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attempted index: setVisible of non-table: null
function: WQS_GPSWindowUpdate -- file: WQS_gui.lua line # 182 | MOD: Wolf Extraction Quest
java.lang.RuntimeException: attempted index: setVisible of non-table: null
Im partially glad to see that im not the only one who suffered with the stupidly crappy way the actual extraction works. I had a full run lasting the entire year, so nearly ~300h of gameplay just to get the most boring and downright unfun ending. Like both of you i prepared myself, made sure everything was ready for a full zombei invasion, guns and ammo scattered near certain walls i'd shoot through while they slowly broke in, clearing as many as i could until i got to the roof freezing cold even with 4 campfires near me. Well, guess what, they simply spawned around me every now and then, making it downright boring to simply spin around and look for some random zombie spawning right behind me on the rooftop instead of actually coming from around the zone.
If you guys have ANY idea on how to solve this and have zombies spawn AROUND the building or simply to attract the ones nearby i'd really enjoy having a proper ending to my year-long adventure.
A little bummed that the ending message was something as "hey, you got out but the chopper's got a problem, it seems you're going down, maybe this is how you die?"
I do appreciate the existence of this mod for giving me an optional goal and it was a lot of fun trying to make it all the way to the extraction point... but also what the hell?!?