 medicine production.

- Security T1 Watch towers and scout camps. +10% military combat efficiency
- Security T1 Fortifications and traps. +1 military level
- Security T2 Armory. +1 military level, +10% military combat efficiency

- Mining T2 Deep mine. +1 to base mining production, -1 food, wood and animals production. This is dirt.
- Mining T3 Processing plant. +2 to base mining production. -1 food, wood and animals production, -.5 base happiness a day. This is very dirt.

- Apparel T3 Apparel factory. +25% apparel production.
- T5 Archoforge. Megastructure. EPIC EXPENSIVE.

- Utility T1 Impressive town hall. +.7 base happiness a day.
- Utility T2 Great Park. +1.4 base happiness a day.
- Utility T3 Ministry of Truth. -50% unrest gain, -50% loyalty lost, +.5 base happiness a day.
- Utility T2 University. +30% all production, +$10 worker cost, +20% unrest gain, +20% loyalty lost.

T1 - Tribe
T2 - Medieval
T3 - Industrial
T4 - Spacer
T5 - Ultra


Credits:

Latex Santa- For helping in correcting the descriptions and names for the buildings in the initial batch of buildings
Rimworld Fan Font: https://ludeon.com/forums/index.php?topic=11022.0 (Used on thumbnail)
MrJet: For creating Empire - More buildings which has been integrated into this mod. (Permission has been given to continue their work) Link to their mod: https://steamproxy.com/sharedfiles/filedetails/?id=2326804883

Legal:

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.
Popular Discussions View All (2)
0
16 Aug, 2023 @ 3:02pm
PINNED: Bugs/Balance
Rob The Robot Guard
0
16 Aug, 2023 @ 3:01pm
PINNED: Suggestions/Ideas
Rob The Robot Guard
7 Comments
VerdantVulpine 18 Sep @ 1:38pm 
More Gabagool for mr streamer!
Rob The Robot Guard  [author] 21 Aug, 2023 @ 5:48am 
No problem
Latex Santa 21 Aug, 2023 @ 5:29am 
@Rob The Robot Guard
Thanks very much for the mod and I'm glad that I could help.
Rob The Robot Guard  [author] 17 Aug, 2023 @ 4:33am 
@latex santa Thank you for the contributions. The Turret network idea sounds great i could implement that as a set of new buildings. The Text rewrites are great and i have written them down ready to be implemented very soon. Thank you again for the contributions
Latex Santa 17 Aug, 2023 @ 1:16am 
It would be great if we could invest silver to build turret defense networks in our settlements.
A small turret defense network would be a few mini-turrets.
A medium turret defense network would be more mini-turrets and a few autocannons.
A large turret defense network would be a good number of mini-turrets, a few autocannons, a few uranium slug turrets.
A grand turret defense network would be a larger number of turrets and several mortars, plus a small stockpile of shells.

Might need to be made compatible with mods that add stuffed turrets and mortars.
Latex Santa 17 Aug, 2023 @ 1:02am 
Thanks for the mod, good to see Empire getting updates.
Latex Santa 17 Aug, 2023 @ 1:02am 
Here's some free text rewrites and fixed grammar for you.

Taxation Office:
This is where the tax collectors call home. This building provides a 15% silver tax increase, but penalizes settlement mood.

Fortress:
A huge citadel that increases Military Level by 3. Upkeep 1000$.
Those walls and weapons won't maintain themselves, you know.

Tactics Center:
Raids against enemy colonies are planned here. Provides 30% bonus to combat effectiveness. Upkeep 300$, those printers need ink, and lots of it.

Victorian-style Workhouse
This building gives +6 base workers, +4 overmax, but settlement loses 1 happiness and gains +0.5 unrest. Sorry Oliver, only one serving of gruel per person.