Project Zomboid

Project Zomboid

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Wolf Extraction Quest
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File Size
Posted
Updated
3.870 MB
11 Jun, 2023 @ 2:39am
9 Sep, 2023 @ 12:53am
14 Change Notes ( view )

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Wolf Extraction Quest

Description
A configurable endgame quest/mission/challenge.


You stare at the map in your hands, tracing the lines with your finger... the dying man had pressed it into your palm, his last gift to you.
He had whispered about an extraction point, where a helicopter would come to save you. But you needed a military walkie talkie to call the pilot.
You feel a pang of sadness, knowing that the man who gave you the map would never see you make it to safety... but you steel yourself for the dangerous journey ahead.
You fold the map carefully and tuck it into your pocket, ready to begin.

You got a map and an extraction point.
You have to find a military walkie talkie to call the helicopter.
Now you have a mission.
A hope.
A reason not to give up.

You can:
  • Set the maximum number of days to reach the extraction point (or disable it)
  • Select the extraction zone (5 points in Louisville, 2 in Muldraugh, 1 in March Ridge, 1 in Rosewood currently) or pick it randomly.
  • Select also the extraction zone in modded maps (antenna needed): 1 in Raven Creek currently
  • Set the duration of the final extraction event... more hours, more zombies! (You know what happens when a helicopter flies over you, right?!)
  • Set the number of days to wait before the radio signal needed to call the helicopter becomes active (or disable it)
  • Choose how many repeater antennas (advanced antenna item) you must build (and activate in repeater mode) in various places of the map to get enough radio signal strength (or disable it)
  • Set the multiplier to the chance of finding mod related items in the loot of zombie bodies
  • Choose if you must stay near the extraction point during the entire duration of the extraction event (Confined Mode)
  • Choose the final extraction event difficulty multiplier (see notes)
  • Already start with the item needed for the extraction (military walkie talkie)
  • Choose if the quest will NOT be active at the beginning and can only be started after building/using the antenna (Extended Quest Mode)
  • Contact the headquarter using the antenna to request a new extracion zone

Notes
  • The difficulty of the final event is only indicative and can change a lot if there are zombies nearby.. so it is highly recommended to clean up the area first.
  • The item needed to call the helicopter is the vanilla military walkie talkie, can generally be found in military chests.
    I've added a small chance that it will be found in the bodies of soldiers and police forces.
  • Created and tested in singleplayer, for multiplayer in theory it should work, at least partially, but it is not guaranteed.
  • The advanced antenna (Electrical category of the crafting menu) can be used to contact headquarters and can also be activated in repeater mode to increase radio signal strength.
  • To reopen the extraction tracker gui right click in an empty space
  • A new save is required
  • English is not my native language, so please help me if any correction is needed, thank you

Changelog
18/08/2023
  • Added antenna repeaters. The goal is to satisfy even those looking for longer and more complex playthroughs. You will need to build and activate those repeaters around the whole map to reach the signal strength needed to call the helicopter or use the antenna (see screenshot). It's a fairly big chunk of code so if there's any bug, let me know.
  • Added sandbox option to set a multiplier to the chance of finding mod related items in the loot of zombie bodies.(walkie talkie, map fragment of repeater location, etc.)
  • Removed a test function that caused a bug with zombie cognition
  • GUI cleaning and improvement

16/07/2023
  • Added support for extraction zones in modded maps, they will only be selectable via antenna/headquarter. (or randomly at the start of the game if you choose a random zone)
    If you want to create your own extraction points on modded maps you can find a commented file/guide here: https://pastebin.com/Yg7sMp52 and https://pastebin.com/kHfXDPnu
  • Added one extraction zone in Raven Creek (selectable via antenna/headquarter)
  • Added (experimentally) the extraction zone marker to the world global game map
  • Various fixes to maps and GUI
09/07/2023
  • Added the "Extended Quest Mode" sandbox option, in which you have to craft the antenna to start the quest.. the first step to make more complex and long playthroughs.
  • Added the antenna, a new craftable item which allow you to contact headquarter and request a new extraction zone or to start the quest if "Extended Quest Mode" sandbox option is active. In future this item and this mechanic will be used to allow you to choose extraction zones not in vanilla maps.
  • Added a new extraction zone in Rosewood Penitentiary. (be well prepared..)
  • Added the recipe to craft the extraction zone map
18/06/2023
  • Since it has been requested many times i have added a sandbox option that allows you to set the number of days to wait before the radio signal needed to call the helicopter becomes active.
    After the signal is active, the deadline time (if set) will start, in this time it will be possible to call the helicopter.
  • Added the name of the extraction point in the extraction tracker gui and enlarged some fonts for better readability.
  • Fixed a bug that leads to the change of the extraction area at each login if the random extraction point has been chosen. [MULTIPLAYER]
    (Of course if you choose a random extraction point in the server sandbox each player will have a different extraction point, so to share the same extraction point you need to choose a fixed one)
  • Fixed spawn of zombie only visible to one client. [MULTIPLAYER]
  • Fixed weather only clientside. [MULTIPLAYER]
  • Fixed Helicopter sounds audible only to the client that request the extraction. [MULTIPLAYER]

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You wanna support? A nice word and constructive feedbacks are always welcome.
Else you can buy me a coffee:
[ko-fi.com]

Please rate with a thumbs up if you like the creation....Thank you!!

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Please don't include this mod in modpacks.



Workshop ID: 2987772693
Mod ID: WolfExtractionQuest
Popular Discussions View All (29)
17
1
24 Oct @ 8:41pm
Multiplayer Bugs and a Suggestion
Percinator
1
2 Dec @ 10:18am
How to get the repeater location map?
Greasy Hobo Man
5
1 Dec @ 4:00pm
Repeater activation question
Sev
562 Comments
Renozr. 7 hours ago 
good:steamthumbsup:
rai 5 Dec @ 4:02pm 
Getting spammed error for:

attempted index: setVisible of non-table: null
function: WQS_GPSWindowUpdate -- file: WQS_gui.lua line # 182 | MOD: Wolf Extraction Quest
java.lang.RuntimeException: attempted index: setVisible of non-table: null
richbear 5 Dec @ 5:16am 
Is it right to get a repeater from a zombie?
Hique 1 Dec @ 3:12pm 
@Peter Man Fox. @Marco the Fallen.
Im partially glad to see that im not the only one who suffered with the stupidly crappy way the actual extraction works. I had a full run lasting the entire year, so nearly ~300h of gameplay just to get the most boring and downright unfun ending. Like both of you i prepared myself, made sure everything was ready for a full zombei invasion, guns and ammo scattered near certain walls i'd shoot through while they slowly broke in, clearing as many as i could until i got to the roof freezing cold even with 4 campfires near me. Well, guess what, they simply spawned around me every now and then, making it downright boring to simply spin around and look for some random zombie spawning right behind me on the rooftop instead of actually coming from around the zone.
If you guys have ANY idea on how to solve this and have zombies spawn AROUND the building or simply to attract the ones nearby i'd really enjoy having a proper ending to my year-long adventure.
ChuckMillerPlays 27 Nov @ 10:01am 
I had an absolute blast playing this mod. It gave me a great experience and an end goal that is sorely missed from vanilla PZ. Thanks very much for all your time and effort in producing this mod
Mad Data Scientist !PC 18 Nov @ 10:43pm 
awesome mod! gives me an actual goal to achieve that I'm really missing in vanilla. This is changing the game to exactly what I want. Together wiith the repeaters and hardcore mode (aka one life) it's gonna make for a great playthrough. To bad I'm already 30hrs+ in my current game. This will be a mod for the next play through with b42 which hopefully comes soon.
Marco the Fallen 12 Nov @ 9:56am 
@Peter Man Fox. Found out the hard way as well. Cleared most of the prison, called extraction and enemies were just showing up magically (before even the chopper noises). Thankfully I had a mod for wood ladders and managed to make on out of the hole where the prompt is. Managed to stay on the second floor with barely any entrances until the chopper arrived. I got a little bit freaked out because there was a storm and the chopper pilot said it wouldn't go down with 37 minutes left. Thankfully it came anyways, even though I barely killed the hordes that magically appeared.
A little bummed that the ending message was something as "hey, you got out but the chopper's got a problem, it seems you're going down, maybe this is how you die?"
Peter Man Fox 9 Nov @ 1:06pm 
Got to the extraction point after countless hours of walking, took every precaution, placed furniture in front of every door to give myself time, and what happens when I call for extraction? A million zombies spawn right behind me, inside the building, and I get bitten and overwhelmed. I thought when I read the warning about clearing the area first that it would simply attract the zombies in the area, so what's the point in doing that if more zombies are just going to magically appear?
I do appreciate the existence of this mod for giving me an optional goal and it was a lot of fun trying to make it all the way to the extraction point... but also what the hell?!? :witch:
xW1CK3DxDANKx 9 Nov @ 5:06am 
So to be clear, this is like a "after so many days pass there will be a helicopter or something that will come and extract you? Bc tbh that makes PZ worth doing everything you can to keep a character alive so they can extract if you combine this with like the one life mod that would be a truly beautiful yet traumatic experience🤣
Mochal 1 Nov @ 11:15am 
does anything happen if you don't reach the extraction with a set deadline?