RimWorld

RimWorld

58 ratings
Empire - More buildings
   
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Mod, 1.2
File Size
Posted
Updated
130.686 KB
19 Dec, 2020 @ 1:56pm
19 Dec, 2020 @ 2:16pm
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Empire - More buildings

Description
Add next missing buildings(Type, Tech level, name, ect., upkeep exists, but not include in list):
- Workers T4 Grand skyscraper. +16 max workers, +10 overmax workers. EXPENSIVE
- Workers T5 Arcology. +42 max workers, +20 overmax workers. +.7 base happiness a day. Megastructure. WERY EXPENSIVE.

- Utility T2 Fertilizer plant. +25% food and wood production, -50% mining production
- Food T4 Vertical farms. +.5 base food production

- Medical T3 Medicine factory. +.25 medicine production, +.05 CombatEfficiency.
- Medical T3 Medicine hydroponics. +.25 medicine production, +.05 CombatEfficiency.

- Security T1 Watch towers and scout camps. +10% military combat efficiency
- Security T1 Fortifications and traps. +1 military level
- Security T2 Armory. +1 military level, +10% military combat efficiency

- Mining T2 Deep mine. +.5 to base mining production, -1 food, wood and animals production, -.5 base happiness a day. This is dirt.
- Mining T3 Processing plant. +.5 to base mining production. -1 food, wood and animals production, -.9 base happiness a day. This is very dirt.

- Apparel T3 Apparel factory. +.5 apparel production.
- T5 Archoforge. Megastructure. EPIC EXPENSIVE.

- Utility T1 Impressive town hall. +.3 base happiness a day.
- Utility T2 Great Park. +.5 base happiness a day.
- Utility T3 Ministry of Truth. -50% unrest gain, -50% loyalty lost, +.5 base happiness a day.
- Utility T2 University. +30% all production, +$10 worker cost, +20% unrest gain, +20% loyalty lost.

T1 - Tribe
T2 - Medieval
T3 - Industrial
T4 - Spacer
T5 - Ultra

Recommended use with "Empire - Orderliness" https://steamproxy.com/sharedfiles/filedetails/?id=2326535634 for easy sorting.
24 Comments
Rob The Robot Guard 15 Sep @ 1:08pm 
My plan is to implement your buildings directly into my Empire building mod.

I will provide credit as due.

Thanks for letting me continue your mod.

if you want me to upload your stuff as a separate mod instead of merging it into another mod just inform me
Rob The Robot Guard 15 Sep @ 1:03pm 
got it thanks for the reply
MrJet  [author] 15 Sep @ 12:59pm 
Hi
There is no way to fix the mod right now. I don't plan to play the game yet (I need to install a ton of mods....).
Yes, anyone can continue to support the mod. I don't mind.
Rob The Robot Guard 7 Sep @ 1:58pm 
Hi there. I am not sure if you still have interest in modding Rimworld but...

Are you able to push an update to this mod so that the mod displays as being compatible with 1.6.
Doing this will make it easier for people to find your mod and in fact your mod works with 1.6 completely fine

Heres a link to a pastebin that contains the new about.xml code that you can use to update that file so the mod shows up as being compatible with 1.6. Just make sure you replace all of the template text with what the mod orginally had. Everything is annotated on it.

https://pastebin.com/hpVTc7ek

If your unable to do this, are fine with another person reuploading your mod on the steam-workshop with provided credit of course as a continuation of your mod.

Please respond as soon as possible.

-RobTRG
Project Thylacine 9 Dec, 2021 @ 1:01pm 
Doesn't work anymore
VolatileGlitchAviator 13 Nov, 2021 @ 2:39pm 
does this mod still work with the new empire despire it being 1.2?
Azedia 🍷🗿 18 Oct, 2021 @ 8:15pm 
Empire mod was updated and so this mod will be updated ?
Sentient_Worm 23 Feb, 2021 @ 2:51am 
Any chance of more types of defensive buildings?
AngleWyrm 27 Jan, 2021 @ 4:43pm 
Throws weird error in mod loader saying "depends on Empire version >= 0.0.0, version 0.354 loaded." So something's wrong with the version check.

This Empire mod does not trigger that error, therefore examining it for it's use of the version check should enable fixing the problem.
The Dwarven Gaming 7 Jan, 2021 @ 5:31pm 
I think this mod broke my ability to spawn in my military via empire