Stellaris

Stellaris

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All Systems Spawn
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1.374 MB
9 May, 2023 @ 10:20am
23 Sep @ 12:56pm
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All Systems Spawn

Description
What it says on the tin. Spawns all systems, launches all caravaneer fleets, and edits the <spoilers> event to make sure both <spoilers> spawn.

My Main Stellaris Mods
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These are intended to be balanced, suitable for multiplayer, etc.

  • Unofficial Patch fixing hundreds of bugs in vanilla Stellaris.
  • Biopsionic Mastery enables biological ascension to be combined with others while using my patch.
  • Yet Another Galaxy Enhancement Mod - Adds new galaxy sizes, star names to fit, and tweaks galaxy generation slightly.
  • Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Major overhaul for Gateways, making them feel a lot more strategic in the endgame by making them require black holes. Also blocks Fallen Empires, random empires, and space critters from using your Gateways.
  • Sensor Expansion - Adds more functionality to sensor tech.
  • AI-Player Exclusive Archaeology - Makes a set of AI only dig sites, so the player can enjoy the rest.
  • All Systems Spawn - What it says on the tin. Spawns all rare systems, leviathans, and [REDACTED]

My Other Stellaris Mods
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These are not balanced, and drastically increase the player's power.

  • All Anomaly Spawns - Removes the null spawn chance from the anomalies that have it, allowing you to get all anomalies.
  • Assorted Precursor Adjustments - Currently this just makes it so that you can get all precursors. Remaining issues this addressed were addressed by Paradox.

Supporting Me
=============================

I now have a Patreon:

[patreon.com]
64 Comments
Ariphaos  [author] 18 Nov @ 10:49am 
@mrChnky yes, it also forces leviathan spawns. You don't need both.
mrChnky 16 Nov @ 4:58am 
Hi! Do I understand it right, that with this mod ALL leviathans will be guaranteed? Asking this because I also have the All Leviathans mod from Nekko:
https://steamproxy.com/sharedfiles/filedetails/?id=2481973185
EMPIREVSREBLES 30 Oct @ 5:01pm 
Oh, I see it now. The "Other Mods" section had a bit better description with the "rare" in it.
Ariphaos  [author] 30 Oct @ 4:52pm 
Certain special systems have a limited chance of appearing. This mod sets that chance to 100%.
Wairui 28 Oct @ 5:01pm 
EMPIRE, I'm guessing that the problem this mod tries to fix is that if forces the spawning of systems that some game events depend on to enable completion.
EMPIREVSREBLES 21 Oct @ 2:03pm 
Wait, I'm confused. How does this mod work?
Ariphaos  [author] 9 Sep @ 1:49pm 
Update is a small fix for 4.0.22/23
Ariphaos  [author] 2 Sep @ 1:10am 
@freakshowes not that I am aware of. There are a few updates from 4.0.22-23 I need to forward into this however.
Freakshowes 1 Sep @ 7:59pm 
Is there a known bug that causes some systems to not spawn with a star?
Ariphaos  [author] 23 Aug @ 4:33pm 
@Ebatbl4 it will work on any star size, but there are enough unique systems that low galaxy sizes may mean some get pushed out of consideration.